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Mikero
Super Robot
Posts: 11986
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« Reply #552 on: 27 February 2018, 14:40:42 » |
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I think the cheek portions would look better swung up all the way so they resembled something more like Metal Man's ear pieces, then swung down in the opposite direction of the forehead piece. The mandible placement/design looks kind of weird and unweildly to me.
Hmm, I'll tinker with it. I mainly want the mandible portion to close/open independantly of the cranium part, so I don't know if I want everything to be up top moving down. Admittedly, the hinge-style thing could be awkward. I haven't ruled out the possibility of armor pieces just sort of appearing/growing on him like a Sailor Moon or a sentai sort of thing: It's a bit hard to explain in text, but something almost like a combination of the way they animate Transformers transforming or the cross fusions in Megaman NT Warrior. Where I don't like that in Sailor Moon (and also the NT Warrior) clothes just come out of some ethereal vortex or whatever, in Sailor Moon you see her bow animate out of the crystal. In things with machines transforming, you have pieces coming directly out of other pieces even though they probably shouldn't all fit in there or move that way. In this case, each mandible would slide out of the earpiece and then snap together over the mouth. So, not just appearing out of nowhere, but also being less dependent on physics to get in place. I can probably explain this better as I develop the stuff more, but... for now I'm keeping physics loose since this is supposed to take place in a technologically advanced world. OR... I might get rid of the whole idea that the armor puts itself on in the first place. The scarf would also likely be holographic, something I originally played with when designing a Command Mission version of the character (since X had a weird scarf). In fact, the possibility exists that the entire armour is photonic as well, which actually gives a lot of freedom to play around with other things. I like it, though I agree with what Rez said as well.
I've been wanting to redesign my character for ages now but I end up scrapping most of the ideas... seeing your art makes me want to try it again though.
I always liked that design. I think partly because my very first Mikero sprites were blue with a spikey gold headpiece, in Battle Network style. It's also probably the only the OC we've had on MMM that would actually fit perfectly into the games, aside from Orange Devil. It has Classic style down while being simple and unique enough. Not a lot of faffin' about. I still think I like Mikero's old design but that isn't to say I like it more. I think this new design is interesting and seems a bit more thought out. Are the colours going to be roughly the same? Is the white part on the helmet still gonna glow?
I want to stress that this isn't really a re-design. It's just a concept for if I ever went ahead with the non-Megaman universe story I had for the character, in which case I have to strip all the MM-ness off the design just to force that world make sense (as it has nothing to do with anything MM). His original design will remain, as like the "main" look. This is more about making a story make sense. Working on a quick colour mock-up of that motorcycle pic for reference. I think the helmet will still glow, but as always he can turn it down or off (or change it's colour) for stealth. A lot of the colour scheme is similar, but because there's more pieces to it there's a bunch of little differences. That should be coming soon, but I'm only playing around with it during down time at work. It would be fun to work on a Majikn character.
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White Shadow
Matrix Marine
Posts: 412
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« Reply #554 on: 28 February 2018, 15:47:19 » |
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Thanks!
I like the more rounded face shape in the upper left for non-armored, then it being so much more angular afterwards.
I should explain this, and some other things. I was drawing those to figure out how the armor/mask would put itself on. That upper-left drawing is with the upper cranium armor pulled back and the mandible armor wide open, showing the basic ninja mask (which would be part of the more flexible full-body suit that's under everything, like compression clothes).
The bust drawing that's more to the right and lower has the mandibles open but the cranium portion is closed over. And then the lower one is obviously the full head armor, without the classic scarf.
The idea is that when the armor comes on it would move and lock into place in that order. Once fully closed he'd have a HUD kind of like other tech-characters (Iron Man, etc.), and full protection for the skull and eyes--the closed armor making the eyes look robotic and orange (instead of the character actually having orange irises like my older designs).
That came out of the old idea that his bike actually becomes his armor (like how Rush became Super Armor) from my old stuff. I drew him on a bike here just for fun, technically speaking he shouldn't be able to ride and be armored at the same time with my current ideas. Also, that's not even the type of bike I'd have him riding anymore, if at all, but more on that later.
I haven't really sat down and done any real character design rotation on this concept yet, but I just did this quick mockup of the helmet in profile:
Helm reminds me of Xenon Bio Diver. Nearly impossible to find decent pictures online. Will have to dig up my old collection to illustrate.
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White Shadow
Matrix Marine
Posts: 412
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« Reply #561 on: 28 February 2018, 23:01:59 » |
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[spoiler] [/spoiler] [spoiler] [/spoiler] [spoiler] [/spoiler] [spoiler] [/spoiler] [spoiler] [/spoiler] [spoiler]img]https://i.imgur.com/effLkZq.jpg[/img][/spoiler] [spoiler] [/spoiler] Teen gets illegally experimented on and ends up with a sweet bionic bod. Rather than getting jiggy with it and enjoying the awesomeness that's being a cyborg, he gets all mopey about it and swears revenge. To pull through with that, Dr. Light builds him a helm to go with the rest of his outfit. So yeah, utterly preposterous and ridiculously intense.
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Majikn
Super Robot
Posts: 2357
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« Reply #564 on: 1 March 2018, 06:07:08 » |
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Actually we're just too polite not to learn French. Our lovely neighbours from The Sovereign Nation of Quebec still frown slightly when we're bad at pronouncing things though. Posted on: 1 March 2018, 00:25:07
It would be fun to work on a Majikn character. You're welcome to try it, and I look forward to seeing yours in colour. The main thing I'd keep about Majikn's appearance is a distinguishing buster that works as a long range silenced-sniper with two front-facing eyes, unlike the one I originally drew. It's not a morphing buster so moving parts would be involved to give the hand underneath more freedom when it's inactive. Other than that, the character's a reploid, typically green, a bit shorter than X, quiet. Probably with the same type of resting face that Mega Man has in Smash. Large observing eyes and a small mouth. Any doodads that I'd add, if any, I'd probably try to make them appear to serve any function that would somehow improve stealth in a world where many enemies would have things like innate IR, heat, and night vision. And see, this is what I mean. I didn't even intend to give a lot of detail there and I still came out with two paragraphs.
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The Exorcist has taught me that when I'm losing an argument I may save face by vomiting on the opposition.
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Mikero
Super Robot
Posts: 11986
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« Reply #566 on: 1 March 2018, 20:36:05 » |
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Actually we're just too polite not to learn French. Our lovely neighbours from The Sovereign Nation of Quebec still frown slightly when we're bad at pronouncing things though.
Real talk, franco-Ontariens are looked down on pretty badly by the Quebecois just because they're from Ontario but still French. Like they're not "real" french people. Seriously, people from France give less of a ##### about this stuff than people from Quebec. You're welcome to try it, and I look forward to seeing yours in colour.
The main thing I'd keep about Majikn's appearance is a distinguishing buster that works as a long range silenced-sniper with two front-facing eyes, unlike the one I originally drew. It's not a morphing buster so moving parts would be involved to give the hand underneath more freedom when it's inactive. Other than that, the character's a reploid, typically green, a bit shorter than X, quiet. Probably with the same type of resting face that Mega Man has in Smash. Large observing eyes and a small mouth. Any doodads that I'd add, if any, I'd probably try to make them appear to serve any function that would somehow improve stealth in a world where many enemies would have things like innate IR, heat, and night vision.
And see, this is what I mean. I didn't even intend to give a lot of detail there and I still came out with two paragraphs.
As a long-form writer, two paragraphs isn't a problem. Toss me a PM with any other details and the old pic! Posted on: 1 March 2018, 12:09:44
Here's the colour mock-up. I spent time playing with lighting for no reason so this is a bit purply-er than it should be. Largely an experiment.
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Mikero
Super Robot
Posts: 11986
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« Reply #580 on: 7 March 2018, 17:56:16 » |
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Well Rez is only partly right, hahah. 1) Painfully digging through my very very old art to get you up to the same speed as everyone else here: What I'm doing here is reimagining a character I created on this site over 10 years (wow) ago through making my own sprite art and sprite animations. Back in the day, that is what we did here; People made their own characters/avatars. This why you see Nova Man and Red Priest with their own custom art. The character is named Mikero and this is his definitive "Mega Man" (in Powered Up! style) universe design, however there's been many aternate versions of the character including versions for other games and more contemporary and realistic ones. We also had a lot of our own side stories and one-off tales around here. Hell, here's an early design for the bike. At some point during those years I thought up an original story involving the character and his origins and started a comic of it, which I only showed a tiny bit of here. Snare's recent CYOA thread, as well as another friend of mine, inspired me to tinker around with the character again, and here we are in 2018. Honestly though, he WILL be needing a new name if I ever want to develop this into something. 2) Le Discocut re3) "Pot holes and the Proletariat" is close enough for now, until I can articulate the story better!
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« Last Edit: 7 March 2018, 21:13:08 by Mikero »
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Johncarllos
Super Robot
Posts: 6811
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« Reply #588 on: 5 April 2018, 21:55:35 » |
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Being able to detach pieces fits with the modular helmet tech too. I'm imagining some sort of keyed magnet system that disallows anyone else from attaching the armor to themselves , but having it attach to a steel/carbon fiber mesh regular ninja suit. Using something like a more advanced version of this technology. https://youtu.be/IANBoybVApQ?t=2m39sWatch through to 3:37 to see the thing I'm thinking of. I'm guessing you already have something in mind, but I think this is a cool option to ground the character in modern tech that could easily advance exponentially. Posted on: April 05, 2018, 04:52:20 PM
Especially the spring latch at 6:00, for equipping and unequipping magnetic armor plates.
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I can skin anything smaller than a bobcat in 30 seconds.
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Mikero
Super Robot
Posts: 11986
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« Reply #589 on: 6 April 2018, 16:07:10 » |
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Being able to detach pieces fits with the modular helmet tech too. I'm imagining some sort of keyed magnet system that disallows anyone else from attaching the armor to themselves , but having it attach to a steel/carbon fiber mesh regular ninja suit.
You've completely got the kind of thing I'm going for. The magnet system (and video) is really fantastic! The tight polymagnet seems perfect for the actual attachment of the armor to him, which means I could lose things like straps and buckles from the design altogether. It's almost like the old costume design exists under the armor. I've definitely be leaning towards the mesh but I've also been considering liquid body armor for a few reasons. In fact, one type of liquid body armor currently being researched uses magnetorheological fluid, a substance that can change to change to nearly-solid when exposed to magnetism, so I could see a hybrid of those two working... Almost like weaving liquid armor into itself or soaking a steel/carbon mesh in MR fluid (instead of soaking ballistic plates). That actually might make the undersuit technically stronger than the armor pieces, haha! Gonna keep thinking about that. Both that magnet system you linked and fluid armor fit well with the whole motorcycle turning into armor thing. I tackled this one with a more animation-based (but not animation-friendly) style to make it simpler to understand how certain things relate. It's difficult to balance where pieces/panels of armor should be for protection while maintaining his overall mobility. Part of that is why I looked to the designs from the Arkham games. The character moves more like a Nightwing type of character than Batman, but everyone's design in those games is well-designed for this. For the most part anyway (the Arkham Knight himself has an incredible helmet design but his body comes off a little clunky). Nightwing's armor itself is a little more subdued than this character needs (story purposes), so I took more inspiration from Deathstroke and Batman, but tighter/smaller. It just can't be as bulky as those guys, but needs to be modular (since, at least for now, it's still basically a Transformer). I also have been referencing Metal Gear, but that's obvious.
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