|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
preventerWIND
Super Robot
Posts: 6423
|
|
« Reply #131 on: 6 December 2007, 23:24:50 » |
|
|
|
|
Logged
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mikero
Super Robot
Posts: 11986
|
|
« Reply #144 on: 8 December 2007, 20:17:42 » |
|
I would just like helpful hints not people just saying they suck like preventerwind"I've never seen a lame edit like this, especially when the sheet still isn't even done.."
Okay. You just have to listen (in the sense that listening means using reading comprehension on posts); Sprite mixing is never good, but well if you make them 8-bit then it would be better =P
you should NEVER mix 8-bit and 16-bit and you should NEVER EVER mix colored sprites with non colored.
I realize that 8-bit games tend to use bright colours, but seriously, all allergy jokes aside, don't use the neon reds and blues and so on that make up the default MSPaint pallet. It never looks good.
Not this. This is 8-bit with 16-bit, with 32-bit, and all different kinds of stuff. You even mixed Gameboy Color sprites with the NES ones which differ graphically as well.
Also, I don't think anyone should start spriting with 8-bit. You don't learn much at all with 8-bit until later when you understand some spriting sublteties. Starting with 16-bit is a good start point, 8-bit is too simple to learn anything and 32-bit is too "complicated" (it's not really complicated but it is at first) to start with.
|
|
|
Logged
|
|
|
|
|
|
|
|
|