ChaosVortex
Super Robot
Posts: 5638
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« on: 3 January 2008, 05:14:56 » |
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Discuss or rant on how the series went downward from your point of view.
I'm currently listening to MRadio, and it was playing the Netopia Streets theme from Battle Network 2.
As you know, the Battle Network series made a drastic fall when it reached BN4. Although it slowly creeped back up the slope from the pit of trash it had become, it still doesn't match how great BN1-3 was.
But only now did I realize the music was also at it's peak at BN3.
All my favorite EXE tunes originate from BN1-3. There are some good ones in the later games, but BN1-3 wins with the music, not to mention other things as well. Better graphics, better music, better stories, better gameplay, etc. Only now do I realize this after hearing a tune that produced such great memories.
What the hell went wrong!?
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TheRedPriest
Matrix Marine
Posts: 3413
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« Reply #2 on: 3 January 2008, 05:31:51 » |
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Battle Network was a great series for the first 3 proper games, with 2 being the penicle. 1 was still good, but the internet was almost unnavigatable because no area was labeled and the program advances were obscure and crap. On the upside it did have the best chips and chip system for the most part. 3 introduced the navi customizer, but didn't (and the series never would) quite get it right in so far as having to redo the whole damn thing just to put one part in to do one thing. It also introduced the VERY bad idea of classing the chips and began the multi version ##### that really helped to ruin the series. 2 really got it all right. Fantastic Program Advances, good chip selection, net, undernet, not using the net for 80% of the game stages, not going overboard on fetch quests.
4-6, complete #####. Yes, 6 is still a terrible game. Sprites, plot, gameplay, music all severly downgraded. They also went bat##### insane on the versions cutting the game up which hurt it from a gameplay standpoint (as well as terrible chip selection). The side games are all even worse than the last 3 main games. Battle Chip Challange isn't a game you play, but a game you watch play itself. Network Transmission is a bastard hybred of Battle Network and 2D side scrolling Mega Man that fails in every aspect.
So yeah, that sums it up in a nutshell.
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Doctor Mario is not a real doctor. Do NOT let him touch your genitals.
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ChaosVortex
Super Robot
Posts: 5638
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« Reply #3 on: 3 January 2008, 05:49:02 » |
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When it comes to BN3, it's my personal favorite, although it doesn't really touch how awesome BN2 is. I liked the new Mega and Giga class chips since IMO, it added more of a balanced selection. I'm not saying BN2 didn't already have that, but I thought the limitations set with BN3 was good for my taste. Navi Customer is alright. Nothing to really boast about, but I liked it. It'd be better than leveling up your Navi if they, like you said, actually got the thing working right. I never really used a lot of PAs, so that's probably true as well for the maps. Navigating through the net on BN2 was pretty exciting.
Now, the new Mega and Giga classes really went to hell after 3 though. My favorite chips that I loved as standards were now Megas, not to mention most of the Giga and Mega chips were now total crap compared to their BN2-3 counterparts. Any high attack and good Giga/Mega class chips you could kiss goodbye since they all sucked for the most part afterwards. SP/EX/DS chips replaced V1-4 chips which is a HUGE step backward. Navi Customizer stays the same, if not worse.
Oh and the Styles. Those were awesome. What do we get now? Souls and crosses. Good idea, bad implementation.
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Cherry
Metall
Posts: 85
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« Reply #24 on: 4 January 2008, 00:45:25 » |
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While I like BN6's boss music, it just can't stand up to BN3 and prior. I don't mind Crosses so much, but if given a choice, give me a Style any day.
I smile just looking at BN3's LIBRARY. The chips in that game were so awesome.
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A global catastrophe has hit, and you are among the casualties. But it is not the end. Sonic Afterlife
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ChaosVortex
Super Robot
Posts: 5638
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« Reply #26 on: 4 January 2008, 01:19:06 » |
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I did. BN3 Multiplayer was fun, except a few problems with those chips themselves.
There were only a few. One to counter swords, navis, damage, elements, etc. The most popular used in multiplayer was AntiDmg which could avoid your own Guardian chip if you needed to use it and got stuck while able to throw three shurikens. Of course, if you only had one Anti-chip in your folder, your friend would probably know what it is. If you had two, it'd be harder to tell unless it was AntiDmg. I liked those chips, but there should've been a larger variety and possibly some use in single player mode as well.
I won't use traps at all in BN4-5 multiplayer anyway unless it's AntiDmg, and even then it's predictable and crappy in comparison to it's BN3 version.
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Mikero
Super Robot
Posts: 11986
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« Reply #27 on: 4 January 2008, 01:37:32 » |
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I remember it was BN3 now, because my friend always used Master Style.
Anti-Damage, Anti-Navi, Anti-Sword, Anti-Elec/Aqua/Heat/Wood, Anti-Recover... And there's probably even more. It's too many considering their codes weren't really special at all or anything. And also it would always be like "Geddon1, Geddon1, Sanctuary, Guardian" or something to ensure that your side is all holy panels and your friend has none. And we'd always have to alter the stage 'cause someone used Sanctuary every ten seconds.
Lucky for me, I was like the only person with Blue. So I could Folderback all the time.
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Lunchebox
Super Robot
Posts: 1235
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« Reply #39 on: 10 February 2008, 00:56:16 » |
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Megaman Battle Network is a good cop... GONE BAD. Inafaune: Damn it, Battle Network, you've gone TOO FAR THIS TIME! Battle Network: I didn't go far enough! Criminal: YOU CAN'T DO THIS TO ME, I HAVE RIGHTS, MAN! Battle Network: What about the rights of that little girl? THIS SUMMER.
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BATTLE NETWORK ??: This man... Battle Network. He has single handedly brought my organization to it's knees... BRING HIM TO ME. (DUN DUN DUN) [This film is rated PG-13 for violence, sexual situations, and minor language]
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