Haha, okay, I did not say that I liked the fact that you have to use a train to get anywhere, but I was willing to tolerate that part because there were things about it that I really liked.I guess I should say what I appreciated most were the dungeons and bosses, and some of the extra features that had me surprised and delighted. I definitely don't want them to bring trains into Skyward Sword. (I don't even really want gimmicks in my Zelda games, but if the gimmick in Skyward Sword is really the sword itself I can't really say that's a bad thing.) There were things brought in that could be carried over and applied to a more dense console-Zelda setting that would make fanboys like me squeal with joy, because I definitely did that a few times in my head while playing Spirit Tracks. I make no apologies for that.I played Minish Cap enough to know that it's actually spelled Vaati. I did a three heart run of that game and when I went to do a third playthrough, my heart wasn't in finishing it. I guess I'm over that game.The thing about Spirit Tracks is I expected it would be dreadful. I remembered playing Phantom Hourglass and I was just baffled that they'd make another game in that style. Still, I got it as a gift, and then I was in the hospital with nothing else to do, I eventually started playing it... and then I was playing it like mad. And the thing is, it's way better than Phantom Hourglass just because it improved every single thing. I could even put up with the train and went out of my way to collect all of the train pieces (and I RARELY do stuff like that). What you guys feel about Spirit Tracks is exactly what I feel about Phantom.Really there are about six handheld Zeldas out right now (not even counting Four Swords), by MMM standards that would mean 3 of those games were completely solid, so I don't know about them outperforming the console titles as of this point. That definitely USED to be the case. Right now I'd say they're about equal, with Skyward Sword making or breaking it for console.So, about the formula and what was meant by it: Spirit Tracks did away with finding maps, and there were no heart pieces, only containers. I did not really like stuff like that at first but in the end I didn't mind. (I'm unsure of which things carried over from Phantom Hourglass because I really just put it out of my mind.)
If Link's Awakening plus those two are all a solid 10, I would indeed say that Minish is a 2, Phantom is 5, Spirit is 7.
Minish Cap has absolutely NO story. But I don't play Zelda for the story... I mean I can't think of a single Zelda that has a story more complex than "Theres an evil guy, collect stuff, beat the evil guy, restore light to the land".
And the music is good.
she likes it, but thought it was too slow moving.
I’ll wait until I can play the game first before I make/agree with such comments.