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4 December 2024, 19:39:08
The MBoard
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MegaMan Series
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Legends Series
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Virtual Console
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Topic: Virtual Console (Read 4595 times)
Jwhude
Metall
Posts: 65
Virtual Console
«
on:
19 November 2008, 11:46:17 »
Is the N64 version of this game for the virtual console now?
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Super Robot
Posts: 6423
Re: Virtual Console
«
Reply #1 on:
19 November 2008, 13:28:05 »
They didn't even say if they were gonna release it for VC. They probably won't, since it was just a port.
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BANDWAGON
Abominator
Creator of MMM
Posts: 1513
Re: Virtual Console
«
Reply #2 on:
19 November 2008, 18:03:01 »
I don't see why they wouldn't, really.
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I might be ugly... At least I ain't got no money!
Fatso
Super Robot
Posts: 1579
Re: Virtual Console
«
Reply #3 on:
19 November 2008, 18:07:34 »
Controls for the 64 edition were already iffy enough without the different configurations of the Classic and 'cube controllers. Giving it a good hard think, it might be doable, but there's no button on the Classic Controller mapped to C-Up IIRC (maybe it was C-Down).
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NovaMan XP
Super Robot
Posts: 3953
Re: Virtual Console
«
Reply #4 on:
19 November 2008, 22:30:55 »
The C buttons are mapped to the right analog stick in the Classic Controller...
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Fatso
Super Robot
Posts: 1579
Re: Virtual Console
«
Reply #5 on:
19 November 2008, 22:39:07 »
As well as the x, y and z buttons. The C-Stick would be far too finnicky for controlling, say, subweapons (C-Right IIRC)
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Mikero
Super Robot
Posts: 11986
Re: Virtual Console
«
Reply #6 on:
20 November 2008, 01:11:38 »
I don't see it being that hard. N64 controller can be mapped to GC pretty easily, it seems. And then from GC to Classic, that parts a bit harder, but that's the logical order of the work anyway.
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☠
Jwhude
Metall
Posts: 65
Re: Virtual Console
«
Reply #7 on:
20 November 2008, 11:32:59 »
Oh, well my friend at school said that they were.
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