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4 December 2024, 09:07:58
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The MBoard  |  MegaMan Series  |  Legends Series  |  : Virtual Console
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Author Topic: Virtual Console  (Read 4593 times)
Jwhude
Metall
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Posts: 65


« on: 19 November 2008, 11:46:17 »

Is the N64 version of this game for the virtual console now?
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preventerWIND
Super Robot
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Posts: 6423



« Reply #1 on: 19 November 2008, 13:28:05 »

They didn't even say if they were gonna release it for VC. They probably won't, since it was just a port.
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LOL BANDWAGON
Abominator
Creator of MMM
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Posts: 1513



« Reply #2 on: 19 November 2008, 18:03:01 »

I don't see why they wouldn't, really.
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I might be ugly... At least I ain't got no money!
Fatso
Super Robot
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Posts: 1579



« Reply #3 on: 19 November 2008, 18:07:34 »

Controls for the 64 edition were already iffy enough without the different configurations of the Classic and 'cube controllers. Giving it a good hard think, it might be doable, but there's no button on the Classic Controller mapped to C-Up IIRC (maybe it was C-Down).
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NovaMan XP
Super Robot
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Posts: 3953



« Reply #4 on: 19 November 2008, 22:30:55 »

The C buttons are mapped to the right analog stick in the Classic Controller...
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Fatso
Super Robot
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Posts: 1579



« Reply #5 on: 19 November 2008, 22:39:07 »

As well as the x, y and z buttons. The C-Stick would be far too finnicky for controlling, say, subweapons (C-Right IIRC)
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Mikero
Super Robot
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Posts: 11986



« Reply #6 on: 20 November 2008, 01:11:38 »

I don't see it being that hard. N64 controller can be mapped to GC pretty easily, it seems. And then from GC to Classic, that parts a bit harder, but that's the logical order of the work anyway.
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Jwhude
Metall
**
Posts: 65


« Reply #7 on: 20 November 2008, 11:32:59 »

Oh, well my friend at school said that they were.
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The MBoard  |  MegaMan Series  |  Legends Series  |  : Virtual Console
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