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Mikero
Super Robot
Posts: 11986
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« Reply #136 on: 20 June 2018, 13:52:44 » |
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This person stinks at Mega Man. Something I've been thinking about the sound design in this game that's kinda cool; The approach to the SFX and music parallels the visual approach of the game. It's reminiscent of classic Mega Man tunes but it's undeniably polished in a very modern way, just like how the game has this effect-heavy 2.5D look. I don't know if any of the music really grabs me yet but it's clear they are really trying in all aspects of the game to make sure they don't ##### this one up. Still not sold the bosses talking during the fight, but cheesy lines like "prepare to diode" don't help. Hearing the other people playing in the background is funny. One guy seems to be getting his clock cleaned by this game. I like how you can see what is going to happen if you pay attention to the level layout. Games need to do this more often rather than having to go through blindly like the Zero series.
I have just diagnosed you with sequelitis.
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Xero
Matrix Marine
Posts: 2297
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« Reply #137 on: 3 July 2018, 17:15:13 » |
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This person stinks at Mega Man.
Something I've been thinking about the sound design in this game that's kinda cool; The approach to the SFX and music parallels the visual approach of the game. It's reminiscent of classic Mega Man tunes but it's undeniably polished in a very modern way, just like how the game has this effect-heavy 2.5D look. I don't know if any of the music really grabs me yet but it's clear they are really trying in all aspects of the game to make sure they don't ##### this one up.
Still not sold the bosses talking during the fight, but cheesy lines like "prepare to diode" don't help.
Hearing the other people playing in the background is funny. One guy seems to be getting his clock cleaned by this game.
I like how you can see what is going to happen if you pay attention to the level layout. Games need to do this more often rather than having to go through blindly like the Zero series.
I have just diagnosed you with sequelitis.
I actually just watched that this morning. RIDING ON CARS!!! Posted on: 20 June 2018, 13:31:29 https://www.youtube.com/watch?v=bXJov_SVIaghttps://www.youtube.com/watch?v=wMTHtbcCSKoEpisode 2 & 3 of Mega Man 11 development are up. Episode 2 focuses on Mega Man's design, while Episode 3 focuses on stage design. Posted on: 21 June 2018, 11:05:09
New info: Blast Man: The Edgy robot master whose lair is an abandoned amusement park/movie studio (Didn't Clown Man do this already?) His stage gimmick is dealing with multiple explosives throughout the stage. Also included is a roller coaster mini-boss (I'm guessing every stage is going to have a mini-boss or something). His weapon is Chain Blast, which allows Mega Man to make multiple bombs float and stick to enemies, they can be chained together to stronger explosions and the Power gear makes those explosions even larger. Also Time Attack is returning and a new mode called Balloon Mode. You have to destroy every red balloon while avoiding every blue balloon. Sounds neat.
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