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ChaosVortex
Super Robot
Posts: 5638
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« Reply #416 on: 10 September 2010, 20:38:57 » |
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I can say it was good... But not great or anything. I can at least enjoy playing the game with little to few issues concerning it. If you try to take the story seriously (or pretend there IS a valid story), it'll probably just ruin the experience. Posted on: 30 August 2010, 22:05:54
Replaying Command Mission, and I'm back up to Botos. Any hints and suggestions? What level should be at? My main party: X Lv. 22 Scope Buster MKII Justice Missle Force Missles X Heart Force Metal Armor +3 Force Metal Armor +3 Force Metal Assassin Mind Force Metal Zero Lv. 22 Doubletooth Heat Haze Heat Haze Armor +3 Force Metal Armor +3 Force Metal Shield +3 Force Metal Cinnamon Lv. 21 Angel's Hand Combat Absorber Energy Field Gain WE +5 Force Metal Speed +3 Force Metal Speed +3 Force Metal
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Majikn
Super Robot
Posts: 2357
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« Reply #417 on: 11 September 2010, 08:37:24 » |
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I relied on Black Zero for crippling damage, if I recall. It took a few tries. A guide suggests waiting 'til he's at like half health to do this. Action Trigger Black Zero and then cool down, is what I did. I beat that game so long ago so I don't remember any details. Otherwise focus on getting rid of those stupid things he spawns, I guess. I'm watching a video where Axl and Zero seem to be pummelling him. Axl has some sort of build where he's constantly using Action Trigger at 50%, and he does Silver Horn and takes out the dudes. They've hardly taken damage yet. EDIT: http://www.youtube.com/watch?v=uVDgNHtSHBY&feature=relatedThis isn't the very beginning of the fight but you didn't miss anything. If you need to go back and see how he built the characters you could, though.
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« Last Edit: 11 September 2010, 08:45:12 by Majikn »
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The Exorcist has taught me that when I'm losing an argument I may save face by vomiting on the opposition.
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ChaosVortex
Super Robot
Posts: 5638
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« Reply #418 on: 12 September 2010, 04:06:58 » |
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I hate Axl though... Posted on: 12 September 2010, 02:57:37
Okay, I spoiled myself with that ending. Massimo says it was easy? ... MASSIMO says IT WAS EASY!? I'm sorry, but THAT'S A LOAD.
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Aresian
Sniper Joe
Posts: 235
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« Reply #421 on: 14 February 2011, 03:06:05 » |
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Megaman X1: Great game. It was a wonderful entry into the series. Things kinda went downhill for a while though... Still remains as one of the best sound tracks though in the series. Megaman X2: Also great. Not much changed, but the addition of extra characters that were "mid-bosses" was pretty nifty. Nothing wrong here. Though, sound track was some hit and miss. Still much better than some later ##### in the series. Megaman X3: Good. It had some good ideas, but it just didn't feel that great. It... had a lack luster sound track. Zero was a nice addition... but utterly useless. Wait till X4, pretty boy. Megaman X4: Good Game. Now... things get tricky. They introduced a number of good elements. Playable Zero was the best thing they did since X1, it had a great sound track and overall good gameplay. Then something happened. Voice Acting happened. It knocks the game down a few points, sorry G. Megaman X5: Great Game. What? Yeah, I'm serious. The penultimate battle of X vs Zero was something I was waiting for on the edge of my seat. The musical quality was fantastic. I felt it was an improvement over X4 in basically every way. The story was an excellent advancement in the series for me. I thought it would get better but... Megaman X6: Good. It got a bit worse. Crazy ##### happened like... Nightmare Souls? What the jackhammer? Whatever, at least the sound track was good. I can get over that because... Megaman X7: So-So. Despite this, we got Axl. Story wise... outside of one major plot inconsistency, this wasn't a bad game. Game play? It was clunky... it took some real getting used to. If I'm willing to play the game even now though, it means it wasn't horrible. I finally had a reason NOT to use X outside of Zero. This was a good day. Oh and who can forget the great Sound Track? I still praise it as the best OST in the series. Megaman X8: Good Game. A step in the right direction after X7. More great Axlism. Made Axl even better and arguably the best character to play in the series. I can actually solo the game with Axl with no problem, where as I run into some issues with X or Zero. Huh, how about that. Anyway... Axl love aside... this game had a craptacular OST. I hated 90% of the tracks in this game, but it was OK because... Lumine was a great villain. I loved his themes especially, his battle themes were the only saving grace for the OST. Megaman X9: Megaman X Command Missions: Great game. Uh... really, it was just a great game. I think the rest of the series would do well to be an RPG. There's a lot that could be done in that format that just really can't in platforming. Much more story quality is available too. Can we have more of this please? OST was bitch'n too. More more.
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I AM DJSonic!
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Aresian
Sniper Joe
Posts: 235
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« Reply #428 on: 15 February 2011, 20:33:57 » |
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ANYONE who claims X7 had a better soundtrack than X1 is a troll. X1's soundtrack is #####ing UNTOUCHABLE. It is the pinnacle of the series by a very VERY comfortable margin. This is fact and not open for debate. Sorry.
I happen to think a good chunk of X has a good soundtrack, with some games (X2, X4) being much stronger overall while other games (X5,X6,X3) being acceptable if not a bit bland with some outstanding tracks mixed in. I can't really say I like much of ANYTHING music wise out of X7 and X8. X7's boss theme isn't too bad, but X8's ost offended my ears in ways X7 offended my everything.
I also loved Command Mission's soundtrack. The only real beef being the compositions are far too short, the same issue I had with Legend's music.
I await the day you're done being a child and realize that your opinion isn't fact. >_> Of course, since that'll be the day X9 is released, they make a EXE game that is on par with EXE 2 and Legends 4 is released... I guess that'll never happen. You'll die from Old Man Syndrome before that happens. That said... I assure you that I am not trolling. I just have a different taste in music than you do. Hell, just because the majority opinion leans toward one thing over another doesn't mean that it is definitive truth. If I blow your brains out, chances are you are going to die. This is accepted as a fact because well... people need their brain to function. The music being compared from one game to another is only possible through the perception of multiple people. Until you become Jesus #####ing Christ or whoever you or anyone else believes in (in other words, you gotta become multiple gods, Charles Xavier. This is a very interesting challenge), you cannot decide what is and isn't true in the world of perceptualized conception. In other words, Fudge Ya. On the other hand, I totally agree with X8. Aside like... the last BGMs on the OST, it was a terrible thing in terms of music. Such evil should never have left the conductor's factory.
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I AM DJSonic!
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NovaMan XP
Super Robot
Posts: 3953
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« Reply #436 on: 19 April 2017, 01:25:22 » |
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Wall of text incoming!
So, sometime last year I decided to finally play through X2 and X3 for the first time, via the Wii U virtual console. And well... I didn't like either of them. At first. I replayed X3 probably a week after my first time beating it and enjoyed it quite a bit more the 2nd time.
I ended up selling my Wii U to get a Switch, so the only means I had to play X2 and 3 legit was... the X Collection, but I had never beaten them on there either so I never unlocked Battle & Chase, so there was at least some motivation to do it.
Something I noticed about X2 on the PS2 Collection... the slowdowns that I saw in the Wii U VC were nonexistant. Which made some fights feel weird since I was used to them being full of slowdowns, such as the first Serges fight and Crystal Snail. X3 seemed... the same. I actually like the arranged music better than the SNES music, though the original is still good.
I finally got to play Battle & Chase at least, it's kinda fun.
But I do have a question, what other differences or flaws have you all noticed that the X Collection makes in regards to the originals?
I noticed that the X2 intro has a sound bug in MMXC, and X1 had the dialogue edit in the opening stage that #####ed up the final boss dialogue (something like "why you done this to us X!"), as well as removing the Hadouken voice clip for no reason. I also know that X6 had the voices removed entirely from cutscenes as well, but I had no need to ever play X4-6 on the Collection since I own the original PS1 copies.
One final thing I noticed that was off in the Collection was that the picture quality is... random. I use component cables on my PS2 and I noticed that the picture quality in X1-3 would go from crisp to randomly blurry and shaky. I don't think I've had that issue with any other games on my PS2, so it's probably the game itself or the porting job being ass.
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