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Teelio
Sniper Joe
Posts: 208
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« Reply #75 on: 25 April 2018, 20:32:15 » |
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I'd like to believe the Zero series to be an "alternate reality" than an extension of sorts. In other words, non-canon whatsoever. A return to 16-bit form would be much more welcomed than a state-of-the-art graphical upgrade, like, y'know..... What Capcom tried to accomplish with X7. So Axl goes maverick, gets better, then Command Mission happens.
Axl turns Maverick, ends up totalled, then "hides himself while he tries to repair himself"... Quality storytelling!
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NovaMan XP
Super Robot
Posts: 3953
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« Reply #76 on: 25 April 2018, 20:35:33 » |
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If I remember right, Command Mission is apparently non-canon so it can be seen as an alternate timeline, since apparently it takes place in 22XX, which I think is when Mega Man Zero takes place...
Really though, trying to branch MMX to make sense with any timeline is about as pointless as trying to make classic Mega Man link with Mega Man X. It was like how people wanted Mega Man 9 and 10 to "lead into the X series", even though there is no need for it. Just like there was no need for Legends to be part of the timeline. It doesn't add anything, just makes it more convoluted.
Also, I wouldn't be opposed to a 16-bit X9, but seeing how MM11 is, it'd probably be 2.5D like X8 and MHX. If they were to make the controls tighter it could work, probably... none of that floaty bull#####.
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Mikero
Super Robot
Posts: 11986
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« Reply #80 on: 26 April 2018, 15:34:59 » |
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If I remember right, Command Mission is apparently non-canon so it can be seen as an alternate timeline, since apparently it takes place in 22XX, which I think is when Mega Man Zero takes place...
If that's the case then, frankly, I consider MMZ to be the "alternate" timeline. I can live with Command Mission being the actual progression of the X series. But ultimately I agree; Connect none of it. As long as it's not like "Better than nothing", then we should be good. Given Sega's track record with Sonic (Barring Mania) I fear that Capcom won't fare any better with Mega Man.
Thing is, Sonic Mania basically started from fans and Sega bought into it. It was clearly a passion project for Christian Whitehead and his team, and they knew exactly what made those early Sonic games great. "Sonic Team" itself was meanwhile working on Forces... so basically Sonic Mania makes a huge case in favor of taking these properties away from big corporate teams and keeping it to a core of fan-developers. I think Sega got lucky in this regard, and that Capcom doesn't have the foresight to pick up on that.
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Johncarllos
Super Robot
Posts: 6811
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« Reply #88 on: 26 April 2018, 21:47:27 » |
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I'm giggling with you, Rez.
I'm just glad there are still a few reputable game companies out there, like CDProjektRed, Team Cherry, and Team Salvato to name a few. (yes, oxford comma)
Capcom hasn't done much right lately, except maybe Monster Hunter and Resident Evil VII, I think.
Hope to GOD we get an X4 style game with 3 different version of the game tweaked for all 3 characters. Maybe even a spiffed up X3 style.
BTW, see lots of talk, but has X9 actually been confirmed be cappucommu?
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I can skin anything smaller than a bobcat in 30 seconds.
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