I'm okay with 2.5 graphics as long as it looks fluid
Jury's out on if MM11 makes 2.5D work, so for now I'd say I want to stay away from that style.
: Mikero 16 July 2018, 15:27:19Jury's out on if MM11 makes 2.5D work, so for now I'd say I want to stay away from that style.It's not though. 2.5D NEVER works. It always looks like a bad doll house diorama or floating stage over a picture. Gameplay is always kind of floaty or imprecise.
You learn not to after endless disappointment.
The way Alia was implemented was fine after X5. She can provide tips and hits for those unfamiliar with the X series, but as long as it's optional. I don't think weapons should be mixed as each weapon has a normal and charged variant.
According to the X Legacy Collection Album, there is a blurb that states "The Story of X's fight is not yet over"I think this ##### is happening....
: Xero 17 July 2018, 19:11:53The way Alia was implemented was fine after X5. She can provide tips and hits for those unfamiliar with the X series, but as long as it's optional. I don't think weapons should be mixed as each weapon has a normal and charged variant. My offhand thought was that strong level design wouldn't even require the option of her input, in the same way that 1-1 of Super Mario Bros. is designed such that it doesn't need someone interrupting you to tell you you can jump on goombas. That being said I feel that you've probably played X8 more than I have and maybe you have an example or two where she was better for the overall game by being in there.In the worst case I'd accept the option to just turn her off, but my opinion is that in the best case, with the best design, maybe she wouldn't be needed in the first place.
And what if there just weren't charged variants? What if charging was the simply the mechanic by which you combine weapons?
Honestly I don't know how well any of that would work in tandem with Zero's gameplay anyway. I do agree that I want more incentive to test and use weapon energy during the stages though.
But either way, definite YES to bringing back SOMETHING similar to the X-Hunters. That was my favourite part of X2.
Day of Sigma and MHX in general is the direction I would like the next game to go in a traditional route, where we have beautiful animated scenes to streamline the hype and action where the ingame models would normally falter, though I'm also aware that MHX shines so much due to being based one one of the best games of the entire series.
til the new Star Fox releases next month,
most i see elf wars adding is levels of fighting 'floating-in-air-annoying-to-hit-going-through-walls' type enemys being all you fight with a big one at the end
Star Link isn't a new Star Fox game. He's just a guest character.
Surely the X staff is all too aware of the taint that is his presence. Unlike Bass, Axl doesn't seem to add any real depth to the story, except for being a protagonist to represent the "New-Gen Reploids", which seems to be a plot that could handle itself well without him.At least Bass stood as a real rival in the Classic series. Axl is just, well.... I wouldn't know what to call him. A "means for extra gameplay"?
most i see elf wars adding is levels of fighting 'floating-in-air-annoying-to-hit-going-through-walls' type enemys being all you fight with a big one at the endthe megaman timeline is screwed at this point unless we retcon zero and zx out of existence to go straight to legends, maybe if legends 3 happens you could find the dormant bodies of x and zero, but i'm tired and this idea may not be as good as i think it is right now
: Majikn 18 July 2018, 17:16:11And what if there just weren't charged variants? What if charging was the simply the mechanic by which you combine weapons? That is actually the way the charge mechanic works in Mighty Gunvolt Burst. The problem for that game is, it's not exactly useful. But that's due to that game's specific design, so it could easily be done a lot better.: Majikn 18 July 2018, 17:16:11Honestly I don't know how well any of that would work in tandem with Zero's gameplay anyway. I do agree that I want more incentive to test and use weapon energy during the stages though.I don't think the Mighty Gunvolt games are all THAT good compared to what other people say, but I keep coming back to MGB;If you're going for "Burst" combos (defeating enemies in close quarters) then weapon customization no only works, but adds an extra level of depth. I think the weapon mixing thing could work really well for Zero too.