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Non-MegaMan / Non-MegaMan Games / Re: Chrono Trigger on the DS?
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on: 21 August 2008, 06:50:52
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I haven't played the DS remake of FF4, so I'm setting it up against what I have played... and if it's anything like FF6's GBA incarnation, I'm very bothered.
All I want is for the characters to sound like they used to, as opposed to sucking out personality and tossing in extra words.
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Non-MegaMan / Non-MegaMan Games / Re: Chrono Trigger on the DS?
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on: 16 August 2008, 04:41:15
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Considering I thought FF6's script was just fine in its SNES form, the fact that they changed it at all makes me worry for Chrono Trigger. They called it "updating," but I can hardly say it was an improvement.
For analogy, let's compare the scripts of X1 and IHX. This is what I'm worried about for Trigger; that the script will change and make the characters needlessly wordy, having them ramble on in complex sentences that nobody would use in everyday conversation. I can understand Sigma being like that, but not X, Zero or most of the Mavericks.
On the plus side, I've been playing an unofficial direct translation of Trigger, and most of it seems exactly the same. They did a good job the first time round, so I hope they don't muck it up.
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Non-MegaMan / Non-MegaMan Games / Re: Chrono Trigger on the DS?
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on: 16 August 2008, 04:22:43
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What I'm worried about is that they'll change the script and make everybody sound redundant and colorless. This bothers me to no end. I mean, they did it to the GBA remake of FF6, and all of Kefka's best lines disappeared. I'd hate to see the same thing happen here.
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