ChaosVortex
Super Robot
Posts: 5638
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« on: 31 August 2010, 21:34:53 » |
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ChaosVortex
Super Robot
Posts: 5638
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« Reply #5 on: 2 September 2010, 21:36:09 » |
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Vinchenz Rock
Super Robot
Posts: 3642
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« Reply #23 on: 5 September 2010, 08:42:57 » |
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More MMU Info: A handful of Mega Man Universe info just hit the web thanks to PAX attendees from The Mega Man Network. Mainfinger and Gelg had some time to chat in up with a Capcom rep about the game, exposing several details in the process. A quick summary of the info below:
* Subtle implication that there's more than one type of play style; trailers only showed the "tip of the iceberg." * Customization is a big part of the game. Capcom rep. strongly hinted at a stage editor of sorts. * Ryu, as well as the three Mega Man variants, are confirmed as playable characters. Hints of a large roster of playable characters. * Not only do the three Mega Men differ in appearance (Mega Man, Bad Box Art Mega Man and Rockman), they each have their own play styles and abilities. Bad Box Art Mega Man, for instance, can fire two shots at a time. * The "angry" Mega Man was designed by Masafumi Kimoto. Why is he so angry? That's just Kimoto's style, apparently. * Although the trailers made it seem like MMU is largely influenced by Mega Man 2, there's a "very good possibility" we'll be seeing content from other Mega Man games. * Mega Man Universe not making it to Wii has to do with the file size limitations of Nintendo's WiiWare service. Capcom noted they would like to be able to support a Wii version, but couldn't at this time. * Target release date of Spring 2011. * "Everything we've shown will make more sense" come Tokyo Game Show, according to the rep.
Interesting, to say the least. Stage customization seems to be a given based off of what we've seen so far, and if it's anything like that of Mega Man Powered Up, it's sure to be quite neat. The tidbit about Mega Men having different play styles leads me to believe we might even be seeing someone like Mega Man X down the line, whose abilities will surely mix up the gameplay quite a bit (wall climbing, dashing, etc.). Can't say I'm surprised about the lack of Wii support but I'm curious if Capcom will consider the possibility of a disc release where file size shouldn't be too bad of a problem. Of course, that's only if they're really adamant on getting the game on the system.
As stated above, we can expect a lot more details about the game to come from TGS, which is just around the corner -- two weeks from now. Coverage coming soon!
Full Mega Man Universe PAX info available at The Mega Man Network.
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ChaosVortex
Super Robot
Posts: 5638
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« Reply #39 on: 7 September 2010, 03:16:03 » |
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I know right? I mean, Really? She even takes DOUBLE DAMAGE from a buster shot.
If I could grade them all, Splash Woman is definitely the easiest. Just move left and right, jump and shoot at her when she dives down, jump in a swift motion dodging fishes and shoot her. She goes down in 14 shots.
Concrete Man is annoying, but he's kinda average in difficulty. Just avoid concrete and jump over his charge attacks.
Galaxy Man, just run away, and shoot at him when he lands. Easy.
Jewel Man is tricky and I can't really describe how to beat him. You just shoot and jump repetitively until you luckily either land a hit or you hit a jewel, and if you do hit a jewel, you need to jump quickly to dodge it. (Black Hole Bomb makes this fight a joke though)
Plug Man is ANNOYING. Definitely a hard boss. I just shoot and dodge attacks until he corners me. Then I bust out Jewel Satelite for defense until he jumps so I can hit him with it and run away.
Tornado Man is also average. Just move left and right to dodge tornadoes, or if you're really good, dodge through them by jumping in between them. Shoot him when you can.
Magma Man is an easy pattern. Just stay fairly close and jump to avoid, while shooting him. While his pattern is fairly easy though, he's still pretty hard.
Hornet Man is average, but kinda difficult if you let the hornets overwhelm you with grenades and tommy guns. Just shoot them rapidly until at least one or none are left. Then unload on Hornet Man until he shoots more hornets. Don't forget to dodge the one hornet while shooting Hornet Man as he runs around like an idiot.
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Majikn
Super Robot
Posts: 2357
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« Reply #41 on: 7 September 2010, 05:11:24 » |
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I can't dodge Splash Woman's attacks. I don't know if it's because of the way I'm positioned or what, but while I CAN read the attacks, I can't coordinate perfectly to dodge the fish AND Splash Woman flying around, and the tridents always hit me. The fact that she's up in the air makes it rare for me to actually hit her, so the double damage probably wouldn't have mattered. I can DO it with a regular buster, just not 9 times out of 10. I use her weakness and she's gone. I'm aware that I'm in the minority with this one, I'm just saying, I find it interesting that everyone else finds her easy.
So yeah, that, while Concrete Man and Galaxy Man are the first two robot masters I've ever defeated without being killed once. I used the buster on these guys. Galaxy Man had the added bonus of I did the whole stage through and then the boss without being killed. That's a first for me.
Did Concrete Man have a pattern? I mean, I knew his moveset, but I think he played randomly.
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The Exorcist has taught me that when I'm losing an argument I may save face by vomiting on the opposition.
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ChaosVortex
Super Robot
Posts: 5638
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« Reply #42 on: 7 September 2010, 06:04:48 » |
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He basically has a set of attacks.
1) Charge at you. 2) Jump above you, and slam down, creating a shock. 3) Concrete shot.
He selects one of those attacks and uses it. After it's finished, he selects another one, even if it's the same one, and uses it. It's a "random" pattern, but a pattern still. You know what attack is coming obviously the second you notice he's leaning forward, bracing to jump, or pointing his buster though.
Kinda like playing Rock, Paper, Scissors.
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