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Vinchenz Rock
Super Robot
Posts: 3642
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« Reply #20 on: 19 December 2012, 23:05:37 » |
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It's not bad. I found it pretty easy. Well, until Vega Stage II. Worst tower climb in any MegaMan game I've ever played and Balrog is a bitch. I can't dodge his jump attacks (and trust me, I tried), his weakness is useless to use against since it's close-ranged (and Balrog is constantly jumping everywhere), and he hits you for 1/6th of your total health. A lot of love went into this game, I can see that. But the fact that there's no save system makes me not want to replay it just to stop at Balrog again. In other news, the MegaMan 25th Anniversary game that is being made by industry devs got a demo if any of you want to try it out. Well, I actually already have been toying about with making it NES style but 16:9 ratio for widescreen.
I'm going to try and recreate a few real levels to see how it plays, can't figure out how to make ladders though
What are you making it in? I've been working on a ton of stuff in XNA that can basically make any 2D game (sprites with animation, collision systems, text systems that don't rely on SpriteBatch, etc...)
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Majikn
Super Robot
Posts: 2357
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« Reply #21 on: 20 December 2012, 02:00:08 » |
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The level design is ass. In some stages I'm practically ignoring almost every enemy on the way to the boss.
I beat Ryu, Dhalsim, Chun Li, and then Blanka, and then I went to Urien's stage and hit a spot where I couldn't move forward at all and I was like "##### this I quit." Apparently I was supposed to "climb" what appeared to be just a background object that did not look at all like a typical ladder.
I don't even know what the order is, I was just randomly picking them. More than the fact that there's no save system, though, this is clearly not even close to any kind of MegaMan standard. It's not that I expected any better, but I figured it's possible that Capcom would have put some effort into rebalancing and fixing the design flaws of a game that they would put their seal of approval on.
To put it simply, it's more style than substance.
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The Exorcist has taught me that when I'm losing an argument I may save face by vomiting on the opposition.
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