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1  Non-MegaMan / Non-MegaMan Games / Super Mario Maker 2 Level Drop Thread on: 1 July 2019, 13:02:55
To anyone who owns  Super Mario Maker 2, drop your levels here.

I remade Heat Man's Stage from Mega Man 2.
LEVEL ID: BSG-RP0-TDG​​
2  MegaMan Series / Classic Series / Re: Mega Man 11 on: 1 November 2018, 19:44:50
I'm totally against pre-ordering unless it's an exclusive collector's edition that comes with a physical statue or other doohickey, though. "Missing" content via not pre-ordering is some bull#####. The whole pre-order sales business is corrupt on both sides, the retailer and the developer/publisher. It abuses the consumer.

The content you "missed" was if you pre-ordered via Playstation, a Mega Man home screen for your system. Steam, Microsoft and Nintendo offered nothing to my knowledge.

Pre-ordering at Gamestop via a bundle got you stickers (which my store didn't actually give me cause they suck) and an Amiibo bundle with your Nintendo Switch version. Nintendo users have Amiibo functionality with their game.

If you had the demo on any of your systems (excluding Steam because it didn't get one), you would be asked to have one-time use items on your first New Game you opt into. You will not be asked again in the future. I imagine this was something like an extra 1-Up or an E-Tank because I didn't even realize I had them on my first playthrough.

All pre-ordered versions however received instrumental tracks in their options menu. You can switch the 8 robot master themes for their instrumental themes in game for free. If you missed it, it might be purchasable as DLC, but I'm not sure.

Super Smash Bros. Ultimate is doing something similar. As revealed today through the Smash Direct: Those who pre-order will get a Piranha Plant fighter for free, similar how they did with Mewtwo for Club Nintendo members.

It's silly. I feel Sakurai was pressured to make DLC fighters and a pre-order incentive for business alone.
3  MegaMan Series / Classic Series / Re: Mega Man 11 on: 22 October 2018, 04:01:35
Yeah you actually MISSED content by not pre-ordering the game and/or getting the game asap with the demo.
4  MegaMan Series / Classic Series / Re: Mega Man 11 on: 18 October 2018, 15:57:31
CAPCOM seems to be very hesitant on Mega Man 11 currently so we'll just wait and see. When Inafune left, he spiritually took Mega Man with him and the company lost confidence with their IP. When Mighty No. 9 ultimately failed to pick up, Inafune's credibility dropped, and CAPCOM took careful measures to pick up the ball with the Legacy Collection releases.
5  MegaMan Series / Classic Series / Re: Mega Man 11 on: 13 October 2018, 22:15:34
I used them because I was trying to be the fastest clear time blind among everyone playing, and usually it was to gain a boost for Impact, screen clear with Tundra, or being paranoid in sections like Wily 2 with Speed Gear.
6  MegaMan Series / Classic Series / Re: Mega Man 11 on: 13 October 2018, 02:31:51
Power gear is largely irrelevant in the game.  Speed Gear is what most of the game was built around using.  There are very few places a Power Gear Master Weapon is needed.

Been routing my speedruns before I actually attempt to beat my PB. So far from what I've learned, is two things.

[spoiler]1) From a casual playthrough/perspective, the Speed Gear is a handicap made to assist you into platforming better. The game is designed to be harder in order to promote this mechanic, such as areas in Torch Man's stage, Block Man's stage, Wily Stage 2, and more. Bosses that declare "Speed Gear" are also designed to be countered with your own Speed Gear. Like or dislike this mechanic, this is clearly the pressured design choice they were going for, which is something Mikero disliked (and I kinda don't like as well). You can still be a purist and not use the gears but I just watched someone's blind playthrough with a heart rate censor who refused to use the gears. Their heart rate went from low 90s to 127 in Torch Man's stage alone.

The Power Gear is as you said, very much underused unless you're skilled enough to know it can output x3 the damage if used properly.

The Double Gear is a last resort and from what I have seen, is either completely forgotten about or refusal to utilize due to the risk involved.

2) Now let's discuss the SPEEDRUN perspective.

Speed Gear is used to cheese mini bosses. Since the Speed Gear actually makes you slower, it's only utilized to out synch enemies on screen so you can slide under them with just enough slow down so you don't have to stop or damage boost, or out synch a weapon they use so you can move past unhindered. Mini bosses have no I-Frames so you just Speed Gear, unload a Rapid Fire button, and you can one cycle the Block Man mini bosses or the Mammoth in Tundra Man's Stage. This is the first Mega Man game where competitive play needs a rapid fire, it's definitely faster than my trigger when using Speed Gear.

Power Gear is utilized with weapons like Tundra, Impact, Block, and others. They beat bosses faster or you calculate weapon usage so strategically, you know when to Power Gear your Impact to cross gaps just enough to gain time.

Double Gear is never used except for one route used to gain the World Record where you intentionally take damage along the way in Block Man's stage so you can "Double Gear Final Charge Shot" the boss and skip phase 2 and phase 3 of the fight entirely.

If you want to really use the gears for fun, speedrun the game. But from a casual sense, I'd just suggest doing a "no-gear" run. I'm curious if theres an alternate ending via dialogue with Wily for not using gears.[/spoiler]
7  MegaMan Series / Classic Series / Re: Mega Man 11 on: 6 October 2018, 09:20:47
[spoiler]
Yes, I already got those items. I'm grinding bolts at Wily 2 while sleeping by lodging the rapid fire button in my dresser, while unlimited Power Gear is active with Block Drop.[/spoiler]

BTW, this is my first ever recorded RTA speedrun.
8  MegaMan Series / Classic Series / Re: Mega Man 11 on: 4 October 2018, 20:15:45
My issue is a well composed musical score should sound good regardless of the particular instrument. I've heard great songs where all the actual intruments were swapped (for example instrumental to digital and vice-versa) and they remained great songs. I think "fixing" it b making it 8-bit is just a poor workaround, it just should be done right in the first place. It's unfortunate that it's even a conversation.

Cosmic Gem gave the song more spirit and skipped the unnecessary part of the composition that literally added nothing to it. Then he gave the song more of a spirit. Then skipped the ending sequence. It improved the song as a whole, 8-bit or not.
9  MegaMan Series / Classic Series / Re: Mega Man 11 on: 4 October 2018, 10:56:52
I'd agree more with Rez. Yes, these weapons are better than Mega Man 10 as a whole sure. They have a lot of utility. But nothing beats the arsenal and balance Mega Man 9 had and the legendary status that Thunder Beam and Metal Blade have.

Also, I'm thinking about doing a stream where we just talk about Mega Man 11. Who would be interested in joining in on something like that and talk about it? I figured that would be best for me to formulate an opinion on the game.
10  MegaMan Series / Classic Series / Re: Mega Man 11 on: 4 October 2018, 10:46:10
Hey, you know how stupid and bland Block Man's theme is?

Cosmic Gem made it better.
11  MegaMan Series / Classic Series / Re: Mega Man 11 on: 3 October 2018, 22:58:25
Routing is already being worked on. According to fastatcc, we'll be doing Tundra first and then weakness order. Possibly work around to Acid and then Impact, given how necessary Impact's weapon is in the run.

Given this, I won't be jamming to Tundra's theme as often, since I'm going to probably get sick of hearing it from resetting in the run. Best not to ruin it early on.
12  MegaMan Series / Classic Series / Re: Mega Man 11 on: 3 October 2018, 06:44:45
The Super Hero run I did:

[spoiler]
https://youtu.be/xzZAQ9SaNgA
[/spoiler]

Fatso also informed me that none of my runs hold as a world record because people with advanced copies have sub hour records. So the only thing that my run holds value is it's probably the fastest blind run out there, which I'll take at least. Unlike MM9 and MM10, the playing field wasn't even when it comes to record holding.

My Block Man Time Attack was beaten on the Steam release as well. 3 minutes and 4 seconds. But still, I was number one in several spots while I still could.
13  MegaMan Series / Classic Series / Re: Mega Man 11 on: 2 October 2018, 22:17:06
I'll give my full opinion on the game later. I'm actually still exhausted.

Here's my full blind speedrun:
[spoiler]
https://youtu.be/tXcGFnaXQTY
[/spoiler]

My first time speedrunning Super Hero Mode will be coming soon...
... and it's even faster.

My Block Man time attack:
[spoiler]
https://www.twitch.tv/videos/317620967
[/spoiler]

At the very least, DO watch my Time Attack attempt.
14  MegaMan Series / Classic Series / Re: Mega Man 11 on: 2 October 2018, 15:24:21
On the Nintendo Switch version, I finished beating the game, beating the game on Super Hero mode, and I'm #1 on multiple Time Attacks (temporarily)

I made sure to snag Block Man too. 3 minutes and 30 seconds.

I'll have video footage uploaded soon, or just check the VOD on twitch.
15  MegaMan Series / Classic Series / Re: Mega Man 11 on: 2 October 2018, 06:00:01
Nintendo Switch's E-Shop service sucks.
Gamestop sucks.
PS4 won't capture.

https://youtu.be/z0g2bMLCxk4

I have to ASSUME the game releases on Nintendo's end in 3 hours... even though it's already released everywhere else.
16  MegaMan Series / Classic Series / Re: Mega Man 11 on: 2 October 2018, 02:54:11
I literally came to post the same article. I haven't even played the game yet and could tell it was a load of horse manure.

Posted on:  2 October 2018, 01:12:59

I will be live now to play Mega Man 11. After I'm done, I'll be back here to drop my thoughts on everything.
17  MegaMan Series / Classic Series / Re: Mega Man 11 on: 1 October 2018, 19:33:38
I don't trust reviews from websites that can't bother to finish a Crash Bandicoot game, claims Mario is "a hard series", doesn't know whether Sonic sucks or not, but treats Call of Duty like the holy grail of gaming.

You can ask me what I think about it later today, cause today is bustin' day! (In 9 hours)
18  MegaMan Series / Classic Series / Re: Mega Man 11 on: 1 October 2018, 09:05:04
A MM11 Block Man Demo speed run as well, if anyone cares.

https://youtu.be/fq6LrpRmRTw



Posted on: 29 September 2018, 13:04:27

Even faster Block Man: https://clips.twitch.tv/InterestingNaiveClipzKappaClaus
19  MegaMan Series / Classic Series / Re: Mega Man 11 on: 27 September 2018, 03:38:25
If you mean the rapid fire button, I have never used it. That's all me.

Assuming it's the same type of rapid fire from the Legacy Collection, it's actually slower than my manual trigger finger.

Posted on: 26 September 2018, 22:36:17

If you guys want to see what I currently think is the most optimized fastest way to fight Block Man, here is roughly the quickest fight I've had of him:

[spoiler]
https://clips.twitch.tv/MushyGleamingZebraPRChase
[/spoiler]
20  MegaMan Series / Classic Series / Re: Mega Man 11 on: 26 September 2018, 07:46:40
I just wish there was a way to turn off the gears.  I don't want to "accidently" use them.

... I'm pretty sure you can just map your controller configurations to something else if you're THAT inclined.

Speaking of gears, I thought killing this little guy NEEDED the Speed Gear but clearly I was wrong 15 minutes ago.
21  MegaMan Series / Classic Series / Re: Mega Man 11 on: 24 September 2018, 19:27:59
I thought the same at first at PAX, but given they give you Rush Coil and given the assumption they would probably design the game to be "gearless", I was fine with it. The levels so far don't really force you to use gears, but Block Man seems to be the choice level for demo and introducing players to mechanics through good level design. This can all change by the time we see Wily levels though, so it's too early to judge the game based on the demo alone.

If I were to bash on the whole gear mechanic in some sense, it's definitely boss battles. The Block Man fight can be summed up in 3 phases. Given the second phase, it doesn't feel so much as a "recommendation" to use the gears, but more like a salesman at my door trying to sell the mechanic to me.

The first phase: Normal boss battle with a pattern just like your classic Mega Man.

The second phase: HEY GUYS I HAVE A POWER GEAR. REMEMBER YOU HAVE GEARS GUYS. LOOK AT MY POWER GEAR. POWER GEAR.

The third phase: Desperation attack, which isn't too new. It's welcoming. Except for Block Man, that's all he does. Hopefully that's just because he seems to be a very weak and desperate type of character.
22  MegaMan Series / Classic Series / Re: Mega Man 11 on: 24 September 2018, 17:48:02
I don't know. I'm able to handle the demo gearless. In fact at PAX, I tried to avoid it as much as possible because I knew of a downside but wasn't quite understanding what that entailed. I just assumed double damage. Once the demo came out, I understand the downsides. The cooldown for a single gear is only being forced to wait it out. There are no other cons, so there is no risk-reward system. You either abuse them or you don't.

The double-gear however is a separate issue. Designed to be a last resort, if it cools down, you're most likely absolutely #####ed. No better way to put it. Good luck firing one buster shot and no charge for a while.

Other than that, you can probably do all eight bosses minimum without any gears unless you're trying to be fast. To be fast, the Power Gear is the best and most abusive. The Speed Gear is really for those who want to be on the safe side. You can't handle the platforming of a section so you need it "toned down" for a quick second for example. It's definitely the "handicap gear" in my honest opinion.

The gears however do drastically change how bosses work. I'm not even sure weakness weapons are even effective anymore, which would be detrimental to the series if this is the case.

Hopefully you can do the game without gears, but we all know CAPCOM expects mastery of your abilities unlocked by the time you play the Wily levels. This is why weapons are necessary to progresss in Wily Levels like Mega Man 2, Mega Man 9, etc.

Posted on: 24 September 2018, 16:22:46

Not directly related to the game, but check out some good "demake" music tracks people have made. I would love to see an 8-bit version of this game like they did with MM7 and MM8.

Main Theme
Stage Select
Fuse Man (This guy in particular works on several tracks for Mega Man Maker)
Block Man
Boss Battle

There are of course others, but I feel they're usually trash compared to these.
23  MegaMan Series / Classic Series / Re: Mega Man 11 on: 24 September 2018, 08:50:30
Been practicing and learning to optimize on Block Man for when I go tackle the whole game blind as fast as possible. If anybody wants to see three runs on that, this is for you. I'll be hitting up more live on twitch this weekend.
24  MegaMan Series / Classic Series / Re: Mega Man 11 on: 17 September 2018, 12:46:13
Newcomer just means spikes and pits don't kill. If you fall into a pit it can be abused with invincibility and fly anywhere in the room. Plus an Energy Balancer.

The others just modify how many lives and whether you have an Energy Balancer or not.
25  MegaMan Series / Classic Series / Re: Mega Man 11 on: 8 September 2018, 21:13:40
I really hope this sells well. 

Not to sound like advertising/bragging or anything but if you could, take a look at my Youtube channel for a quick second. Look at the views of videos and my low subscriber count. In particular, look at the PAX videos. The videos gathering the most attention are Mega Man 11, Jump Force, and Super Smash Bros Ultimate. There is also comment activity in those three if you wish to compare those, but comparing view count is easier. Given my low sub count, and the amount of attention Mega Man 11 is getting, it's safe to say people are checking that video out NOT because of the content creator, but the content itself.

Also to add that everyone I've heard who has played the demos, has made positive reviews.

In short, it IS going to do well. You don't even have to hope.

Also: Part of it's success I think has to deal with something CAPCOM has coincidentally done that they should have been doing for years. Part of the hype around this game is akin to Mega Man 9, where there was a waiting period between Mega Man games and NOT a release every year or two.
26  MegaMan Series / Classic Series / Re: Mega Man 11 on: 8 September 2018, 11:07:38
I played the Demo at PAX (seen here) and what's not shown here is the day prior, I was cocky and tried Blast Man, only to keep dying to the mini boss 3 times.

My deaths were because the CAPCOM reps there hand you a terrible PS4 Mini controller for little tykes to play a modern day re-imagining of something brutally expected aimed at 20+ year-olds at an event literally crammed with 30+ year-olds. Seriously, where was the start button on that thing? It's a tiny black button, and where I'm playing isn't exactly well lit.

Blaming the controller aside, I tried Impact Man the next day for footage as seen in the link above, as it was the level least covered among the four bosses we had to select from. I died from poor controller into a spikes, then the rest were my bad involving pits. Then one last death into spikes cause I thought, "##### it. Let's demonstrate the weapons on camera" in an area where I really shouldn't have.

Dying in pits also comes from the knock-back when taking damage. It's absolutely brutal in this one. If you're at the edge of a platform, prepare to drop straight down without a thought.

Everything is solid so far. I'm forgiving the 3D design for now until I get an overall picture of the direction they're going with it. As for the music though, it's kinda lackluster. At least it was until I put the headset down at PAX and walked away, then bits and pieces of the song was a tad catchy.

Difficulty-wise it is good, but I do have some more negative opinions I am choosing to withhold until I live stream it on release ASAP. Until then, I'm practicing the hell out of Block Man's stage to the point where I WILL be embarrassed if I choke.

And to anyone who remembers me beating Mega Man 10 and getting number one on the leaderboards (temporarily): Yes, I am intending to do that again. I don't know if there's even going to be a leaderboard this time, but I don't care. I wanna beat this as faster than anyone else's blind attempts, cause you only get one shot at it.

Although... having played three stages already isn't exactly 100% blind... I am aware.
27  MegaMan Series / Classic Series / Re: Mega Maker on: 17 July 2017, 06:10:47
My two levels, while me and Fatso did comment how there is a slight lag to Mega Man's movements, don't normally produce much lag. If there's too much slowdown, it might be your PC, not just the level.

However, I did run into a Shovel Knight remake level and it was MASSIVE. It slowed down EVERYTHING. Even my PC can't handle it.
28  MegaMan Series / Classic Series / Re: Mega Maker on: 16 July 2017, 22:05:04
Yeah, after hosting a friend (who has a crappy PC), I noticed MAJOR slowdown. I'm fine for the most part, but the more you put in your level, the slower it gets.

Also, you should search "Mikero" when looking up levels. You might find something familiar...  ;)
29  MegaMan Series / Classic Series / Mega Maker on: 16 July 2017, 10:20:44
I didn't see this topic here, so I'm dropping it for you guys in case you're unaware.

Mega Man has a "Mario Maker" equivalent made by the fans.

https://mega-maker.com/

Download it. Play it now.

I'm also streaming it on my twitch under my modern name "Lulladin". Me and Fatso were playing it the day of release yesterday. It's pretty good, although a few bugs here and there.
30  MegaMan Matrix / The Creation Station / Re: Chaos Creations on: 6 June 2013, 00:17:38
I guess I should spill some beans, although I thought some people already knew this. In fact I've said something about this before on the MMM facebook group, but I think OD deleted it but that's whatever.

I don't know man, I don't know what you lost, or you're just not into the idea anymore (and that's fine) but I think it's totally still worth doing and if MMM had it's own little game on the front page or something?
SHOOOOOM.
#####ing shoom, dude.
That's what this place needs, and I think most people would agree and/or still want to be involved. I'm obviously still in love wit-it.

I don't know if she's been checking here to see what I've been doing (I wouldn't be surprised if she would), but I'm guessing Ikeoko isn't active here. There's a reason for that.

Let's get real. Since high school (technically, since middle school), this has been my home. I've gone through two divorces with my family, I've moved around a lot, and have had a trouble keeping up with real friends. Sad as it sounds, forums like this where I could fit in and seemingly not lose anybody. This place was the equivalent of my gang/family/brotherhood/whatever you want to call it. That's right, I considered y'all my family. (D'awwwww)

To an extent, to some of you, that is still the case. However, there are some things involving my "character" I never have liked that I have developed here. Even Ikeoko said something about it, and we both agreed that one of these days, I would leave MMM. I absolutely loved her, she was one of my closest best friends who I trusted and would die for. It's through her I started to detach from having online friends and start picking up real friends.

Then some bullcrap drama went down, yada yada, not going on about it. I got clinically depressed, which is about the time I left here. I wanted to gradually leave, but since that crap happened and Inafune left Capcom, I felt similar feelings considering Capcom and The Matrix. I thought it was right time I got out of here.

I was depressed for a period of two years. So to answer back to you Mike considering what I lost, just checkmark the box on the form that reads "All the above". At least it felt like it.

Since then I've learned things, got some real decent trustworthy friends and broke bonds with those who aren't. Unfortunately, Ikeoko is among one of the latter. I wish it wasn't so. Like today, I just found out one of my co-workers (and high-school friend) was stealing food from my job. There's just some things I kinda wish I never knew or found out about but I digress...

Since then I've lost my desire to teach. I've been rethinking my career decision, but it sounds like if everything goes well, I'm healthy enough to join the Navy and find something there. Not only that, I'm also got a few ideas regarding starting on Youtube and learning C++, but those aren't in the near future to be honest. I've been reforming bonds with people and keeping an eye on things. If you're on my Facebook, I consider you a friend and you can talk to me anytime.

One thing is for sure though, I've been regaining my passion for certain things like game developing, something I had chosen not to pursue. It's because I play Ascension with someone I met at my job three years ago and it seriously helped me recover through a tough time. I want that drive to make something, like a game, that can do the same for other peoplr.

With that said, I'm going on to Vinch...

Eh I could probably get something started in XNA if anyone's interested but I've had no motivation for programming (or anything) lately.

I only offer the programming aspect because last I checked CV doesn't have any programming experience.

I just got a new laptop and am teaching myself C++. Unless I'm missing anything (I'm all up for ideas), I am willing to learn programming. I just started, but if you honestly want to collab on this thing, I'd love to do it.

Back to Mike...

I know it was 3 years ago since the last post in here, but I just looked through the project again (via your sig) and I've decided to have GOT to get this going once more.

For a self-centered example: Look at the amazing work you did making a stage for me, it holds up really well! In fact, I know a bit more about level design now than I did when you first posted it, and I love it even more.

You really hit exactly what the classic series' gameplay was ABOUT. You're introducing the gimmick early and letting the player figure the ##### out (RE: Sequelitis, y'all know), but double-##### that 'cause the even cooler part is you took special care for theming. The ninja Robot Master has a nice flowey jumpy level with traps and climbs and to top it off--my new favourite part--A boss fight on the top of a building making me col liek Strom Eggol!!!!11

Plus you took special care to learn everyone's character and appropriate their moves to go with it.

Really we all kind of threw these characters together half-hazardly and they don't all work but you made it work.

And Sano should be a recurring mini-boss/hard enemy.

I'm flattered you love the stage. And I knew all about those elements of Game Design before Egoraptor posted his Sequelitis thing so I'm glad you recognize it. It really does touch me. I've always loved drawing 2-D Stage designs as a kid so this project is the most fun I've had doing something creative here. But considering things now, I cannot invest my time developing designs and stages if there is no money involved. Ultimately it comes down to how I invest my time and my ideas on what I'm trying to get started on Youtube and C++ are productive things that may involve with support. This project has currently zero support, so it's pretty much the equivalent of Legends 3. Time is money basically, and I have zero time to continue doing this project... although I would love to pick it back up. I still have issues regarding where I live, and I need a job/career that can get me on my own and make me a citizen that can actually DO something in life. That's the here and now update.

I've told Majikn some of these details (if anyone, he's the closest Matrician here I'm friends with). One of which, you won't be seeing me post on here on this forum EXCEPT this topic (for the most part, unless I forgot something). In fact, I kinda have a vow to continue this in the future, so I will be posting again. Just don't expect me to be lurking on this site anymore... cause that's not happening. If you want to see me, I'm on facebook. Done deal. Slam the gavel. It's been sealed. That's the end of it.

Again thanks for the interest in the project Mike. It really means a lot.
31  Non-MegaMan / Any Other Business? / I don't know the answer to this... on: 27 February 2012, 00:37:11
Please answer this, I don't get it and I must know or else it's going to drive me mad.

I've asked people out of shyness but then they tell me they don't know either! I'm not the only one!

Google won't even answer me! It just gives me tips about how to operate a grill!

Someone please tell me why people find it funny when I ask them if they want their buns toasted!?!
32  Non-MegaMan / Any Other Business? / Re: Help me. I wanna play games and Im an idiot on: 23 December 2011, 03:17:11
Thats actually the general idea Im going for. Not to make a living off it though, just to try commentary lets plays out.

I'll be buying Fraps then. If I can't figure out how to operate it, I'll be posting my stupidity here.
33  Non-MegaMan / Any Other Business? / Re: Help me. I wanna play games and Im an idiot on: 22 December 2011, 03:32:09
It's not, but I'm cheap. If I don't have to spend money on something, I won't.
34  Non-MegaMan / Any Other Business? / Re: Help me. I wanna play games and Im an idiot on: 21 December 2011, 19:14:24
So you recommend buying the whole thing? There's no decent free one out there? That's like $40.
35  Non-MegaMan / Any Other Business? / Help me. I wanna play games and Im an idiot on: 21 December 2011, 06:48:27
I wanna play games while recording them and do lets plays. I downloaded a thing for Fraps but it still requires the full software, so I downloaded Camstudio and it won't save my video file, and so I downloaded WeGame and I don't know what the heck I have to do to operate it and now I have to call a Taksi and I JUST DON'T KNOW ANYTHING ANYMORE.

yeah, help? I think some of you guys have done Lets plays. I wanna try doing good quality stuff.

NO DUMB HYPERCAM. I wanna do games on web browsers and softwares.
36  MegaMan Series / Legends Series / Re: Capcom refused to let Inafune to work on MML3 (Article) on: 21 December 2011, 06:44:57
4chan?

Lie?

NOOOOOOOOOOOOOO...
37  Non-MegaMan / Any Other Business? / Re: Epidemic: Friendship is Magic on: 27 November 2011, 21:04:30
This guy so far has been doing a parody each time an episode from season 2 comes out.

I think this was excellent though.

http://mrponiator.deviantart.com/art/Foal-Do-Well-271118079
38  MegaMan Series / Legends Series / Re: Capcom refused to let Inafune to work on MML3 (Article) on: 28 October 2011, 04:05:08
I hate how I come back to read something out of boredom and this is what I see...
39  MegaMan Matrix / The Creation Station / Re: Matricians: Show your desktops! (Not dial-up friendly!) on: 2 September 2011, 06:03:58
My old computer is terrible and can't play anything. This laptop counts as both.

Braid, BTW, is incredible. Never played it until now.
40  MegaMan Matrix / The Creation Station / Re: Matricians: Show your desktops! (Not dial-up friendly!) on: 1 September 2011, 15:32:43
Gotta type this fast because I have to go to work...

Just got a new laptop. First time on Windows 7. Loving it. So yeah, it's an ASUS laptop. I had a default background, but I changed it to this.

Looking forward to hi-fiving anyone public who sees it and compliments it.
41  Non-MegaMan / Any Other Business? / Re: MMM facebook group. on: 12 August 2011, 04:59:38
I'll say this again. I would have done this a year or so ago, but I honestly thought some of you guys would think this was a stupid idea.

Once again, I'm wrong.
42  MegaMan Matrix / MMM General Forum / Re: The Introduction Thread on: 12 August 2011, 04:57:35
There's a new MMM Group on FB and as I'm having a nostalgic trip, I remember "SacredFireman".

I check here out of curiousity and SPEAK OF THE DEVIL.
43  Non-MegaMan / Any Other Business? / Re: Epidemic: Friendship is Magic on: 27 July 2011, 04:40:57
44  MegaMan Matrix / MMM General Forum / Re: The Introduction Thread on: 23 July 2011, 19:14:16
Master Vile. That name alone brings me MChat nostalgia. Welcome back.
45  Non-MegaMan / Any Other Business? / Re: Could This Be The End Of Megaman? on: 23 July 2011, 19:07:42
Wrong forum buddy, "fo shizzle".

And I won't vote. It's not even a just call. We were all saying the same thing years ago. Then Capcom released Mega Man 9. This COULD be history just repeating itself.

This is looking like the end of Mega Man just like it's looking like the end of Street Fighter.
46  MegaMan Series / Legends Series / Re: Legends 3 = Dead. on: 23 July 2011, 19:00:51
EDIT:  This suggests that it isn't actually true, though:  http://twitter.com/#!/Capcom_Unity/status/94115858040881152

Seems like people will make up all kinds of stuff to make Capcom look even worse right now...

Well, in my opinion, either party can't be trusted. One lies and blames the fans. The other is outraged and wanting payback.

But one thing is for certain, regardless if it's false or not, Rez is right. Capcom is a poor company.
47  Non-MegaMan / Any Other Business? / Re: Epidemic: Friendship is Magic on: 22 July 2011, 06:34:18
I doubt she'd actually watch it, unless she's on the net. That's what everybody is doing.

MLP, like a lot of other shows, is a fad. And like most fads, will die over time. Probably in the next 2-4 years.
48  MegaMan Series / Legends Series / Re: Legends 3 = Dead. on: 22 July 2011, 02:35:07
No, that's not it. The image he used to propel that conspiracy theory is just a 'shoop.

He made a follow up video, and said it was fake. You're right.

But here's his follow up. A lot that you already may or may not know.

What I found interesting, is that apparently, DASH 3 was the #1 trend in Japan right now, so Capcom saying that "there isn't an audience" is a complete and utter lie.

Even more so, this is also ridiculous: http://i.imgur.com/pasxW.jpg
49  MegaMan Series / Legends Series / Re: Legends 3 = Dead. on: 20 July 2011, 04:26:39
Seriously, you guys? That's a child's response.

I don't think you understand, or like Maj, not really care.

I'm not having a real fit and stomping my foot like a child. I could care less about playing games, they aren't vital in my life. I actually could care less about the Nintendo Wii U, PS4, or what else is coming this way. But the point is, the action Capcom has taken is enough to warrant, "Alright, this isn't right." and to many loyal fans who have been waiting for games like MM9 and MML3, we've waited for flop after flop for a change of heart.

This is a response to how I feel about the company. Note, I've felt this way for a LONG time, but I've been hopeful and optimistic about things. But this is just an insult to the fanbase.

This is a game that involved FAN input. This isn't just a shutdown of a game as you put it. It's a personal attack to all the fans. That's why I'm upset with Capcom. I feel you're just shrugging this off without knowing the facts.

-------- ALSO, THIS JUST IN -------------

Apparently, to Joseph Collins, this was really a setup. There's a good possibility that the whole thing was a scam to sell more Nintendo 3DS consoles. Also, other things noted: http://www.youtube.com/watch?v=SsW-OGcs7mE

50  MegaMan Series / Legends Series / Re: Legends 3 = Dead. on: 19 July 2011, 06:11:55
No. I don't want them to go anywhere near my game library.

I'll buy whatever I'm missing from Classic, X, and Battle Network. Other than that, nothing else is going into my collection.

I'm missing MM5 for the NES, MM7, MMX3, MMX4, MMX5, and MMX6. Also MMIV and MMV for the Gameboy.

Other than that, I'm done with Capcom. They lost their taste buds and their games taste like crap.
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