This is one of the biggest/first DUH moments of 2008.
A lot of people agree that marrying cousins is fine. That Alanis Morissette understands the definition of irony. That cucumbers taste worse pickled.They're all wrong too. ;-)But the issue isn't wether or not the game is called Metroid. It's wether it plays like Metroid. Just because Nintendo says "This is a Metroid game", that doesn't mean the discussion is just done.
By simple limitations of the first-person view for instance
And another nice bit about Super Metroid was getting to places -without- having the required item, usually a jump-boost.
You can't honestly say that it's missing the platforming aspect.
There were actually a hand full of times where the platforming (see climbing up any of those tall corridors) became tedious.
I will give you that, with the exception of the grapple beam, high jump boots, gravity suit, spider ball, and screw attack, none of the new power ups really expand your platforming abilities.But wait... that's always been the case.
I felt the semblance of platforming but I didn't really feel platforming. It felt forced. Because it didn't feel like platforming really and it felt like they just put it in so they could say it was platforming.