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The MBoard  |  MegaMan Series  |  Miscellaneous MegaMan Games  |  : Megaman x Street Fighter FREE on PC
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Author Topic: Megaman x Street Fighter FREE on PC  (Read 9054 times)
Johncarllos
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« on: 9 December 2012, 05:47:39 »

http://www.reddit.com/r/Games/comments/14if0b/street_fighter_x_mega_man_reveal_trailer/

I'm excited for some classic mega man action with some Street Fighter abilities! imma go pew pew pew pow hadouken n ##### ##### im drunk this should be cool tho
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NovaMan XP
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« Reply #1 on: 9 December 2012, 06:04:42 »

It looks cool, but I'm a bit disappointed that Capcom's throwing a fangame at us to celebrate Mega Man's 25th.

Also, it should have been called Mega Man x Street Fighter... since the gameplay is Mega Man's.

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Majikn
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« Reply #2 on: 10 December 2012, 12:46:34 »

*sigh*

I'll play it nonetheless.
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TheRedPriest
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« Reply #3 on: 10 December 2012, 15:08:42 »

A FAN GAME for Mega Man's 25th that has Street Fighter with TOP BILLING.  And they pitch, with a straight face, how they really REALLY care and this proves it!  Capcom has made doing something with no effort in a way that tries so hard to look like they really did work hard into an art form.

That said I was slightly interested in the game before Capcom co-opted it, so I'll still give it a try.
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Abominator
Creator of MMM
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« Reply #4 on: 13 December 2012, 23:49:49 »

Hope it's good, shame this is all we get.

I was thinking about trying to make a MegaMan game due to Capcom's inability to do so, but I wanted to use some kind of gimmick to differenciate the gameplay from the normal Classic MM...  NES style with a twist...  Don't know what the twist is though...  I thought about having Gunstar style co-op, or Shadow Dancer style Rush companion...
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Johncarllos
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« Reply #5 on: 14 December 2012, 00:22:04 »

Contra style co-op. Bass and Megaman. PS1 graphics resolution with classic sprites for maximum space on the screen at once.
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Abominator
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« Reply #6 on: 14 December 2012, 19:27:16 »

Well, I actually already have been toying about with making it NES style but 16:9 ratio for widescreen.

I'm going to try and recreate a few real levels to see how it plays, can't figure out how to make ladders though :(
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TheRedPriest
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« Reply #7 on: 15 December 2012, 00:23:08 »

16:9 would actually be pretty cool...  and I think a 2 player co-op could be done well if planned out like in Contra.  Not typical Mega Man fare, but it's not a true sequel so why not?  Hell, with all the horrible fan games out there if I had the skill I'd make one too.
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Abominator
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« Reply #8 on: 15 December 2012, 15:20:42 »

Can anyone (ie Rez) think of any games with MegaMan-esque music that isn't actually from MegaMan?

Like Bionic Commando, some of the NES Capcom Disney ones...
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TheRedPriest
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« Reply #9 on: 16 December 2012, 04:00:37 »

Hmmm... well, Mega Man's been a bit all over in the music department but if I had to pick a few I'd say maybe DuckTales 1 and 2, Blaster Master, Strider (Red Dragon could be a good Wily level), Star Tropics 2... uh all of those have one or two Mega Manish tracks...
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NovaMan XP
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« Reply #10 on: 17 December 2012, 08:22:57 »

http://www.capcom-unity.com/mega_man

Slow ass download at the moment. Guess I'll be playing it sometime later tomorrow.
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TheRedPriest
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« Reply #11 on: 17 December 2012, 14:31:06 »

I'll try when I get home tonight.
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Johncarllos
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« Reply #12 on: 17 December 2012, 18:14:32 »

Got it downloaded, gonna play dat shizz tonight.
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Majikn
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« Reply #13 on: 17 December 2012, 22:51:59 »

Street Fighter X Mega Man American Direct Download Link

Street Fighter X Mega Man European Direct Download Link

With capcom-unity being down, you can still get to the direct download apparently.
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Abominator
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« Reply #14 on: 17 December 2012, 23:04:03 »

What's the difference in the versions?
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TheRedPriest
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« Reply #15 on: 18 December 2012, 00:34:01 »

The European version turns the characters into robots and adds lots of "u"s to all the words.
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Johncarllos
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« Reply #16 on: 18 December 2012, 01:28:23 »

Holy mother##### this is hard. Even with a controller.

I only was able to beat Dhalsim, lost a bunch, and quit. holy hellllll.
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Abominator
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« Reply #17 on: 19 December 2012, 00:53:33 »

Controller will only support analogue for me :(

Seems fairly fun though.
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Johncarllos
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« Reply #18 on: 19 December 2012, 13:18:00 »

Those slashy guys with the beam suck. They all seem to have slightly different timings.
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TheRedPriest
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« Reply #19 on: 19 December 2012, 19:32:05 »

Bah, it will be this weekend before I get a chance to play.
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Vinchenz Rock
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« Reply #20 on: 19 December 2012, 23:05:37 »

It's not bad. I found it pretty easy.

Well, until Vega Stage II. Worst tower climb in any MegaMan game I've ever played and Balrog is a bitch. I can't dodge his jump attacks (and trust me, I tried), his weakness is useless to use against since it's close-ranged (and Balrog is constantly jumping everywhere), and he hits you for 1/6th of your total health.

A lot of love went into this game, I can see that. But the fact that there's no save system makes me not want to replay it just to stop at Balrog again.

In other news, the MegaMan 25th Anniversary game that is being made by industry devs got a demo if any of you want to try it out.

Well, I actually already have been toying about with making it NES style but 16:9 ratio for widescreen.

I'm going to try and recreate a few real levels to see how it plays, can't figure out how to make ladders though :(

What are you making it in? I've been working on a ton of stuff in XNA that can basically make any 2D game (sprites with animation, collision systems, text systems that don't rely on SpriteBatch, etc...)
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Majikn
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« Reply #21 on: 20 December 2012, 02:00:08 »

The level design is ass. In some stages I'm practically ignoring almost every enemy on the way to the boss.

I beat Ryu, Dhalsim, Chun Li, and then Blanka, and then I went to Urien's stage and hit a spot where I couldn't move forward at all and I was like "##### this I quit."
Apparently I was supposed to "climb" what appeared to be just a background object that did not look at all like a typical ladder.

I don't even know what the order is, I was just randomly picking them. More than the fact that there's no save system, though, this is clearly not even close to any kind of MegaMan standard. It's not that I expected any better, but I figured it's possible that Capcom would have put some effort into rebalancing and fixing the design flaws of a game that they would put their seal of approval on.

To put it simply, it's more style than substance.
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Speed Racer
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« Reply #22 on: 5 January 2013, 06:49:26 »

Apparently the game will be getting an update soon.
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TheRedPriest
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« Reply #23 on: 6 January 2013, 18:22:53 »

Maybe with X-Over Mega Man?!?!
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Xero
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« Reply #24 on: 24 February 2013, 20:47:08 »

I would love to see a Megaman X X Street Fighter. 
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Mikero
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« Reply #25 on: 10 March 2013, 23:42:26 »

I think you forgot an X.
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TheRedPriest
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« Reply #26 on: 11 March 2013, 17:58:54 »

One more and I'd have to sue him...
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Mikero
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« Reply #27 on: 12 March 2013, 03:03:59 »

I'm sure it would be H though, so I'm guessing you'd just be suing for ownership and distribution rights?
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TheRedPriest
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« Reply #28 on: 12 March 2013, 21:53:26 »

SUE NOW ASK QUESTIONS LATER
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Xero
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« Reply #29 on: 20 April 2013, 01:05:54 »

Street Fighter X Megaman X then?
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TheRedPriest
Matrix Marine
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« Reply #30 on: 24 April 2013, 15:06:00 »

STREET FIGHTER!  MEGAMAN X!  THEN!  TOGETHER AT LAST!!!  IT'S THE CROSSOVER EVENT OF THE MILLENNIUM!!!  ONLY ON NINTENDO 3DS!!!!!
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NovaMan XP
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« Reply #31 on: 25 April 2013, 00:05:10 »

Just kidding, cancelled.
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