Man, I so wanted this game. I so wanted to back this game on kickstarter.
Problem being that kick-starter takes pledges from people, then charge you at the end. I can guarantee I have the money when I have the money, but I got a wife and a kid and sometimes it's hard to keep everyone on board on the whole "Budget" thing. So I ended up missing the deadline to throw my money at Inafune to make what would assuredly be the next Megaman Classic game...
I resolve to get the game on steam once it came out, but then the whole Dina thing happened.
I read all the arguments and counter arguments, and sure some of the backlash towards the lady was pure sexist fodder, but I think that was a vocal minority consisting of gamergaters who's bull##### concealed the real problem of any company hiring a community manager and essentially a representative of the community who's personalty and public face clashed with said community as hard as it did.
So while the community was arguing among itself about if this chick who didn't get why the megaman games were good in the first place would have a say in or otherwise filter suggestions towards the development of MN9.
My opinion was that comcept already had absolutely no idea who the fanbase was or what it wanted, and furthermore they had little idea how to get that information out of us, of Dina was even one example of a comcept hired public figure.
Still, my plan was to wait until the game came out, See if it was good, then buy it when I could afford it.
Then screenshots and game play came out and the game looks like ass.
Since then Shovel Knight came out, and it's #####ing boss. Since then Shovel Knight's Free DLC came out and it's #####ing boss. And Yaht Club has this twitch page where you can follow development
https://www.twitch.tv/yachtclubgamesIt's sad, but now I can't give two #####s about MN9. Maybe when it's on sale for < 5 dollars on steam, I'll grab it. But I can't even guarantee that, since it's still not even out.