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ChaosVortex
Super Robot
Posts: 5638
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« Reply #356 on: 8 March 2010, 02:31:45 » |
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Every stage's music fits its stage. They were going with ambience this time and it works.
Well, I miss the stage music MM9 had, but yeah. They are really well done. I don't really like Chill Man or Strike Man's theme though. Part of Chill Man rubs me the wrong way listening to it, and Strike Man sounds too goofy. Posted on: 8 March 2010, 02:24:30
Also, Annie played Easy mode. Understand that prior to this, she owns MM1, MM2, and MM3 on Wii VC. She has only defeated Cut Man and Metal Man out of the 22 Robot Masters in those games. She managed to defeat all 8 Robot Masters on easy. She had only a little trouble in Pump Man and Sheep Man's stage, and quite a bit of trouble at Blade Man's. Other than that, she was doing fine. She didn't want to continue with the Wily stages though. That should be enough evidence to justify how hard/easy that mode is.
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ChaosVortex
Super Robot
Posts: 5638
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« Reply #362 on: 12 March 2010, 12:21:38 » |
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COUGHLOSERCOUGHAHEM (Only kidding. That's nice.) Posted on: 10 March 2010, 02:06:41
So, the game is out on PS3 apparently. I'm not making this post to mention just that though, because Capcom-unity decided to give away 10 MM10 games by inputting a code. All you have to do is give your opinion on what the story should be in the next Mega Man game. The contest is over though, but check it out here. Now this contest sounds like a good idea, until you read half of these comments. "lol, zero should be in the next one to bridge the two series". ... I'm glad none of those submissions won.
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Vinchenz Rock
Super Robot
Posts: 3642
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« Reply #372 on: 14 March 2010, 07:27:24 » |
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Well, I decided to take on the Wily Stages anyway... [spoiler]HOLY CRAP ELEC MAN GEMINI MAN WOOD MAN WTF AWESOME[/spoiler] Posted on: 14 March 2010, 01:45:46
##### ##### FUUUUUUUUUUUUUUUUUUUU- OH MY GOD THIS IS SO BULL THERE ARE DEATH TRAPS EVERYWHERE WTF *deep breath* I'm stopped at Wily Stage 2... Wily Stage 1 was awesome but Stage 2 is full of bull#####, it just reeks of bad level design. >:(
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Morgan Guyer
Sniper Joe
Posts: 330
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« Reply #389 on: 20 March 2010, 21:03:59 » |
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If Megaman gets his charged shot back, they would need to change Protoman. Make it so his shield can deflect attacks while standing still. Also take away the double damage.
He would be too broken that way. I say keep his shield out only when jumping, and keep the double damage. BUT... Only have him shoot charged shots that do 3 damage (and only one on screen at a time).
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« Last Edit: 22 March 2010, 07:25:09 by Morgan Guyer »
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