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9
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MegaMan Series / X Series / Re: X saber?
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on: 3 April 2008, 08:10:01
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I guess that makes some sense, but does that mean over the years zero has been getting rusty? There's no pun intended there, but take it however you like.
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10
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MegaMan Series / X Series / Re: Gems on X, Zero, Axl head?
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on: 3 April 2008, 08:05:50
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Yeah I agree. Ipods are extremely durable, but when you have the new shuffle like I do, you can pretty much say EVERYTHING breaks faster than it. It's basically a microchip and a headphone jack deep-fried in steel alloy, and there you have it, an indestrucltable Ipod.
Just to prove a point before, I literally "threw" it at a brick wall (more of a toss than a full on chuck) but none the less I still retrieved it undamaged and un-scratched.
It's charging right now ^^
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14
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MegaMan Series / X Series / Re: Most annoying (hardist) maverick battle
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on: 3 April 2008, 00:30:03
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Take Launch Octopus. If you shoot the cutter thing at him, his arms get cut of and he just jumps around like a hot dog with legs.
Yeah, but that makes him shoot missiles a lot faster, which is the hardest part. As you can tell I'm no fan of dodging.
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16
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Non-MegaMan / Non-MegaMan Games / Re: Sonic Unleashed
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on: 2 April 2008, 07:05:23
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Yeah, I won't consider sonic part-human until he has two eyes (one pupil each). Posted on: April 01, 2008, 10:49:44 PM
Now that I think of it, if you want to see some sonic that's pleasing to look at, but unfortunately isn't really going anywhere, look up sonic GL. I just like the water graphics.
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21
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MegaMan Series / X Series / Re: X saber?
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on: 2 April 2008, 02:46:33
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If there's armor and attachments for X, then why didn't they ever incorporate a way to get a stronger saber for zero? (e.g. upgrade capsules, or a shop)
Other types of weapons don't count.
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25
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Non-MegaMan / Any Other Business? / Re: The "How Was Your Day?" Thread
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on: 2 April 2008, 02:17:54
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Although I beat Brawl on the first day I got it (subspace emissary) i still feel the need to get everything worth getting, i.e. music and certain trophies. Cruel Brawl is frustrating... Pissed off at the fact that I can't beat 100-Man Brawl with any one character.
Try King Dedede. Constantly use UP+B on the top platform. That should at least give you the satisfaction of finally beating it.
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26
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MegaMan Series / StarForce Series / Re: Starforce 2
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on: 2 April 2008, 01:40:28
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Heh, is anyone on this board actually interested in BUYING the game? 'Cause from what I've seen, the majority of the posters in this forum are either megaman purists, or they just plainly hate everything about the starforce series.
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37
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MegaMan Series / X Series / Re: Who wants an X Command mission 2?
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on: 25 March 2008, 18:26:14
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Yeah, I'm pretty sure you already know this, but: [spoiler]if you use the "item stealing subweapon" on his first form you get SFM Fragment Alpha, and the second form you get SFM Fragment Beta. (SFM--->Supra Force Metal) SFM Alpha makes you heal every turn. SFM Beta makes you extremely Powerful. Unforunately you miss often.[/spoiler]
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38
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MegaMan Series / X Series / Re: Who wants an X Command mission 2?
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on: 25 March 2008, 18:18:50
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Ah, yeah, i remember some of those being there. FM recipies which required "1-time" items. Also you can never create the items you need to use. *sob*. If they made it so that you could make items without losing other items, but costing alot more FM, that would be nice lol. Did you ever get both SFM's?
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40
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MegaMan Series / X Series / Re: Who wants an X Command mission 2?
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on: 25 March 2008, 18:02:48
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There might have been, but i recall there being an unusually large number of low percentage drops from rare golden "hovering bee things (i can't remember the name)" in the desert. One of them was the item stealing subweapon.:'(
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41
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MegaMan Series / ZX Series / Re: Looks like ZX is done for
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on: 25 March 2008, 17:59:43
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I liked both ZX and Starforce quite a bit more than Zero, but that doesn't really mean anything seeing as how the Zero series was frustrating as hell. I didn't find anything wrong with the gameplay in ZX, of course i beat it in 1 day, but i thought it was made the way it was to make it a bit longer lol. I don't know what it is about the ZX series, but it really drew my attention.
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43
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MegaMan Series / X Series / Re: Who wants an X Command mission 2?
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on: 25 March 2008, 17:39:46
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Yeah, I pretty much liked everything about this game. The control style and RPG gameplay was new and interesting to the X series. Not to mention the Hidden bosses and Transformations and other cool stuff they threw in just to make it awesome.
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44
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MegaMan Series / X Series / Re: Who wants an X Command mission 2?
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on: 25 March 2008, 17:35:14
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I think that has to be the only game which revolves around X in which [spoiler]SIGMA ISNT THERE OMG.[/spoiler] So I don't know where they could take the story line from here... They could always easily introduce Sigma to THIS universe, to make things more interesting.
btw, Your spoiler didn't work right, you might want to edit that.
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47
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MegaMan Series / X Series / Re: Who wants an X Command mission 2?
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on: 25 March 2008, 17:24:12
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THERE MUST BE ONE. Even though it doesn't seem likely (at all), I'm sure hoping that Capcom will put SOME amount of effort into developing what the consumer wants. Like X command mission 2, legends 3, etc.
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48
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Non-MegaMan / Any Other Business? / Re: Matricians: Show your Music!
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on: 25 March 2008, 01:31:29
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Disturbed, Linkin Park, Billy Talent, Random stuff from Newgrounds, More Random stuff (DDR and Stepmania), MANY Remixes of megaman songs and other game music.
Forgive me, but I'm too lazy to come up with examples for all of them
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