The entire argument/concept/premise that it has to be a FPS to modernize it or make it relevant is beyond flawed. That's the real issue, not the rushed/incomplete/raw/rough/concept video they made.
In 2010, Capcom tapped the talent behind Metroid Prime to bring Mega Man into the modern age — only to have the game suffer the fate of similar recent attempts to find a new audience for the 8-bit hero.
only to have the game suffer the fate of similar recent attempts to find a new audience for the 8-bit hero.
find a new audience for the 8-bit hero.
new audience
Oh Capcom, why don't you accept that seeking out a new audience ends up alienating your established one?
: Winged Warrior 10 April 2013, 20:22:06Oh Capcom, why don't you accept that seeking out a new audience ends up alienating your established one?The established audience, on average, is anywhere from in their late twenties to forties at this point.They are, as always, a business first.
Don't get me wrong. I think Megaman would take very well to the First or third person shooters. I think, with a competent team behind it, Our favorite blue shooting dude could grow up and tell a mature story. They would have to reinvent megaman in a sense, without spitting on the legacy he has in the first place. To that I say No risk, No reward.
Capcom has rebooted megaman plenty of times before in X, Battlenetwork, Legends, Zero, ZX, and Starforce. I am confident that if they really put their hearts into it they could REALLY PANDER to us 20 somethings that have been loyal to the series.
: Winged Warrior 18 April 2013, 07:00:35Don't get me wrong. I think Megaman would take very well to the First or third person shooters. I think, with a competent team behind it, Our favorite blue shooting dude could grow up and tell a mature story. They would have to reinvent megaman in a sense, without spitting on the legacy he has in the first place. To that I say No risk, No reward.BULL****. I'm sorry, that comment is so caked in Bull**** I won't let it slide. You don't "reinvent" Mega Man as a grim and gritty FPS without EXPLICITLY spitting on the legacy he has.
None of those were "reboots". They were spin offs. Some of them were totally different genres/types of games. That's ok, because they WEREN'T the same series. Battle Network is an isometric action RPGish game. Legends is a 3D Dungeon Crawler Action/Adventure game without ANY of the core "beat boss gain weapon" game play Classic and X were built on. Do you honestly think if Legends had come out as Mega Man 8 and Capcom just said "we've updated Mega Man welcome to the future" that people wouldn't have been pissed? Even that aside, Legends is frankly NOTHING like what Mega Man is. It's a Mega Man flavored game. But again, that's ok, because it's a spin off.This X FPS would have LITERALLY taken Mega Man X and flushed everything about it down the toilet to make it something it's not. If this was a spin off, some new Mega Man in an alternate reality, some distant future, whatever, then even if people hated it (and I really think most fans would have), then it harms NOTHING of what is already established. You do NOT change genres for a game series and call it "updating" it. It ruined Metroid, it ruined Resident Evil, and it would have been no different with Mega Man.I mean, it's all academic at this point, at least for THIS aborted horror, but if Capcom REALLY feels there is no future in REAL Mega Man, then just doing an actual reboot or new sub series the the only respectful to do it.
Also X7 had third person shooter portions that played like #####, so don't bank on that.
I used to sort of disagree with you about timeline theory stuff (I at best thought it was harmless), but then I played Skyward Sword.I only hope it doesn't get worse.
: Mikero 22 April 2013, 20:15:08Also X7 had third person shooter portions that played like #####, so don't bank on that.It was a third person shooter, but it was only one way to do it. Also, I don't think third person shooting works so much with X as it does with Classic MegaMan. My thinking is that X is supposed to be fast paced and explosive, and Classic is supposed to be precise and jumpy and shooty, with platform gimmicks strewn about.
IIt would have to be a new sub series like Legends or BN/SF that used a totally different style of gameplay/aesthetics
I didn't feel like I needed to say this, but being able to aim in all directions kind of destroys the jumping aspect about a game that's supposed to be about jumping and shooting.
This has been the most fun topic to post in in a while.
It's all online multiplayer. No one gives a wet dog fart about the single player modes.