The MBoard

MegaMan Series => X Series => Topic started by: Xero on 1 July 2008, 12:21:00



Title: Mega Man X9 question.
Post by: Xero on 1 July 2008, 12:21:00
Well would you?


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 1 July 2008, 13:53:51
No way, capcom could use same reason for doing MM9, but it would make them seem way too tacky. Plus X8's gameplay was really good, if they could make X9 in the same way (with some fixes) it would be a great game.


Title: Re: Mega Man X9 question.
Post by: Johncarllos on 1 July 2008, 14:16:12
I want a game like X1-3.
Yes.


Title: Re: Mega Man X9 question.
Post by: Kamon on 1 July 2008, 15:42:50
I'd prefer it like X4. I found it to have the most fluid controls.


Title: Re: Mega Man X9 question.
Post by: Johncarllos on 1 July 2008, 15:45:24
Well, X1 is still my favorite regardless.


Title: Re: Mega Man X9 question.
Post by: ASR on 1 July 2008, 15:52:10
No, the X games were supposed to signify a new generation via the increase in technology with Super Nintendo.

Going back to 8-bit with MegaMan 9 makes sense, because that's literally square one.

With X9, it's stupid because SNES graphics are in-between, not retro or cutting-edge.


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 1 July 2008, 16:04:14
Well said ASR.


Title: Re: Mega Man X9 question.
Post by: Johncarllos on 1 July 2008, 16:51:16
I believe the newer X games don't have the pizazz they once did. I want that feeling.


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 1 July 2008, 16:55:06
True, but for the most part I miss having certain qualities that aren't in the new games. Like looking all over for subtanks and stuff. And the levels are total ass.


Title: Re: Mega Man X9 question.
Post by: Johncarllos on 1 July 2008, 17:18:37
Yes.


Title: Re: Mega Man X9 question.
Post by: Mikero on 1 July 2008, 19:59:49
I REALLY don't give a #####. It will have Axl. Plus, I really don't need an OFFICIAL 16-bit Axl flooding the internet and sprite comics. Not that I read sprite comics.


Title: Re: Mega Man X9 question.
Post by: TheRedPriest on 1 July 2008, 21:57:06
I agree with Mikero.  If they make X9, it will have Fagxl.  And while I still think X1 is the best game in the series hands down, I do agree X4 had the best game play and controls.

X8 wasn't awful from the basic run, jump shoot side, but everything else about it was significantly lacking from the early games.  I want a full 2D X game.  Frankly, doing a 2D game in 3D has always been a ridiculous idea.  3D visuals have never done justice to good sprite work (or even mediocre sprite work) for the most part and if the gameplay IS 2D, why the ##### does it need to be rendered in 3D?  Because the dip#####s of this generation can't play a game if it doesn't require a $5000 graphics card to render 3D graphics on it.

Inafune talks about going "back to basics" on MegaMan 9, well the X series DESPERATELY needs to do this.  They need to get rid of Axl, focus on X and Zero, solid action based platforming and a minimalist plot to tie the game togher that DOESN'T have to #####ing fit into some badly scripted grandiose timeline.

Of course this guarantees it will NEVER happen.


Title: Re: Mega Man X9 question.
Post by: Kamon on 1 July 2008, 22:12:38
So...a plot that boils down to "Axl goes Maverick and works to revive Sigma, so X and Zero have to stop him/kill him off" would make you happy?


Title: Re: Mega Man X9 question.
Post by: ASR on 1 July 2008, 22:25:14
No, because Axl is involved.


Title: Re: Mega Man X9 question.
Post by: Kamon on 1 July 2008, 22:27:36
Alright. Axl dies before X9.


Title: Re: Mega Man X9 question.
Post by: NovaMan XP on 1 July 2008, 22:39:13
If they were to make X9, I would rather see it with X4's graphics instead.

But even then, I don't really want to see X9.. especially since I'm sure Inafune wants it to STAY dead.


Title: Re: Mega Man X9 question.
Post by: Johncarllos on 1 July 2008, 23:33:35
So...a plot that boils down to "Axl goes Maverick and works to revive Sigma, so X and Zero have to stop him/kill him off" would make you happy?
If they were to make X9, I would rather see it with X4's graphics instead.

Sounds good to me.


Title: Re: Mega Man X9 question.
Post by: TheRedPriest on 2 July 2008, 00:27:02
X5 was a bullet to the head of Mega Man X.  Inafune and Capcom killed it ages ago.


Title: Re: Mega Man X9 question.
Post by: Lunchebox on 2 July 2008, 06:31:53
And then Capcom paraded the corpse around, like some perverse marionette show.


Title: Re: Mega Man X9 question.
Post by: Mikero on 2 July 2008, 08:09:08
Even if Axl was in an X9 (because he can't die first as he's in CM and Inafune loves his timelines too much) I wouldn't care as long as he was BACKGROUND. Good X and Z gameplay, and a good plot. The plot doesn't have to drive it like CM or anything, just something solid and just enough. Like X4. Yeah.

I want MM9 to have a solid plot too. I want a good story. But there's a limit. I don't want some huge thing that tries oh so hard to be an epic. I don't want hour long cutscenes like MGS4. Just something good, but not overbearing.


Title: Re: Mega Man X9 question.
Post by: ASR on 2 July 2008, 17:30:57
I still don't want a deep story for MM9.


Title: Re: Mega Man X9 question.
Post by: Mikero on 2 July 2008, 18:37:01
That's what I meant.


Title: Re: Mega Man X9 question.
Post by: ASR on 2 July 2008, 18:49:15
Okay, but I meant like the story they have now, with Dr. Light being framed and MegaMan trying to prove him innocent, that's more than enough for me.

I don't want some stupid ##### like "DR. LIGHT REALLY IS GUILTY, AND ZOMG WILY WASN'T LYING, AND WHOAH LOOK THERE'S ZERO"


Title: Re: Mega Man X9 question.
Post by: Mikero on 2 July 2008, 18:55:00
Yeah, I know.


Title: Re: Mega Man X9 question.
Post by: ASR on 2 July 2008, 19:58:26
Well, we also know Inti.


Title: Re: Mega Man X9 question.
Post by: ReploidQ on 14 July 2008, 19:27:53
Recently I've been having a blast with all my old school snes, and nes games etc. I just finished highschool and am looking back on found childhood memories. So I would like to see it in 16bit. I mean if theres anything better then the oldschool megaman games that made all of us fall in love with the blue bomber


Title: Re: Mega Man X9 question.
Post by: ChaosVortex on 14 July 2008, 19:48:42
I found my childhood memories too.

I don't know how I lost them, but they're back.


Title: Re: Mega Man X9 question.
Post by: Chron on 15 July 2008, 15:22:16
If they could make X9 look like the old games, play like X4, allow you to duck, AND not force you to play as Axl, then it would be OK with me.

It's too much wishful thinking, though.


Title: Re: Mega Man X9 question.
Post by: ASR on 15 July 2008, 17:08:50
Why do you want to duck?


Title: Re: Mega Man X9 question.
Post by: Kamon on 15 July 2008, 17:29:12
Who needs to duck when you can dash?


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 15 July 2008, 17:30:17
Yeah, it should be like the slide.


Title: Re: Mega Man X9 question.
Post by: ChaosVortex on 15 July 2008, 20:19:26
Ducking was implemented better in ZX. It was a pain in the ass in X6.

OMG FALLING CEILING. *ducks*

*phew* I think I guess I can let go of the down button n- *randomly dies*


Title: Re: Mega Man X9 question.
Post by: ASR on 15 July 2008, 20:41:34
Yeah, that was some grade-A bull##### right there! I remember doing it JUST because I wanted to see if they didn't ##### it up.

PEEEEW-PEEEEW-PEEEEEW

I was angry.

Ducking in ZX was more of a chore, since you have to switch to human form to do it. At least in Advent they gave human (/reploid) form a blaster.


Title: Re: Mega Man X9 question.
Post by: Kamon on 15 July 2008, 20:52:41
Too back you couldn't crouch and shoot in ZXA.


Title: Re: Mega Man X9 question.
Post by: ASR on 15 July 2008, 21:05:54
Yeah... too back.


Title: Re: Mega Man X9 question.
Post by: Chron on 15 July 2008, 23:28:39
Ducking would have helped out many times beforehand.

And it could be implemented in a crawl (but still able to attack) pose, but whatever.

It is unnecessary, I guess.


Title: Re: Mega Man X9 question.
Post by: Mikero on 15 July 2008, 23:41:48
Unnecessary only because levels weren't designed with it in mind. It's not a bad idea to have him crouch and shoot over a low wall at some guy that can't safely be destroyed otherwise. It would be a fine addition if they did it right.


Title: Re: Mega Man X9 question.
Post by: Chron on 15 July 2008, 23:50:56
There were a few points in the other games where it would help.
I hated dashing under projectiles just to dodge them when just ducking would have sufficed.

It would be like...
... like the slide kick in Super Mario 64.
Almost never useful, but not a problem.


Title: Re: Mega Man X9 question.
Post by: NovaMan XP on 16 July 2008, 00:14:26
I remember fighting Double in X4 and wondering how to dodge his giant wave attack (the first one).

Then I find out you have to dash under it. Yeah. Took me too long to figure out. But I think that was the only time in X4 that ducking would've worked... so yeah.  I don't remember using it in X5 except for the Intro Boss.


Title: Re: Mega Man X9 question.
Post by: Panda on 16 July 2008, 02:08:25
But the point is that it's difficult to dodge these attacks because you have to dash, not duck.

You guys are starting to sound like those people who want X to be able to shoot up...


Title: Re: Mega Man X9 question.
Post by: NovaMan XP on 16 July 2008, 03:50:44
HE SHOULD! IT'S COMMON SENSE!!11!!


Title: Re: Mega Man X9 question.
Post by: ASR on 16 July 2008, 03:53:14
METROD CAN DO IT


Title: Re: Mega Man X9 question.
Post by: TheRedPriest on 16 July 2008, 15:17:35
Ducking in ZX was more of a chore, since you have to switch to human form to do it.

You just described the ZX series in one sentence.  CONGRATS!


Title: Re: Mega Man X9 question.
Post by: ASR on 16 July 2008, 15:56:47
Ugh. Rez.


Title: Re: Mega Man X9 question.
Post by: Chron on 16 July 2008, 16:00:48
But the point is that it's difficult to dodge these attacks because you have to dash, not duck.

You guys are starting to sound like those people who want X to be able to shoot up...

It's logical. Besides, he can shoot up when using other weapons.
From the point of view that it makes the game more difficult, yeah, I guess that's okay, but then if you could shoot up, imagine how clever they could be.

Oh, wait, this is Capcom.
Never mind that.


Title: Re: Mega Man X9 question.
Post by: XJ on 17 July 2008, 04:13:46
...but then if you could shoot up, imagine how clever they could be.

Oh, wait, this is Capcom.
Never mind that.

WRONG.

Imagine how clever Capcom used to be, not what it could be. Jesus, name the last idea they had that didn't send Rez on a rampage. Besides, we all know that if Capcom let X shoot up, it'd come with some sort of negative side-effect, like "PICK DASH OR SHOOT UP AT BEGINNING OF LEVEL!" or something.  *shudder*


Title: Re: Mega Man X9 question.
Post by: Chron on 17 July 2008, 04:15:19
Now that I think of it, dashing and shooting up at the same time might be slightly problematic for the games.
Not sure how.
Just seems kind of awkward.


Title: Re: Mega Man X9 question.
Post by: Fatso on 17 July 2008, 04:17:55
Not at all. You keep moving forward while you're dashing, leaving you time to aim up.

Dash-JUMPING while firing up might be a difficulty.

Animation-wise, they're professionals. They can figure out a way to make it look good.


Title: Re: Mega Man X9 question.
Post by: XJ on 17 July 2008, 04:25:05
Actually, dash-jumping and shooting up would probably make it easier to hit the target, but I digress.
What I meant was a "pick one or the other for the entire level" situation.  Certain levels would be drastically difficult if you don't know which one to choose. EXAMPLE:
You're in a level where you have to dash under things or die.  If you don't know the level, and you choose to shoot up, then you lose. OR you're in a level with multiple ceiling enemies.  Sure, dashing could get you by, but what if you're a "kill every last damn enemy in the entire #####ing level" kind of guy like me? You're pissed at those enemies that are totally ignored. The possibilities are CHAOTIC!

Or they just won't let you shoot up.  Which is probable.
Or they just won't make a MMX9. Which is probable, even with the release of MM9.


Title: Re: Mega Man X9 question.
Post by: Panda on 17 July 2008, 05:20:13
Etc.


Title: Re: Mega Man X9 question.
Post by: Xero on 17 July 2008, 11:36:45
You do realize Megaman can jump....

*Starts new page*


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 17 July 2008, 12:13:56
*Starts new page*

First.


Title: Re: Mega Man X9 question.
Post by: Chron on 17 July 2008, 13:40:05
You gotta admit that the metal blades were all you used in MM2, though.
I go get those first and them use them pretty much all the time. They're undoubtedly the handiest weapon in the entirety of the games.

I don't think X ever gets any omni-directional weapons... well, there is Izzy Glow's weapon, but it's slow. Oh, well.


Title: Re: Mega Man X9 question.
Post by: ASR on 17 July 2008, 15:07:17
For some reason I use Bubble Lead and Quick Boomerang a lot in MM2.

I mean, I rarely use weapons at all, but I use those just a little less than I used Metal Blades.


Title: Re: Mega Man X9 question.
Post by: Chron on 17 July 2008, 15:15:01
Quick Boomerang is lowspeed, but you have a million of them and they really live up to their name.

The Bubble Lead is just extremely tactical. I liked it when the weapons themselves had good uses.


Title: Re: Mega Man X9 question.
Post by: XJ on 17 July 2008, 15:19:13
Now that I think about it, many X weapons can be used to shoot "up." There's at least one in each game.

X1: Boomerang Cutter, among others
X2: Bubble Splash, among others
X3: Triad Thunder, among others
X4: Rising Fire (DERR), among others
X5: Firefly Laser and Wing Spiral
X6: Meteor Rain
X7: Explosion (charged) and Sniper Missle
X8: Shining Ray and Green Spinner (charged)

As you can see, X doesn't need the ability to shoot up, as every game has some weapon that lets him do so.  END OF FREAKING STORY. PERIOD. FIN.

...?


Title: Re: Mega Man X9 question.
Post by: Fatso on 17 July 2008, 19:43:50
I'd say Magnet Mine and Silk Shot are better at shooting up than Bubble Splash is.


Title: Re: Mega Man X9 question.
Post by: Mikero on 18 July 2008, 07:03:16
But the point is that it's difficult to dodge these attacks because you have to dash, not duck.

You guys are starting to sound like those people who want X to be able to shoot up...

It's logical. Besides, he can shoot up when using other weapons.
From the point of view that it makes the game more difficult, yeah, I guess that's okay, but then if you could shoot up, imagine how clever they could be.

Oh, wait, this is Capcom.
Never mind that.

This is why I like Chron.

He and I. We see POTENTIAL.

Jesus, name the last idea they had that didn't send Rez on a rampage.

Well as Jesus won't be coming online today (he's got a family thing, you know) I'll name this in his stead; 8-bit MM9. Thank you.

they're professionals.

Since when?


Title: Re: Mega Man X9 question.
Post by: XJ on 18 July 2008, 15:35:47
sinse mmz duh its liek teh best gamez evah

But seriously, besides the MM9 awesomeness, I can't remember the last good idea that they had.

Scratch that.  They ended the Battle Network series.


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 18 July 2008, 16:12:23
After adding 3 more games to make an alright series pure #####ing #####.


Title: Re: Mega Man X9 question.
Post by: TheRedPriest on 18 July 2008, 16:28:59
Just like X! Had to make MMZ seem less #####ty SOMEHOW!


Title: Re: Mega Man X9 question.
Post by: Fatso on 18 July 2008, 19:12:58
Since when?

Note that I was talking about the animation, not the game design, at that point. Call them what you will, their animation staff is still quite adequate.


Title: Re: Mega Man X9 question.
Post by: Chron on 18 July 2008, 20:25:48
If by adequate you mean sub-par.


Title: Re: Mega Man X9 question.
Post by: XJ on 19 July 2008, 02:09:48
And by sub-par, you mean not good enough to make up for everything else.


Title: Re: Mega Man X9 question.
Post by: Mikero on 19 July 2008, 07:25:18
Since when?

Note that I was talking about the animation, not the game design, at that point. Call them what you will, their animation staff is still quite adequate.

I think I'm qualified enough to respectfully disagree.

But seriously, besides the MM9 awesomeness, I can't remember the last good idea that they had.

Command Mission, then.


Title: Re: Mega Man X9 question.
Post by: TheRedPriest on 19 July 2008, 23:31:54
And by sub-par, you mean not good enough to make up for everything else.

No.  He means sub par.  And he's being generous.


Title: Re: Mega Man X9 question.
Post by: XJ on 20 July 2008, 02:15:08
Yeah, I just realized this was an X thread, not the Zero thread.  Jesus, what was I thinking.

Yeah, the animations are sub-par.


Title: Re: Mega Man X9 question.
Post by: Majikn on 21 July 2008, 19:10:53
You do realize Megaman can jump....

*Starts new page*

I think it meant in that exact position, X can't hurt any of those things. Not even if he jumps. Because the last robot dude's too high up. Obviously in the game itself, X can move around and find a way to kill all of these things.


Title: Re: Mega Man X9 question.
Post by: Blitzkrieg on 21 July 2008, 19:56:37
Or you could just, you know...not kill them.

*Shuffles away from XJ*


Title: Re: Mega Man X9 question.
Post by: Fatso on 22 July 2008, 20:25:43
In the case of the second one, he could just, you know... charge.


Title: Re: Mega Man X9 question.
Post by: Majikn on 22 July 2008, 21:37:00
The thing would jump at him by the time that happened, making the whole point of charging to hit something low to the floor moot.

You should charge, though, because one shot's not enough to kill the thing in midair before it hits you.


Title: Re: Mega Man X9 question.
Post by: Fatso on 23 July 2008, 00:27:07
Or you could get an awesome 12-shot-per-second thumb like me.


Title: Re: Mega Man X9 question.
Post by: Mikero on 23 July 2008, 00:39:16
You'd miss. Wouldn't you? I mean, isn't that the point of this? You HAVE to charge because the thing is too low to shoot? Where am I? This isn't Wal-Mart? Where is my wife?


Title: Re: Mega Man X9 question.
Post by: MillsLayne on 3 October 2008, 21:38:49
I want a game like X1-3.
Yes.
I do, too.  I miss those days.  The series started heading downhill when they moved to the PS1.  X4 and X5 were pretty good, but then it got really bad.  X8 was a major improvement over X7, but I didn't like how they designed some of the stages.  Just didn't feel like X.


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 3 October 2008, 21:44:54
The PS1 era was pretty good and probably my favorite. X1 was really the best of the SNES bunch, X2 and 3 felt like they wanted to add more and more to X1.


Title: Re: Mega Man X9 question.
Post by: TheRedPriest on 3 October 2008, 22:35:32
I still prefer X1-3 X for gameplay, but Zero never played as well before and probably never will play as well as again as he did in X4.  His move set was absolutely perfect.  It would be nice to see 16bit Zero play like his 32 bit X4 version.


Title: Re: Mega Man X9 question.
Post by: Xero on 3 October 2008, 22:38:43
If this actually happened which sound system should be used?  X1, X2, or X3?


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 3 October 2008, 22:42:54
Personally I like X1's simplicity, even though I know they have to add new armor and all that to it. I think it should just be basic like the first 3, 4 Subs, 8 Hearts, NO SHOP and NO AXL.


Title: Re: Mega Man X9 question.
Post by: Chron on 3 October 2008, 22:44:25
If this actually happened which sound system should be used?  X1, X2, or X3?

I liked the sound in X3... but the most memorable tunes were X1.
Consider that I've played X2 maybe twice in the past ten years.


Title: Re: Mega Man X9 question.
Post by: Xero on 3 October 2008, 22:55:13
4 armor capsules, 8 heart tanks, 4 E-tanks, and a special capsule which allows X to do the Sonic Boom and Zero to do the Hurricane Kick.


Title: Re: Mega Man X9 question.
Post by: Chron on 4 October 2008, 17:22:10
I dunno, Xero.
I'd rather see their moves inspired by Dan.


Title: Re: Mega Man X9 question.
Post by: TheRedPriest on 4 October 2008, 20:15:44
X1 sound.  X1 was miles better than 2 or 3.  Though I liked 2 a LOT better than 3.

4 armor capsules, 8 heart tanks, 4 E-tanks, and a special capsule which allows X to do the Sonic Boom and Zero to do the Hurricane Kick.

You mean 4 sub tanks?  I'd also add 1 W tank.  And I'd go the X4 route with picking X OR Zero, not alternating.


Title: Re: Mega Man X9 question.
Post by: Chron on 4 October 2008, 21:21:59
When you could pick either-or, the game sort of devolved into a mix-and-match playground instead of a continuous narrative.


Title: Re: Mega Man X9 question.
Post by: TheRedPriest on 6 October 2008, 14:53:55
And the spliting of power ups was bull##### too.  You couldn't max any one character.


Title: Re: Mega Man X9 question.
Post by: MichaelCrow on 16 October 2008, 18:49:44
X5 was a bullet to the head of Mega Man X.  Inafune and Capcom killed it ages ago.

Actually, I would say it was a charged shot to the head and balls for X. X5 was yes, a disgrace. This Zero series/ ZX is a piss job as far as I'm concerned. *foams at the mouth with fury.*


Title: Re: Mega Man X9 question.
Post by: Jwhude on 1 November 2008, 20:43:09
Honestly, I think the original was the best in the series. I liked 2 after that and I just hated 3, but I think the game should have new graphics, it would be neat to see 16 bit graphics but still. Oh, I also agree with the 8 hearts 4 subs and for capsules thing also.


Title: Re: Mega Man X9 question.
Post by: ChaosVortex on 2 November 2008, 12:16:13
I thought X3 was good just...

not as good...

It's certainly no X5, at least it's that.

(Not comparing it to X7 because it's redundant)


Title: Re: Mega Man X9 question.
Post by: Johncarllos on 2 November 2008, 14:56:34
I really liked X3...
Gold armor, ride armors, Neon Tiger....
X getting Zero's saber, playing as Zero for the first time...
It had a lot of good features.

It was X1 or 2 though.
X2 had the green biker dude.


Title: Re: Mega Man X9 question.
Post by: JJ on 10 November 2008, 03:56:39
I think that Capcom should make it a 16-bit game. The creation of the first three X games were their golden days in my opinion. If Capcom can return to the 8-bit game style with MegaMan 9 then they can certainly go back to the 16-bit style with the X series.


Title: Re: Mega Man X9 question.
Post by: Jwhude on 11 November 2008, 20:13:20
Honestly the original x was the first I ever played and when the collection came out I loved it.


Title: Re: Mega Man X9 question.
Post by: NovaMan XP on 11 November 2008, 21:10:31
I still like X4's Gameplay myself...

But either one would be great.


Title: Re: Mega Man X9 question.
Post by: JJ on 13 November 2008, 04:30:20
I just hope they actually make this game! Are the chances of it being made very high?


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 13 November 2008, 04:33:04
It's not as wanted as Legends 3, that'd probably be the next MM game.


Title: Re: Mega Man X9 question.
Post by: Mikero on 13 November 2008, 04:43:54
There's not really any evidence of that.


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 13 November 2008, 04:46:55
There's enough to know what's coming next, Inafune said it himself; he'd REALLY like to make a L3 if he had enough money. And with the help of fan support, it could come true, according to how successful MM9 was.


Title: Re: Mega Man X9 question.
Post by: Mikero on 13 November 2008, 04:55:15
He's been saying similar things for years, and fan support has been there longer. MM9 was a great thing, but that doesn't just mean flood gates are open, as much anyone would like them to be.

I've never even finished the first Legends game and I want Legends 3, but I'm not going to hold my breath.


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 13 November 2008, 04:58:23
It's going to be a while before L3 is going to happen, since it seems impossible to do right now to Capcom. I think we're going to be going on a hiatus from Mega Man for a while though (if that even seems possible), since series are ending faster than they started. Theres no telling where these games are going besides for L3, X9, and probably, most likely, some other new ##### series/game.


Title: Re: Mega Man X9 question.
Post by: TheOnly on 12 December 2008, 19:26:24
If they ever do make an X9, (That is if Capcom doesn't  relies on how much money made was on past games, kinda pisses me off that they go by that factor.) then it would be nice that they have the same game play, if not better, as X8. Soooo much BS with Capcom and it's fans right?


Title: Re: Mega Man X9 question.
Post by: NovaMan XP on 12 December 2008, 19:32:53
Well, if its like X8, I'd like better stages.

Otherwise I'd rather have X4 gameplay. X1 gameplay is also good.


Title: Re: Mega Man X9 question.
Post by: ChaosVortex on 12 December 2008, 19:47:38
Just got back to it's roots. X1 all the way.

X8 was OK at best.


Title: Re: Mega Man X9 question.
Post by: TheRedPriest on 12 December 2008, 21:06:32
Compare X1 to X8 in terms of stage design and gameplay and there is no contest.  X1 was 12 levels of fast paced action platforming.  X8 is a lumbering, decrepid garbage bag of gimmicky stage design that ranges from not quite as bad as Metal Hammerhead to almost resembling something in a real platform game.

And that's a major part of the problem.  All this "sneak stage", "bike stage", "giant robot chases you stage" ##### doesn't add variety at all (and not because they're just poorly designed or implemented) they only serve to detract from the fast paced, tight controling platform gameplay that built the series.

And that's WITHOUT all the other bull##### that's encrusted the series as well.


Title: Re: Mega Man X9 question.
Post by: Mikero on 13 December 2008, 09:41:15
I just realized I have an issue with the question of this thread, and I've been unaware of it for three pages;

"If Mega Man X9 goes for Wiiware/PSN/XBLA, would you want it 16-bit SNES graphics?"

I'm going to have to say "No.", and say for other reasons than just my first ones (http://www.megaman.co.uk/mboard/index.php?topic=761.msg37559#msg37559) (but the point stands). It's not that I don't like the graphics. It's just that since MM9 was so great, it seems like people now think a MegaMan game has to have and older school of graphics to be that good.

That is stupid.

MM9 is a great game because it PLAYS like a great game. It could have almost looked like anything, and played great. It's look just added a feeling, and was one part of the whole machine that came out as a superb piece.

So for an X9, they shouldn't just make it 16-bit because "oh look how good MM9 is in 8-bit return to form", they should give the look that's APPROPRIATE for the game.


Title: Re: Mega Man X9 question.
Post by: ChaosVortex on 13 December 2008, 14:13:04
I was thinking that the other day, like "A Mega Man X9 would be great if they brought it back as a 16-bit game!" and now it's more of a, "Eh, I dunnoooooo..."


Title: Re: Mega Man X9 question.
Post by: Majikn on 13 December 2008, 19:01:02
I think it would be better if only because they're not focusing so much on the graphics as they are the gameplay. Same issue as MM9 in that respect.


Title: Re: Mega Man X9 question.
Post by: maniac man on 4 February 2009, 02:06:10
I would say Hell No!!I'd rather wait for half a year and play it.Than play it sooner at a crapier graphics.


Title: Re: Mega Man X9 question.
Post by: preventerWIND on 4 February 2009, 02:06:54
Stop posting, seriously.


Title: Re: Mega Man X9 question.
Post by: Slugkid on 4 February 2009, 02:32:40
I would say Hell No!!I'd rather wait for half a year and play it.Than play it sooner at a crapier graphics.
The question's meaning is "Would you like Capcom to go back to origins with MMX9, sort of like they did with MM9?"
And the graphics usually don't affect the gameplay much, you can enjoy a good NES game as much as a good Wii game.



I don't know why I even bother.