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Mikero
Super Robot
Posts: 11986
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« Reply #73 on: 5 September 2019, 17:22:20 » |
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Streaming is hot garbage and I hope it never gets off the ground.
I don't like the idea of streaming games, but that's what I thought about things like streaming TV shows before the technology was there. Watching choppy ass stuff on megavideo had us thinking it would never be feasible to 100% stream, but things have a way of catching up when there's money to be made. Ownership issues aside, the tech works--But at least while the Netflix model isn't financially successful it isn't proven to be safe... yet. I don't even understand the technology of game streaming. On one hand I think it could be great. People are all about how you don't need some super powerful computer to play certain games, and those physical limitations are blown away, but... and Mike already touched on this, but how is the connection not just the new bottleneck?
I guarantee you're correct, it's just shifting what stage of the bottleneck occurs in. I can't tell if this is technology so radical I can't wrap my brain around it, or if it really is just a well-marketed bad idea tailored to make ISPs a ton of money, or a bit of both.
I'd say bit of both but probably leaning more on the radical tech side. They're gonna push it because the only thing better than making you buy their product is making you pay for it monthly and you don't get to actually OWN it. I feel like they're basically thinking that the technology is nearly there and they can push it, even if it sucks, and eventually make it the norm.
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Johncarllos
Super Robot
Posts: 6811
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« Reply #75 on: 6 September 2019, 00:31:49 » |
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I get enough input delay streaming from my PC to the HTPC in the living room over a gigabit connection. Adding the 60ms round trip time to the closest game streaming servers makes game unplayable, if you have any iota of skill.
It's fine for a game with no real aiming or reaction time, like a playable storybook type thing, but I'm used to zero delay.
I think the only game streaming service worth a shot is Shadow, because you're not simply streaming from a library, it's just a high end gaming PC equivalent in a server rack that you treat as your own remote desktop. You have to have your own digital copies of PC games, and it's just a PC you rent to stream them from.
Even then, I think shadow would only be worth it if you were extremely close to the datacenters that house them, which I think can keep input delay under 15ms and round trip time under 30, which is better than a lot of TVs.
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I can skin anything smaller than a bobcat in 30 seconds.
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Mikero
Super Robot
Posts: 11986
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« Reply #76 on: 6 September 2019, 14:49:33 » |
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I get enough input delay streaming from my PC to the HTPC in the living room over a gigabit connection. Adding the 60ms round trip time to the closest game streaming servers makes game unplayable, if you have any iota of skill.
I'm not trying to advocate for the idea, but I will play Devil's advocate a bit: Don't focus so much on how it works currently this is about long term business models (I mean, this stuff is all over CNN Business and everything), but in defense of that it's already worked in Asia where internet speeds are nearly 3x faster than North America, and that's realistically the bigger and better market to target. Although Stadia won't be able to hit China, and I feel like Project xCloud is more geared towards americans (and will likely fail). I don't know much about gigabit connections but that's still not the norm, it's anecdotal really, so we have to think about this in terms of national averages. For example, in a July 2019 ranking of worldwide internet speeds, the United States had and average speed of 32.89mbps, and Japan's was 42.77mbps (a difference 5 minutes on a 5GB download), and Taiwan's speed was... 85.02mbps (#1 rank worldwide). I don't like cloud gaming one bit, I feel I have to keep reiterating that, but it's not hard to see that it could become technologically viable in under 10 years.
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Johncarllos
Super Robot
Posts: 6811
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« Reply #77 on: 7 September 2019, 00:39:26 » |
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I think as far as sheer download speed is concerned, most places in the US are capable of streaming 1080p games. My biggest concern is the latency. If I'm streaming a game in Maine, and the closest datacenter housing the servers that are actually running the games is near Boston, every command I input won't make it to the server for 20-40ms at best, and the return footage from that action won't make it for another 20-40ms.
I think the biggest hurdle is that things are spaced out in North America. Every wirecenter that a connection has to go through adds latency as signals are converted between copper and fiber and back again.
NYC? Most of California? Atlanta? Perfect places.
Anything outside of Toronto in Canada? The rest of the US? Gross.
And what I was saying about my connection: I'm talking about literally only my personal connection directly wired between computers. Without leaving the apartment I still find the delay to be abysmal.
I actually work for a telecom engineering firm now (mostly designing infrastructure), and although my job doesn't deal with actual end user speeds, I've got a greater understanding of the tiers of communication at state level installations now.
I'll jump on the DEVIL'S advocate train as well though: as fiber to the home becomes more common and latency is limited by the speed of light without resistance, I can definitely see it permeating the market in the next 10 years. If only telecoms weren't just pocketing all the government money and were actually using it on infrastructure more, we might have already been there. I actually do part of the government funded work at my job, and seeing the budget waste is disheartening.
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I can skin anything smaller than a bobcat in 30 seconds.
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TheRedPriest
Matrix Marine
Posts: 3413
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« Reply #80 on: 16 June 2021, 16:11:57 » |
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I'd be a lot more excited for Metroid if it wasn't a lazy, ugly ass 2.5D mess. I didn't care much for the 3DS Samus Returns (really, AM2R was a thousand times better) in either look or play (I hated the melee smacks and crap). Dread is made by the same studio, and it shows. I'll probably still pick it up, but it looks like trash, as almost all 2.5D games do.
The only thing that personally got me excited was the port of Fatal Frame 5 to the Switch since the Wii U version was digital only. Then I find out it's going multi-platform (fine) AND it's DIGITAL ONLY AGAIN, on EVERYTHING. Jesus Christ. Well, whatever. ##### KT. Maybe they'll be an English-Asia physical copy. Guess we'll see.
I did like the Advance War remakes, but again, I'd bet money those are digital only. Just like the Famicom Detective Club was. So another one I won't be picking up I'd like.
That aside, Nintendo had the best showing at E3 by FAR. It wasn't even a contest.
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Doctor Mario is not a real doctor. Do NOT let him touch your genitals.
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Teelio
Sniper Joe
Posts: 208
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« Reply #84 on: 17 June 2021, 16:40:45 » |
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Wasn't expecting any Metroid news at all, much less any hope for a sequel to Fusion. I'll take Metroid 5 over Prime 4 any given day. My only concern for this title is if they can truly hold up to the "Dread" title, which is quite a claim considering the follow-up to Fusion's SA-X. From what was shown in the videos, these E.M.M.I.s look less "dread"-ful than the SA-X and more so "a-pain-in-the-ass". Besides, crawling machines don't come off as terrifying as an overpowered, soulless clone. Never played 3DS' Samus Returns, so not sure what to think of gameplay here. Still have to pick it up when it does release, because HNNNGHH METROID.
Got a few fun games to hype about for the rest of the year. Psychonauts 2 is looking like a real blast. New WarioWare and Mario Party as well, only because my lady loves "games within games".
I know nothing about Legend of Zelda (accumulated 20 minutes playtime across the whole series). Don't care about all that news.
But hey, Monkeyball's 20th anniversary.
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TheRedPriest
Matrix Marine
Posts: 3413
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« Reply #86 on: 17 June 2021, 20:49:28 » |
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Honestly, to get me excited a game needs to be physically released, complete, from an established series I like, have actual gameplay. Anything that launches with "planned dlc for the next 4 years!", microtransactions, games as service, season passes, digital only, or mobile are instantly garbage or a pass for me. New IPs rarely tick many boxes because they're riddled with the last list of awful game things.
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Doctor Mario is not a real doctor. Do NOT let him touch your genitals.
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Johncarllos
Super Robot
Posts: 6811
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« Reply #87 on: 19 June 2021, 12:23:34 » |
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Honestly, to get me excited a game needs to be physically released, complete, from an established series I like, have actual gameplay. Anything that launches with "planned dlc for the next 4 years!", microtransactions, games as service, season passes, digital only, or mobile are instantly garbage or a pass for me. New IPs rarely tick many boxes because they're riddled with the last list of awful game things.
You should pick up Hades on Switch, if you haven't already. The only 'pros' box it doesn't tick is "from an established series I like." Mikero and I absolutely adore the game. We've got 200 hours between the 2 of us.
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I can skin anything smaller than a bobcat in 30 seconds.
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