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The MBoard  |  MegaMan Matrix  |  The Creation Station  |  : That ol' Sprite Thread
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Author Topic: That ol' Sprite Thread  (Read 353562 times)
Dragster
Metall
**
Posts: 60


« Reply #600 on: 4 August 2008, 23:17:09 »

Don't have a lot of stuff on this computer (I'm at my dad's) so I'll see what I have... AH! I have this, it's a mech I made as a mod for a game called "Cortex Command". It's from MA.K and it's called Kröte, google it if you want to see the original mech.
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saldite
Sniper Joe
***
Posts: 361



« Reply #601 on: 10 August 2008, 23:40:07 »

Hmm, not bad.
Better than I can do.

Alright, so I was in the wrong topic to be discussing this.
Basically I'm looking for helpful opinions and tips on my spriting.
This is my current completed sprite and also possibly my new avatar.

Also, still don't know why, but the thickness of the hair still doesn't show on this website for some reason. I have no idea as how to fix this.
« Last Edit: 10 August 2008, 23:49:17 by saldite » Logged
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #602 on: 10 August 2008, 23:47:07 »

..KAY..

Well, first thing you need to understand is you can't mix the thickness of the pixels, like, look at the ear, the outline of the ear is made with a thick line, and the inside is made with thin lines. Keep it at one size when spriting.

Next is the proper amounts of color in the sprite, take a look at it's hair or its left leg. It also has something to do with thickness of the pixel again. I'm sure if you follow that one rule though, it would a major step up from what you have now. Color seems fine except for the blue jeans, it's lightest color is too vibrant.

Also, we got the WHOLE outline of the body, on the left side of the sprite we have black, and on the right is gray. Work on that too.
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NovaMan XP
Super Robot
*****
Posts: 3953



« Reply #603 on: 10 August 2008, 23:47:54 »

You should only edit it in its original size, if you don't it looks funny.


EDIT: Dammit WIND.
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saldite
Sniper Joe
***
Posts: 361



« Reply #604 on: 11 August 2008, 00:08:20 »

Is this any better?
Sorry, I'm still not that great at this. I personally think it looks fine.
(I was too lazy to remove the background this time.)
Also, I can't completely edit the pixels 'cause that would completely destroy the sprite.
That reason is also why I mixed the thickness in the first place.
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preventerWIND
Super Robot
*****
Posts: 6423



« Reply #605 on: 11 August 2008, 00:12:12 »

If you can't be willing to "destroy" the sprite then why bother making it? Or editing it?
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saldite
Sniper Joe
***
Posts: 361



« Reply #606 on: 11 August 2008, 00:14:06 »

I'm kinda' lazy...
I'm also not very artistically talented so usually what looks good to me is utter crap to others.
Edit 1: I dunno'...maybe this just isn't for me.
Sorry to waste everyone's time.
« Last Edit: 11 August 2008, 00:25:29 by saldite » Logged
NovaMan XP
Super Robot
*****
Posts: 3953



« Reply #607 on: 11 August 2008, 00:33:07 »

Here, I tried fixing it. Now if you're going to edit it, edit it at this size so the pixels don't get messed up.
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saldite
Sniper Joe
***
Posts: 361



« Reply #608 on: 11 August 2008, 00:37:46 »

Seriously dude, I don't really care any more.
I've given up on that sprite.
If I go to edit it again, chances are I'll start from scratch.
Otherwise, as of currently, I've given up.
Thanks anyways, though.
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Abominator
Creator of MMM
*****
Posts: 1513



« Reply #609 on: 11 August 2008, 00:40:39 »

Hair needs more texture to avoid looking like a pudding hat.
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I might be ugly... At least I ain't got no money!
Dragster
Metall
**
Posts: 60


« Reply #610 on: 11 August 2008, 10:23:54 »

These sheets were originally for a game, but it seems that game isn't happening so I guess I can post them here. (Only Deltaman is 100% finished.)

From the top:
Boltman
Deltaman
Jetman
Hydroman
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preventerWIND
Super Robot
*****
Posts: 6423



« Reply #611 on: 11 August 2008, 13:09:51 »

Heh, those are actually pretty cool. Kudos to you, man.
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Abominator
Creator of MMM
*****
Posts: 1513



« Reply #612 on: 11 August 2008, 18:44:44 »

The first 3 are really good but the last one is a bit bland.
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I might be ugly... At least I ain't got no money!
Mikero
Super Robot
*****
Posts: 11986



« Reply #613 on: 12 August 2008, 00:42:09 »

My thoughts exactly except in Abe's head and mouth so not exactly exactly but you know.

I'm kinda' lazy...

Then don't bother spriting. Not to sound mean, if you're not going to patient and work hard then you're not going to get anywhere. Nothing in life is about talent you're born with, it's about talent to create and master for yourself. To be good at anything you have to earn it. Even prodigies have to work their asses into vapour.
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saldite
Sniper Joe
***
Posts: 361



« Reply #614 on: 12 August 2008, 03:01:02 »

I'm going with Abe on this one Dragster.

Then don't bother spriting. Not to sound mean, if you're not going to patient and work hard then you're not going to get anywhere. Nothing in life is about talent you're born with, it's about talent to create and master for yourself. To be good at anything you have to earn it. Even prodigies have to work their asses into vapour.
Most of what you said I already get. Nothing in life is free, it's all earned. I already know this. It's just when people constantly bash something I worked on and actually tried on it irritates me to the point of quitting. Yes, I'll admit I'm lazy, but when I do something that interests me or I feel is important I pour my entire heart and soul into the project. Despite the appearance of my current avatar and the 16-bit saldite, I actually tried really hard on both of them (I think I clocked around 4 hours for the 16-bit saldite). I want to get into spriting mostly 'cause I figured it'd be good practice for my desired career choice, which would be designing games. Hell, I'm actually working on a game now. I doubt it'll be good, and I already know people will hate it. Even so, I'm making it anyways because I know it'll help me get better. I am incredibly interested in spriting, and the opinions of others aren't going stop me from doing it. When I actually complete something every part of me doubts it and bashes it to bits, but despite my hatred of my own work, I still try.
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Mikero
Super Robot
*****
Posts: 11986



« Reply #615 on: 16 August 2008, 02:40:49 »

Yeah. OK. Except I don't know if anyone was "bashing" your stuff.
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Snare
Super Robot
*****
Posts: 1437



« Reply #616 on: 16 August 2008, 05:03:54 »

Magikarp hat for Ragnarok Online. 8D
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Mikero
Super Robot
*****
Posts: 11986



« Reply #617 on: 16 August 2008, 05:06:05 »

I'd almost wear that if Ragnarok didn't stink! It is very well made though, too good for that game!
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ASR
Super Robot
*****
Posts: 10911



« Reply #618 on: 16 August 2008, 05:53:44 »

That's really awesome, Snare! Great job!
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ChaosVortex
Super Robot
*****
Posts: 5638



« Reply #619 on: 16 August 2008, 05:54:23 »

Yes, good show.
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[ N ][ M ][ C ]
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[ J ][ V ][ W ]

Mega Man and Yu-Gi-Oh! fanatic!
https://www.lulladin.weebly.com
MOX
Robot Master
****
Posts: 594



« Reply #620 on: 16 August 2008, 07:11:36 »

I like the angles a lot. Looks like It would fit in with the RO sprites well.
« Last Edit: 16 August 2008, 21:15:49 by MOX » Logged
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #621 on: 17 August 2008, 19:23:12 »

Anybody up for some 8-bit goodies? I'm making matricians as 8-bit characters, they're not going to be some #####ty edit of MegaMan's sprite like everyone does, but looking like individual characters like the robot masters. Weird poses and all.

Didn't wanna do Mike's scarf, I had animating scarves.




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NovaMan XP
Super Robot
*****
Posts: 3953



« Reply #622 on: 17 August 2008, 20:06:51 »

So Sano is an edit of that one enemy from TomahawkMan's stage, and Mikero is ShadowMan?

Good stuff.
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ASR
Super Robot
*****
Posts: 10911



« Reply #623 on: 17 August 2008, 20:44:56 »

Do mine like my Alan Simple character! Maybe. I actually don't know if I'd rather have that or rather have my regular green-hoodie'd self.

Oh, and good work!
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Winged Warrior
Super Robot
*****
Posts: 1305


« Reply #624 on: 17 August 2008, 22:52:02 »

Grand job. If you do plan to do mike's scarf, I would go with something starchy and pointy. It just feels better for that sprite. Just look at 8-bit Proto.

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preventerWIND
Super Robot
*****
Posts: 6423



« Reply #625 on: 17 August 2008, 23:03:49 »

Oh, yeah I know. But the problem is it's too hard to animate. It flowing in the wind and the suchlike.
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Winged Warrior
Super Robot
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Posts: 1305


« Reply #626 on: 17 August 2008, 23:07:09 »

If you say so...

The beauty of 8-bit is how simple it is. That it gets the idea across fresh, crisp, and clean.

If you wanted to show the wind moving it'd only be one pixel's difference, no?
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Mikero
Super Robot
*****
Posts: 11986



« Reply #627 on: 17 August 2008, 23:17:03 »

Cool idea Wind, I approve.

And my scarf is longer than Protoman's anyway.
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preventerWIND
Super Robot
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Posts: 6423



« Reply #628 on: 17 August 2008, 23:22:21 »

If you say so...

The beauty of 8-bit is how simple it is. That it gets the idea across fresh, crisp, and clean.

If you wanted to show the wind moving it'd only be one pixel's difference, no?

Not really, if you want to make it really seem like its fluttering in the wind then it could take a whole different shape. And like Mike said, his scarf is bigger so it'd be all over the place.
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Mikero
Super Robot
*****
Posts: 11986



« Reply #629 on: 17 August 2008, 23:31:22 »

It's a constant bother for me when spriting up full sheets. I tend to deal with it though.
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preventerWIND
Super Robot
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Posts: 6423



« Reply #630 on: 17 August 2008, 23:35:33 »

It's your sprite though, take some damn responsibilities. SHEEZ

I'll get to it sometime, its just one color anyway.
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Mikero
Super Robot
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Posts: 11986



« Reply #631 on: 17 August 2008, 23:39:56 »

I tend to deal with it though.
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preventerWIND
Super Robot
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Posts: 6423



« Reply #632 on: 18 August 2008, 02:52:37 »

ur mom

Heres a preview of JC, still working on it. Critique is appreciated.

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Ikeoko
Sniper Joe
***
Posts: 386



« Reply #633 on: 18 August 2008, 02:57:19 »

Can you make one of me??

Posted on: 18 August 2008, 02:55:46

ur mom

Heres a preview of JC, still working on it. Critique is appreciated.



lol that looks pretty good, it kind of looks like him xD
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~ ♥ ~ ANNIE ~ ♥ ~

                        /l、
                    ゙(゚、 。 7            
                       l、゙ ~ヽ
                       じしf_, )ノ   kitteh!
Johncarllos
Super Robot
*****
Posts: 6811



« Reply #634 on: 18 August 2008, 02:59:41 »

IT LOOKS EXACTLY LIKE HOW I LIKE TO BE REPRESENTED ON THE INTERNET!
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I can skin anything smaller than a bobcat in 30 seconds.
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #635 on: 18 August 2008, 03:24:31 »

LOLO

And Annie, if I knew what you looked like it would be much easier.
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Ikeoko
Sniper Joe
***
Posts: 386



« Reply #636 on: 18 August 2008, 03:29:06 »


And Annie, if I knew what you looked like it would be much easier.

*points to icon thingy*

And look at my pix on facebook, cause I don't have sunglasses on in those.
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~ ♥ ~ ANNIE ~ ♥ ~

                        /l、
                    ゙(゚、 。 7            
                       l、゙ ~ヽ
                       じしf_, )ノ   kitteh!
ASR
Super Robot
*****
Posts: 10911



« Reply #637 on: 18 August 2008, 03:31:09 »

It'll be hard for him to just make you... 8-bit. There's only so much you can do with 8-bit. He can just make a generic female and that's the closest he'll get to you.

Most of us have unique character designs that are very specific, though oddly I'm not really among them. I mean, my character's design IS specific and unique, but... well, not anything special. Just a short guy in a green zip-up hoodie, but I've drawn it enough in my own distinct style that at least it's enough to go by.

My point is that Wind won't have much to work with in your case.
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preventerWIND
Super Robot
*****
Posts: 6423



« Reply #638 on: 18 August 2008, 03:35:53 »

I could probably pull somethin' off though. I was also thinking of a neat 8-bit preventers game, emphasis on "think" as I have no idea how to do that.

IT WOULD BE PRETTY TIGHT
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ASR
Super Robot
*****
Posts: 10911



« Reply #639 on: 18 August 2008, 03:50:26 »

That would be pretty cool, haha.

You could select your character and such.

And if you select me, you just stand there and don't do anything ever for the entire game. No buttons work. There is only a blinking animation.
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preventerWIND
Super Robot
*****
Posts: 6423



« Reply #640 on: 18 August 2008, 03:57:38 »

No, you could walk, but when you first get to the point where you have to jump, you can't jump high enough. So you're stuck there for the entire game.
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ASR
Super Robot
*****
Posts: 10911



« Reply #641 on: 18 August 2008, 03:58:22 »

Or, I just get my own level where it literally stretches on forever and you just keep walking right and nothing changes.
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Johncarllos
Super Robot
*****
Posts: 6811



« Reply #642 on: 18 August 2008, 04:29:19 »

Or, I just get my own level where it literally stretches on forever and you just keep walking right and nothing changes.

Like in Super Paper Mario? (gosh that was boring)
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I can skin anything smaller than a bobcat in 30 seconds.
Majikn
Super Robot
*****
Posts: 2357



« Reply #643 on: 18 August 2008, 05:51:43 »

preventerNOTHING could always be second player, having to grab power-ups and such for the main guy while the main guy protects him?

Of course making a two-player game for a strictly online community is difficult, at best. The main preventer could be computer controlled or something if you choose ASR, which is also difficult.

I also imagine you could just go all chaos theory on it and have ASR dodge loads of things and as long as he manages to stay alive, things just somehow magically work out.
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The Exorcist has taught me that when I'm losing an argument I may save face by vomiting on the opposition.
Mikero
Super Robot
*****
Posts: 11986



« Reply #644 on: 19 August 2008, 03:11:53 »

Or he can go through the same levels as everyone else but enemies don't even bother to attack him and he can't attack back or pick anything up, etc.
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preventerWIND
Super Robot
*****
Posts: 6423



« Reply #645 on: 19 August 2008, 05:32:12 »

Like the human form in MMZX, nothing sees you as a threat.

Also, heres a sample of Lunche to come. He wanted me to make one up real bad, but he was too far in the line to wait. So I made this so he wouldn't kill me.
« Last Edit: 19 August 2008, 06:28:32 by preventerWIND » Logged

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Johncarllos
Super Robot
*****
Posts: 6811



« Reply #646 on: 19 August 2008, 17:14:16 »

You captured him so well!
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I can skin anything smaller than a bobcat in 30 seconds.
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #647 on: 19 August 2008, 23:00:55 »

Thanks, he asked me to work on the eyes, before they were just regular small ones with barely any brow.

also.

I think the arm needs to be fixed.
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Johncarllos
Super Robot
*****
Posts: 6811



« Reply #648 on: 19 August 2008, 23:08:34 »

RUN FAT MAN RUN?!
YOU HAVE SOME NERVE!
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I can skin anything smaller than a bobcat in 30 seconds.
preventerWIND
Super Robot
*****
Posts: 6423



« Reply #649 on: 19 August 2008, 23:31:25 »

Hey I'm fat too so stfu.


I don't know how to make you attack. I'll do that later.


And guess who's making his 8-bit debut? Prototype-Sprite-Snare!
« Last Edit: 19 August 2008, 23:48:15 by preventerWIND » Logged

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