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preventerWIND
Super Robot
Posts: 6423
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« Reply #470 on: 26 October 2008, 08:59:47 » |
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I'm currently doing vector art at school, and I've been working on this all week, the assignment called for a vector of someone you admire, as well as a quote or text of some sort that explains why you do. I did Greg Graffin of Bad Religion, you don't need to know who he is, don't worry. So I did all that and personally I'm proud of it, its my first one and I like to think I did pretty good. So I'm sharing it here, showing off my amateur art work, maybe you photoshop guru's can offer some helpful critisizm and help me out.
It's not fully finished, I'll probably do something quick with the background, and change the shape behind the text to something less snowflakey.
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« Last Edit: 27 October 2008, 00:17:31 by preventerWIND »
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Mikero
Super Robot
Posts: 11986
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« Reply #480 on: 27 October 2008, 20:52:10 » |
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Yes, that is what a "vector trace" is, but not a "vector". At least not as I know it.
To avoid confusion; a vector is, trying to put it simply and quickly, simple geometrics (lines, shapes, planes, polygons, etc.) called "primitives" that use mathematical equations to represent images. Where raster graphics (your jpegs, bitmaps, and the rest) are based on pixels and degrade when zoomed, vector graphics never lose quality when scaled (like in Flash).
So, when you save a vector image file it stores the data as a formula, allowing for the best quality possible at any time given the screen resolution and such (therefore, the only quality limitation is the output/monitor/printer/yougetit itself, and not the image).
Vector graphics are better than raster graphics in a LOT of ways, but not all. Don't ask me when to use raster and when to use vector because I really don't know how to balance them the most efficiently, though vector tends to print ridiculously sharper.
I never work in vector for art because it takes me longer because I have less practice with it, but really I should since the process for me is almost exactly the same as what I do now but with different tools.
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Chron
Super Robot
Posts: 2790
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« Reply #481 on: 27 October 2008, 23:22:28 » |
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Yes, that is what a "vector trace" is, but not a "vector". At least not as I know it.
To avoid confusion; a vector is, trying to put it simply and quickly, simple geometrics (lines, shapes, planes, polygons, etc.) called "primitives" that use mathematical equations to represent images. Where raster graphics (your jpegs, bitmaps, and the rest) are based on pixels and degrade when zoomed, vector graphics never lose quality when scaled (like in Flash).
So, when you save a vector image file it stores the data as a formula, allowing for the best quality possible at any time given the screen resolution and such (therefore, the only quality limitation is the output/monitor/printer/yougetit itself, and not the image).
Vector graphics are better than raster graphics in a LOT of ways, but not all. Don't ask me when to use raster and when to use vector because I really don't know how to balance them the most efficiently, though vector tends to print ridiculously sharper.
I never work in vector for art because it takes me longer because I have less practice with it, but really I should since the process for me is almost exactly the same as what I do now but with different tools.
And that's what a vector image is, but not a vector. A vector is basically a geometric figure that has direction and magnitude. You could use an angle and a number, but most vector software will represent them in matrix format in order to perform calculations with them efficiently. This is especially useful in a 3d space. I hate working with vector art; I find every program for working with it to be obtuse, and I don't understand how anyone could prefer it over raster.
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preventerWIND
Super Robot
Posts: 6423
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« Reply #497 on: 28 October 2008, 01:19:15 » |
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