MegaMan Matrix

Welcome, Guest. Please Log In or Register. Did you miss your activation email?
21 November 2024, 12:05:51
RadioGallery (OFFLINE)MBoard + MChatRegisterLog In
The MBoard  |  MegaMan Matrix  |  The Creation Station  |  : That ol' Sprite Thread
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 » Print
Author Topic: That ol' Sprite Thread  (Read 352827 times)
Johncarllos
Super Robot
*****
Posts: 6811



« Reply #300 on: 30 December 2007, 19:46:35 »

Funny, my computer started working just this afternoon, so I'm done with wiinternet for a while.
Logged

I can skin anything smaller than a bobcat in 30 seconds.
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #301 on: 30 December 2007, 22:59:20 »


Axl never had recoil while shooting in and game. . .recoil is bad for Rapid Fire.

Actually, he did have some recoil in X8 (didn't play x7 so I don't know), just like bass in MM&B.

Here's an example. Some recoil when shooting, and then after the 3 shot minimum he stops for a moment and continues again.
Logged

LOL BANDWAGON
Advent Akksul
Metall
**
Posts: 67



« Reply #302 on: 30 December 2007, 23:40:00 »

Look it up on Youtube. You will see no Recoil, he will have recoil when he uses the copy shot, but no recoil, just constant firing =P

OFFTOPIC: You make GIFs?
Logged

No Sig yet gotta wait for one!
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #303 on: 30 December 2007, 23:45:53 »

Huh, you're right, well, that's pretty stupid IMO.

OFFTOPIC: You make GIFs?
Yuh.
« Last Edit: 30 December 2007, 23:52:58 by preventerWIND » Logged

LOL BANDWAGON
Advent Akksul
Metall
**
Posts: 67



« Reply #304 on: 30 December 2007, 23:53:14 »

 ;D Well it may be stupid, but well, it is a pistol after all, busters are fricken huge.
Logged

No Sig yet gotta wait for one!
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #305 on: 30 December 2007, 23:58:26 »

Tru nuff.

But that's one hell of a chunky buster itself.
Logged

LOL BANDWAGON
Mikero
Super Robot
*****
Posts: 11986



« Reply #306 on: 31 December 2007, 00:12:10 »

It's stupid because there would be recoil no matter how small the shot.
Logged

preventerWIND
Super Robot
*****
Posts: 6423



« Reply #307 on: 31 December 2007, 00:14:35 »

It's Axl, he goes beyond stupidity and kicks reason to the curb.
Logged

LOL BANDWAGON
Johncarllos
Super Robot
*****
Posts: 6811



« Reply #308 on: 31 December 2007, 01:48:36 »

HA.
And Mike, that's what she said.
Logged

I can skin anything smaller than a bobcat in 30 seconds.
Mikero
Super Robot
*****
Posts: 11986



« Reply #309 on: 31 December 2007, 02:22:19 »

HOO AH!
Logged

Advent Akksul
Metall
**
Posts: 67



« Reply #310 on: 31 December 2007, 03:11:26 »

Tru nuff.

But that's one hell of a chunky buster itself.


. . .why is that in a link  >:(

anyway I hope you can Animate my Sprites, so I can see flaws
Logged

No Sig yet gotta wait for one!
Mikero
Super Robot
*****
Posts: 11986



« Reply #311 on: 31 December 2007, 03:13:17 »

In a link?
Logged

preventerWIND
Super Robot
*****
Posts: 6423



« Reply #312 on: 31 December 2007, 03:16:59 »

he means the BBcode for images. I just dragged the orignal image to firefox and whamo, instant link.


anyway I hope you can Animate my Sprites, so I can see flaws
Is that a request? I don't think I will be animating them in my free time, sorry.

But if I ever decide to take a request for animating I'll probably turn it down, the program crashes a lot.
Logged

LOL BANDWAGON
Johncarllos
Super Robot
*****
Posts: 6811



« Reply #313 on: 31 December 2007, 03:27:40 »

Tru nuff.

But that's one hell of a chunky buster itself.


. . .why is that in a link  >:(

anyway I hope you can Animate my Sprites, so I can see flaws

Like I said earlier, zoom in with the Wii to the maximum level and scroll across, you'll see it as a solid image.
Logged

I can skin anything smaller than a bobcat in 30 seconds.
Advent Akksul
Metall
**
Posts: 67



« Reply #314 on: 31 December 2007, 04:37:17 »

Yes but the looping isn't that great *trust me I do it a lot*
Logged

No Sig yet gotta wait for one!
Johncarllos
Super Robot
*****
Posts: 6811



« Reply #315 on: 31 December 2007, 17:25:32 »

Oh.
Good man.
You still haven't added me on your Wii btw.
Logged

I can skin anything smaller than a bobcat in 30 seconds.
Advent Akksul
Metall
**
Posts: 67



« Reply #316 on: 31 December 2007, 20:22:47 »

There's a Wii thread!?! Oops, I'll go find it

[Edit] I can't find it anywhere
Logged

No Sig yet gotta wait for one!
Johncarllos
Super Robot
*****
Posts: 6811



« Reply #317 on: 31 December 2007, 20:51:10 »

Looky
Go.
Logged

I can skin anything smaller than a bobcat in 30 seconds.
Advent Akksul
Metall
**
Posts: 67



« Reply #318 on: 31 December 2007, 21:17:21 »

You will be added in less than an hour from now * I will be playing Mario Galaxy by then*

Anyway I have here another character, but is 100% scratch ignore the stuff under the word Ignore, in fact ignore everything outside the box
Logged

No Sig yet gotta wait for one!
Mournson
Noob
*
Posts: 27



« Reply #319 on: 2 January 2008, 06:07:55 »

yep it's a 100% scratch MMZ edit. but seriously, could you explain why it look so much like a MMZ sprite, kinda sorta exactly.(looking at legs, vest, basic head shape, wait, everything)
« Last Edit: 2 January 2008, 06:50:53 by Mournson » Logged

stale bread
Mikero
Super Robot
*****
Posts: 11986



« Reply #320 on: 2 January 2008, 06:30:20 »

ignore the stuff under the word Ignore, in fact ignore everything outside the box

Why not just crop it then?
Logged

Advent Akksul
Metall
**
Posts: 67



« Reply #321 on: 2 January 2008, 07:00:10 »

yep it's a 100% scratch MMZ edit. but seriously, could you explain why it look so much like a MMZ sprite, kinda sorta exactly.(looking at legs, vest, basic head shape, wait, everything)

Don't be a moron. If you are trying to be wise-ass, don't try it. If you were paying attention it is for Megaman Axl, which is in Zero Style. It is 100% scratch for Zero Series, so look close at the one on the right, notice how I said ignore the little Zero edit, the taller one is FULL SCRATCH

Crop, well I already took care of that, ignore the wings on Crescent or o his sheet

In fact I have another full scratch, his name is Radarman EXE. he is most recent, I JUST finished his design
Logged

No Sig yet gotta wait for one!
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #322 on: 2 January 2008, 07:05:37 »

yep it's a 100% scratch MMZ edit. but seriously, could you explain why it look so much like a MMZ sprite, kinda sorta exactly.(looking at legs, vest, basic head shape, wait, everything)

It looks like a MMZ sprite, that's it.

Also, recoil for copy ##### is pretty bad. If you want to make it better, shift the legs, but keep the footing the same. I think that will work.
« Last Edit: 2 January 2008, 07:20:05 by preventerWIND » Logged

LOL BANDWAGON
Mikero
Super Robot
*****
Posts: 11986



« Reply #323 on: 2 January 2008, 07:32:30 »

He should really only be moving his upper torso and his head a little bit. This is why animators have the practice of acting, essentially acting out whatever we're animating.
Logged

Advent Akksul
Metall
**
Posts: 67



« Reply #324 on: 2 January 2008, 08:30:42 »

I will fix that tommorrow.

But anyway how is my Radarman? and yws it is supposed to look like a Zero series character, THAT'S THE POINT!!!

WAIT!!! Make it slower, the copy shot never has rapid fire! you were animating the copy shot. How could I not notice that
« Last Edit: 2 January 2008, 08:35:51 by Advent Akksul » Logged

No Sig yet gotta wait for one!
Mournson
Noob
*
Posts: 27



« Reply #325 on: 2 January 2008, 09:05:08 »

My bad, it's mostly scratch, but you can't tell me that the feet aren't from a zero sprite, even if you did make them, you copied them from a zero sprite, all the way down to the shading. now look, I'm not trying to be an ass, but that's what threw me for a loop when you said 100%, cause the feet are the same, which gives the illusion of the rest being the same. and you said nothing about the zero edit that's inside the box prior to reply #321

and for future ref. you don't need petty insults to get your point across, so, no terms like "moron" please, it just makes it look like you couldn't think of anything smarter than a common insult. not that I'm saying you couldn't, it just give that impression.
Logged

stale bread
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #326 on: 2 January 2008, 09:25:33 »


WAIT!!! Make it slower, the copy shot never has rapid fire! you were animating the copy shot. How could I not notice that
That wouldn't make it better either way, whats wrong is the single sprite that has recoil.
Logged

LOL BANDWAGON
Advent Akksul
Metall
**
Posts: 67



« Reply #327 on: 2 January 2008, 13:01:57 »

My bad, it's mostly scratch, but you can't tell me that the feet aren't from a zero sprite, even if you did make them, you copied them from a zero sprite, all the way down to the shading. now look, I'm not trying to be an ass, but that's what threw me for a loop when you said 100%, cause the feet are the same, which gives the illusion of the rest being the same. and you said nothing about the zero edit that's inside the box prior to reply #321

and for future ref. you don't need petty insults to get your point across, so, no terms like "moron" please, it just makes it look like you couldn't think of anything smarter than a common insult. not that I'm saying you couldn't, it just give that impression.

The feet were meant to be the same, if I change it, I'd be screwed. But yes it is 100% pixel by pixel. I use references to scratch, since I'm new to scratching.

and PW, slow it down he was going way too fast, the whole thing was meant to be slow.

Insults? Please, who insults now-a-days? Roasting is much better
Logged

No Sig yet gotta wait for one!
Mikero
Super Robot
*****
Posts: 11986



« Reply #328 on: 2 January 2008, 17:24:54 »

and PW, slow it down he was going way too fast, the whole thing was meant to be slow.
That wouldn't make it better either way, whats wrong is the single sprite that has recoil.

He's right, AA. Slow or not the movement is all wrong, and it will still look crap.
Logged

ChaosVortex
Super Robot
*****
Posts: 5638



« Reply #329 on: 2 January 2008, 18:05:16 »

Also, recoil for copy ##### is pretty bad. If you want to make it better, shift the legs, but keep the footing the same. I think that will work.


It looks like he's trying to shoot someone off in the distance while backing off someone behind him with his foot.

... like a rock or something.
Logged

[ N ][ M ][ C ]
[ S ][ - ][ E ]
[ J ][ V ][ W ]

Mega Man and Yu-Gi-Oh! fanatic!
https://www.lulladin.weebly.com
Advent Akksul
Metall
**
Posts: 67



« Reply #330 on: 2 January 2008, 22:41:14 »

It's shooting three times, when it should be shooting once. If is still looks bad, I wouldn't mind changing it.
Logged

No Sig yet gotta wait for one!
Kamon
Robot Master
****
Posts: 641



« Reply #331 on: 2 January 2008, 22:43:49 »

The leg thing'll still be there as far as I can tell.
Logged

MMM's pet Tachikoma.
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #332 on: 3 January 2008, 00:18:37 »

It's shooting three times, when it should be shooting once. If is still looks bad, I wouldn't mind changing it.

Fine, I don't see how you can't tell it won't change. Also, I just noticed, the flash is late, it should be with the recoil.
Logged

LOL BANDWAGON
Captain Sanoguchi
Super Robot
*****
Posts: 3211



« Reply #333 on: 3 January 2008, 00:20:02 »

Maybe it would look better if his legs did the flash thing like the rest of 'em?
Logged
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #334 on: 3 January 2008, 00:22:25 »

No no, what's wrong is the recoil itself.
Logged

LOL BANDWAGON
Advent Akksul
Metall
**
Posts: 67



« Reply #335 on: 3 January 2008, 00:22:41 »

Better now, I moved the leg a few pixels to the left

and I also added a fourth frame just in case
Logged

No Sig yet gotta wait for one!
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #336 on: 3 January 2008, 00:28:52 »

The flash is fixed but the recoil is the same, I'll help you out and try to make one.
Logged

LOL BANDWAGON
Captain Sanoguchi
Super Robot
*****
Posts: 3211



« Reply #337 on: 3 January 2008, 00:32:17 »

No no, what's wrong is the recoil itself.

I know what you think is the problem, I'm just giving my two cents.
Logged
Advent Akksul
Metall
**
Posts: 67



« Reply #338 on: 3 January 2008, 00:38:42 »

I can take care of it Preventer
Logged

No Sig yet gotta wait for one!
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #339 on: 3 January 2008, 01:12:58 »

No no, what's wrong is the recoil itself.

I know what you think is the problem, I'm just giving my two cents.
2 cents isn't enough to buy a coffee in Canada, can I have a dollar 75?
Logged

LOL BANDWAGON
ChaosVortex
Super Robot
*****
Posts: 5638



« Reply #340 on: 3 January 2008, 01:14:18 »

Y'know, I could use tree fiddy.
Logged

[ N ][ M ][ C ]
[ S ][ - ][ E ]
[ J ][ V ][ W ]

Mega Man and Yu-Gi-Oh! fanatic!
https://www.lulladin.weebly.com
Advent Akksul
Metall
**
Posts: 67



« Reply #341 on: 3 January 2008, 01:21:35 »

I did a variation, here you go

 I fixed the recoil
Logged

No Sig yet gotta wait for one!
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #342 on: 3 January 2008, 17:21:09 »

Didn't upload these. Heres moar MMZ 8-bit. You hate the series, but you'll love the 8-bitness! You'll see! You'll all see!


Leviathan's not done. Due to lazy.
Logged

LOL BANDWAGON
MOX
Robot Master
****
Posts: 594



« Reply #343 on: 3 January 2008, 20:09:27 »

The 8-bit sprites look really good as they resemble their MMZ counterparts well, but they have too many colors and shouldn't have that black outline I think. You should view some of the other 8-bit Megaman sprites to use as a reference for color usage.

Edit: Scratch that, black outline's actually okay, but I think some of the MMXtreme sprites have no black outline so they can have an extra color to use.

2nd Edit: Okay excluding the peach, black, and white (since most of the 8-bit Megaman bosses use these colors in the NES games if that's the 8-bit style you're going for) use like 2 colors. Harpuia has green, yellow, and red. You should try to remove one of the colors and try to work around with that.

Fefnir from what I can see at x1 has two colors, red and yellow so he's fine. But on the gun there's also some gray, replace that with the black you used as the outline.

Phantom has Gray, Yellow, and Red. You should just replace gray with the color of the black outline too. On that ninja vanish effect thing I also see another lighter gray so there's actually another color. My advice is maybe instead just use white as a highlight, or addding either yellow or red might work.

Leviathan has Blue, yellow, red, and Turquoise. First I suggest you should just replace turquoise with your blue, you don't need turquoise in there. Then you should decide to eiether keep the yellow or red, you might want to keep red because of her spear.

Hope that helps.
« Last Edit: 3 January 2008, 20:27:58 by MOX » Logged
Mikero
Super Robot
*****
Posts: 11986



« Reply #344 on: 3 January 2008, 20:46:27 »

I find that except for Phantom they all look extremely like Mega Man using cross fusion to MMZ characters (ew) or using live metals (ew).
Logged

Someguy
Sniper Joe
***
Posts: 239



« Reply #345 on: 3 January 2008, 20:48:40 »

WIND: Well I'm not gonna spend my time actually making a good shape for them, pssh! And thanks for the tips MOX.
Logged

"A million years of evolution, we get Soulja Boy"
Panda
Sniper Joe
***
Posts: 319



« Reply #346 on: 5 January 2008, 05:42:57 »

That 8 bit Phantom is rockin'. The others all need their faces changed so they look less dopey.
Logged
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #347 on: 5 January 2008, 07:45:51 »

Heres copy X, not much here but a whole load of recolor of the same poses.
Logged

LOL BANDWAGON
MOX
Robot Master
****
Posts: 594



« Reply #348 on: 6 January 2008, 20:44:21 »

Only thing you need to change is the amount of colors, you probably know that already though.

Gonna show some (except the really bad ones) of my old sprites in the past, some may remember them and some haven't seen. I'll post them in order from oldest to newest.


Chip portrait I did.

http://members.cox.net/guardianzerobase/bladexvsmagmadragoon.gif One of my first animated gifs.

Sword

RO knight.






MMBN version of me.


Souls/Crosses of various members of MMM when it was popular back then: (Mikero, Nova, Alex, WS, Cherry, Dragster)




Various random reploid sprites:



 


Big dump. Oh yeah even though this is old stuff feel free to criticize, even if I wont re-do these again I can use the advice for future reference.
Logged
Mikero
Super Robot
*****
Posts: 11986



« Reply #349 on: 6 January 2008, 22:00:40 »

I think Onyx and Mikero are the coolest looking crosses like ever. And not just because one's crossed with my sprite.
Logged

Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 » Print 
The MBoard  |  MegaMan Matrix  |  The Creation Station  |  : That ol' Sprite Thread
Jump to:
Cannot access offset of type string on string
Powered by SMF 2.0.18 | SMF © 2006-2008, Simple Machines LLC
Go to top
Add MegaMan Matrix to your Favorites
Original content © 1999-2007, Abominator.
Trademarks are copyright their respective owners.