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Xero
Matrix Marine
Posts: 2297
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« Reply #52 on: 17 October 2018, 12:36:14 » |
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NovaMan XP
Super Robot
Posts: 3953
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« Reply #60 on: 21 October 2018, 00:52:36 » |
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It would be nice if the FE reps used more than Swords. Even Robin, being more magic focused, still uses a sword. In their games, Ike could use an axe, Chrom and Lucina could use lances.
Zero, while being a sword user, would still have some different possible moves, such as his Buster, his Lance from X7/8, or even the random weapons from the Zero series, as much as I hate MMZ. Just as long as Zero uses his X series design, I wouldn't mind it too much...
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Mikero
Super Robot
Posts: 11986
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« Reply #61 on: 22 October 2018, 16:45:03 » |
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Robin is a special case because the sword is a form of magic and you can't use it the entire time. While not the best of the FE fighters, Robin is probably my favourite (or close to) FE addition because of the actual difference in gameplay.
I'm an FE fan so I would love if instead of some FE characters, like possibly Ike (even though his moveset is different from the general Marth-clone) we got someone like Hector, who uses an axe. Or god forbid someone who uses a TOME or BOW. But if we're being honest they only add the very huge and titular characters from the franchise. Chrom seems like a poor addition already because Lucina fills both the role of wielding the falchion and being the representative from FE: Awakening ALONG WITH Robin. There is no point adding him in, he's not even really promoting the game now. In general, any time they pull a main character from a fantasy game this will probably be an issue. The whole genre seems scared of having the main character be anything other than a glorified knight.
I don't know, I've thought a lot about the Smash Bros. franchise's character issues since Smash 4, especially when they had write-in ballots for fighters. Bear with me here... I don't think it's about removing past characters, the problem is they keep adding swordsmiths when they shouldn't. To that effect, I'm not saying Zero wouldn't be a good addition; He'd be fantastic. He would have a wholly unique moveset, art syle, nostalgia, everything that makes a good Smash character. The problem is they put Shulk in the game, which was the perfect Zero slot.
To my chagrin, Corrin exemplifies NONE of the traits of a good Smash character like Zero would, and is only there to promote a very bad Fire Emblem game. Corrin is possibly the worst aesthetic design in FE: Fates, let along being yet another boring sword user. Corrin is probably the lone character I'd actually suggest removing from Smash Bros.
Obviously the whole idea behind Smash Bros. Ultimate having every character ever is to stop all the bitching that happens when characters get taken out. To a degree, I support that; Once a character is entered into the game I don't much reason to take them out. Especially with the ability to now have echo fighters, I think it's fun to have all the options like SNK vs. Capcom 2 did. Something I don't like about the Street Fighter series is they consistently introduce new characters then bin them, but keep the same core SF2 ones intact 'cause the game is apparently only successful for that reason. I think the problem of balancing out what kinds of characters we get should always be tackled at the ADDITION stage.
I would tell Nintendo not to worry about removing characters, just be smarter with adding them in the first place. We're done adding Fire Emblem characters to Smash Bros. for a while. Go through your ballot e-mails and take my Dig Dug suggestion, already.
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Xero
Matrix Marine
Posts: 2297
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« Reply #66 on: 1 November 2018, 16:22:19 » |
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Air Man, Cut Man, Wood Man, Skull Man, Metal Man, Galaxy Man, Dr.Wily, Zero, Gravity man, and Sigma are spirits.
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Xero
Matrix Marine
Posts: 2297
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« Reply #70 on: 3 November 2018, 12:02:23 » |
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Update Fire Man Theme confirmed via special stream, it's hard to make out but around the 3:00 mark you can hear it. https://www.youtube.com/watch?time_continue=246&v=sGii7f2IhD8Fire Man, Bass, Sword Man are sprits. It's possible Sword man may also have music as well. Still so sign of X as a spirit Posted on: 3 November 2018, 11:58:03
Mikero, Shadow man is a spirit at the 5:49 mark. Posted on: 3 November 2018, 11:59:09
Tron Bonne & Alie (Model X) are also spirits.
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Xero
Matrix Marine
Posts: 2297
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« Reply #74 on: 6 November 2018, 13:48:14 » |
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X wouldn't be an echo. Just use different weapons for his moves.
Ex: Grab is Strike Chain. Throws are Silk Shot, Splash Laser, Rising Fire, and Spin Wheel. Dash is Tornado Fang, Smashes are X-Buster, Shining Ray, and Triad Thunder, Air attacks are Frost Tower, Z-Saber, Sonic Slider, Wing Spiral, Metal Anchor. Tilts are Ray Splasher, Thunder Dancer, and Ground Hunter. Specials are Boomerang Cutter, Shotgun Ice, Storm Tornado, and Rolling Shield.
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Mikero
Super Robot
Posts: 11986
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« Reply #75 on: 6 November 2018, 20:58:40 » |
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This is fun to think of. What about: Up Tilt: Dragon Punch. Like Mega Man, he does a nice SF uppercut. Down Tilt: Not sure on this one, open to suggestions but I kind of think it should be a simple move rather than an actual special weapon.Forward Tilt: Buster. Same thing as Mega Man except it does damage (but lower fire rate). Neutral Attack: Buster lemons. Dash Attack: This one's obvious. Instead of Top Spin, X will dash here (even if X doesn't visibly have the boot upgrade ). Comparable distance and damage can be done with this move, but with an added bonus to get a longer jump distance out of it. Up Smash: Sonic Slider. A quick smash attack will give you only 2 blades, but charged you'll get the full lot to rain down in the area around you. Down Smash: Ground fire. Two fireballs arc away from X, and land away from him (you could his character model between him and the fire) and burn on the ground for a short time. Forward Smash: Charged buster. Same idea as Mega Man more or less with small differences. Up Aerial: Storm Tornado. Similar to Mega Man's current moveset, the vertical tornado is an excellent way to push an enemy out of the screen. Down Aerial: Triad Thunder (charged shot version). In air this is similar to Link's down+A sword stab, but with a small AOE earthquake. Similar to Donkey Kong's slap but less area. When hitting the ground a couple electric balls trace out in each direction (imagine a small version of the hothead item). Forward Aerial: Similar to Mega Man, but it's the X-Saber instead (or Z-saber, whatever). Neutral Aerial: Get a little fancy with this one instead, you can shoot buster shots in any of 8 directions at the dash rate. Up Special: Ice Burst (the charged dash version). You can move vertically or horizontally (quick direction change after hitting the input) through the air but not diagonally. The icicles that fly out can freeze enemies in a block of ice (an effect already in the games) if they have high damage %. Not a popular one of X's moves, but very useable for recovering AND attacking in a Smash Bros game. Down Special: Rolling Shield (charged). Similar to Leaf Shield, of course. Forward Special: Hardest for me to pin down, I'm leaning toward a lot from X1 to be honest.Neutral Special: Chameleon Sting but each laser can bounce once off a wall. Grab: Silk Shot, can pull them in at a small distance. Final Smash: Giga Attack? Maybe Nova Strike but on a massive level we've never seen before. For a little extra fun, let X do a small hadouken ONLY if you do the actual SF2 inputs for it. X can wall jump at an easier rate than other characters. I believe this can work as an acceptable echo fighter of Mega Man while still feeling like a whole character. Now someone else do the floor and edge attacks, I'm tired.
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Mikero
Super Robot
Posts: 11986
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« Reply #77 on: 7 November 2018, 18:46:37 » |
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I just looked a few other proposed X movesets online, a lot of people seem to forget how essential the buster is as a character trait for X. In that sense, I'd be weary of changing the forward tilt away from buster shots since the neutral and forward tilts for most characters should be a generic move they can do and nothing too special.
I could definitely see Fire Wave as a working down tilt though, I personally like when downward moves have a bit of crowd control to them.
What's good about newer Smash games is the customization options, so X could definitely have some alternate specials too (if they add custom specials options). Spinning Blade could be a really good forward smash but also a good forward or neutral special like Mega Man's Metal Blade.
Looking at this X build idea again, it really inhabits the grey area between and echo fighter and a regular fighter... Kind of why I think X would be fine as an echo is that most of the "best" moves to use, when you apply them to the actual in-game inputs, don't really stray far from Mega Man's SSB4 moveset.
It seems political to a lot of fans but I don't think there's anything wrong about a character being an echo fighter. I get the impression that people think it's like an insult that a character is an "echo" instead of a "full" character but in the end I'm just gonna display all fighters separately anyway.
The whole echo fighter thing gets a little murkier when you consider how "clone" characters have evolved. Characters that are straight up clones (even with slightly different attributes) are now echo fighters, but some characters that were originally clones (Ganondorf, Falco) have been tweaked enough they are no longer clones.
Dr. Mario is a good example because his clone status in Melee was oft debated by fans--even though he had totally different physics in every move. He was removed from Brawl because he was deemed a clone, and now here he is in SSBU as a full fledged fighter.
So while Falco in Ultimate isn't an echo-fighter, I see X in a similar role to Falco in Melee; He's basically the same as Mega Man but with slightly altered move effects and hit boxes. Many of his animations don't even need much altering, but even so that's a minimal task at this point (as evidenced by custom moves being available in SSB4). The explicit point of echos being that they have nearly the same animations but can still have different hitboxes and physics.
This build of X would be debateable if it's an echo or not, kind of depends on your view of Falco's Melee version I guess.
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Xero
Matrix Marine
Posts: 2297
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« Reply #80 on: 12 November 2018, 00:59:51 » |
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Snake Man is a spirit as well. I'm assuming that many of the Primary spirits are going to have music tracks dedicated to them, which means it's possible Snake Man will have his own music theme in Smash. Also Tron Bonne so we will be probably get another remix of the Flutter vs the Gleclshaft (or however you spell it...) Posted on: 9 November 2018, 11:04:55 https://www.youtube.com/watch?v=IpdOEyAfWBEYou can hear the full Mega Man 4 Medley here. It's Dive Man/Skull Man/Drill Man
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Xero
Matrix Marine
Posts: 2297
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« Reply #84 on: 23 November 2018, 23:09:25 » |
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Ice Man, Dive Man, Megaman.EXE, Geo Stellar, Wily Capsule 7, Slash Man are spirits. Tronn Bonne's spirit battle is Wendy O Koopa with 2 acompannying Mini R.O.Bs. Posted on: 20 November 2018, 08:03:48
Wind Man is a spirit discovered in Japanese Overview video. Posted on: 20 November 2018, 11:36:33
Top Man & Spark Man are also spirits in various vids. Posted on: 20 November 2018, 14:13:21
Oh god. The music dropped. It is #####ING GLORIOUS [spoiler]https://www.youtube.com/watch?v=rZQFaE1LGZg https://www.youtube.com/watch?v=JuK6U8WFy3shttps://www.youtube.com/watch?v=atNKynanov0https://www.youtube.com/watch?v=zUh5qDGj4-khttps://www.youtube.com/watch?v=ld_kuK9N9vEhttps://www.youtube.com/watch?v=HYI6Rzy6O54https://www.youtube.com/watch?v=N8mbIH9S6iYhttps://www.youtube.com/watch?v=FprgTpqnMTEhttps://www.youtube.com/watch?v=7NXGLPI49Ighttps://www.youtube.com/watch?v=SHJAy0n9OGshttps://www.youtube.com/watch?v=VGqHlTbf7hMhttps://www.youtube.com/watch?v=3vaGUTKCTWQAnd the only theme that really #####ing matters.... https://www.youtube.com/watch?v=RDm9n_gTnBo[/spoiler]
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« Last Edit: 24 November 2018, 00:21:09 by Xero »
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