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The MBoard  |  MegaMan Matrix  |  The Creation Station  |  : Megaman: Triple Threat
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Author Topic: Megaman: Triple Threat  (Read 14513 times)
LizSama
Noob
*
Posts: 1


« on: 27 August 2010, 06:34:48 »

http://www.youtube.com/watch?v=MIb6NYWUeJ8
http://stealth.hapisan.com/SAGE10

Mega Man: Triple Threat is a fangame created using the E02 Multi-Platform 2D Game Engine by Stealth.   The demo is available for  DOS/Windows, Linux, MacOS, PSP (Custom Firmware*), or Wii (Homebrew Channel*). The game uses Mega Man 7 style graphics and physics and begins another adventure for Mega Man, Proto Man and Bass to embark on.  Characters have seperate level paths, seperate weapons obtained by Robot Masters and seperate abilities.
We recently released a second Demo of Mega Man: Triple Threat for the Sonic Amature Games Expo (S.A.G.E.) and are looking for feedback from people.   The story and any information can be found at the following URLs:

http://stealth.hapisan.com/MMTT/
http://megaman.wikia.com/wiki/Mega_Man:_Triple_Threat

If you’re intersted in the art or gameplay itself you can head over to:
http://lizsama.deviantart.com/gallery/#Megaman-Triple-Threat
http://www.youtube.com/watch?v=lqLNBgBHrWA


The E02 engine itself can be downloaded from the SAGE10 page.   Once downloaded you’re able to directly DL the demo inside the program. 
The Nintendo Wii version supports the Willmote (Default), Classic Controller and the Gamecube Controller (Rename the keywiigc.def (Gamecube Controller) or keywiic.def (Classic Controller) to keywii.def)  For Windows, Linux, and Mac there is only keyboard support at the moment.  People who are inexperienced with playing platformers on a keyboard can find various Keyboard emu for their game controller.

For PC users http://www.racketboy.com/retro/2007/05/xpadder-use-your-pc-gamepad-instead-of-keyboard.html you may like to try this.



If you enjoy the game and are interested, we’re also hosting a Robot Master contest to see who the last four Robot Masters Dr. Ramano will unleash.  Information on that can be found at: http://stealth.hapisan.com/SAGE10/Contest.html
Submissions can be sent either via e-mail or deviantART notes. (info available on the Contest page) 


*We do not offer technical support for installation of Wii Homebrew Channel or PSP Custom Firmware.
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NovaMan XP
Super Robot
*****
Posts: 3953



« Reply #1 on: 27 August 2010, 06:37:07 »

Oh my, I can get this on my Wii AND PSP?! Badass.

Good to see you, Liz.
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TheRedPriest
Matrix Marine
*****
Posts: 3413



« Reply #2 on: 27 August 2010, 17:26:30 »

I'm glad to see this project isn't dead, as your engine runs pretty damn good.  You won't get anything better than Punch Man though.  So don't get your hopes up!
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Doctor Mario is not a real doctor.  Do NOT let him touch your genitals.
ChaosVortex
Super Robot
*****
Posts: 5638



« Reply #3 on: 27 August 2010, 21:20:52 »

I guess I could submit mine.

Except for Chill Man. Capcom kinda pulled that one now.
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Mega Man and Yu-Gi-Oh! fanatic!
https://www.lulladin.weebly.com
TheRedPriest
Matrix Marine
*****
Posts: 3413



« Reply #4 on: 27 August 2010, 21:22:43 »

How about Chilli Man?
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Doctor Mario is not a real doctor.  Do NOT let him touch your genitals.
ChaosVortex
Super Robot
*****
Posts: 5638



« Reply #5 on: 27 August 2010, 21:31:50 »

I'm too lazy to e-mail. Can I just submit them here?
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[ N ][ M ][ C ]
[ S ][ - ][ E ]
[ J ][ V ][ W ]

Mega Man and Yu-Gi-Oh! fanatic!
https://www.lulladin.weebly.com
TheOnly
Robot Master
****
Posts: 577



« Reply #6 on: 28 August 2010, 04:43:28 »

Talk about laziness. XD
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Stealth
Noob
*
Posts: 2


« Reply #7 on: 29 August 2010, 05:29:36 »

It's come to my attention, only within the last hour or so, that the demo download for Triple Threat is actually broken. This was a very minor update to a previous, working version, which only added one line to the .gdf file in accordance with a recent E02 update, which will throw an error if the game was designed for a newer version of E02 than it is being run with (specifically stating that fact). I updated the remote .gdf file with WinSCU's built-in text editor, and confident that it absolutely could not break, did not redownload and test. Unfortunately, when WinSCU saved the file, it removed all carriage returns and left only linefeeds. E02 expects carriage returns at the end of a line and ignores linefeed, thus, the entire file was regarded as a single line that started with a comment marker (which is interpreted as something to be ignored). I will probably change this soon enough, but aside from the fact that it doesn't seem to merit another full program update, I will still be unable to rebuild for Mac for several days anyway. I have reuploaded a proper "mmtt.gdf" file with carriage returns, and have redownloaded it to confirm that it does work

Since the nonfunctional update, there have been a significant number of downloads, and I now know that each one of them could not possibly have been working, even though I've only received one report to that effect, and with no follow-up, had no reason not to assume it was only a temporary connection fluke. I wish I had been made aware sooner, but regardless, I apologize for the issue, and hope that everyone that had been interested before will now redownload the working version

There are two ways to get the program working again, and both involve finding the corrupted .gdf file. First, find "mmtt.gdf" in the "gdf" folder. One method would be to rename the file, create a new text file called "mmtt.gdf", copy the contents of the old file, paste them into the new file, and save (copying it to a new file SHOULD avoid any text editor assuming that leaving out CR again is the proper thing to do), OR, delete "mmtt.gdf" entirely and just redownload the game

I should be able to avoid this issue in the future, and I hope that you will forgive the inconvenience
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Vinchenz Rock
Super Robot
*****
Posts: 3642



« Reply #8 on: 30 August 2010, 06:53:57 »

Oh cool SAGE reached here (sort of).

Stealth, if you somehow come back here, is your E02 Engine currently behind-scenes only or am I just using it wrong? It`s got so many details on the website that it seems weird that it`s not being distributed.

I`ve played both Megaman: Triple Threat and the Sonic fangame and both of them are VERY accurate compared to the original games. Good job.
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Stealth
Noob
*
Posts: 2


« Reply #9 on: 30 August 2010, 09:58:06 »

Stealth, if you somehow come back here, is your E02 Engine currently behind-scenes only or am I just using it wrong? It`s got so many details on the website that it seems weird that it`s not being distributed.
I think you're using it wrong :P
The download packages on the E02 page (same as the ones on the SAGE page) have everything you need. The Wii and PSP ones don't include editing documentation, though, because the built-in editors were removed from those versions to save space, and because they'd be alot less useful there anyway. A lot of text editing is involved, too, and that's pretty much where you'll start with a new game. "Getting Started.html" in the docs folder, also linked on the E02 and SAGE pages, gives an overview of what's involved and has reference links to more details about any one thing

You won't see anything editable right now because the two existing games are using the protected pack format. I'm in the process of getting an open example together now (the first one will be Sonic related), so if you're interested in that, you should see it show up on the game downloads list sometime in the near future (which should probably be accompanied by a mainpage update on my site). When that happens, open up the folder you unpacked E02 into and have a look around the new game folder that's created after the download. You'll be able to see the file structure and view/modify anything, including commented scripts ("*.def" is plain text). Should be a little simpler than starting completely from scratch

I`ve played both Megaman: Triple Threat and the Sonic fangame and both of them are VERY accurate compared to the original games. Good job.
Thanks
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White Shadow
Matrix Marine
*****
Posts: 412



« Reply #10 on: 31 August 2010, 12:09:15 »

Will have to try this once I stop dicking around, finish my paper that's due in 11 hours... And... Aw crap, 11 hours... *runs*
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White Shadow
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