*Posts epic moveset*
A: Punch
AA: Double Punch
AAA: Double Punch followed by a Buster Club
> + A: Elbow Jab
^ + A: Overhead Swipe
V + A: Sweep Kick
Smash > + A: Shining Punch (Megaman's hand glows bright and delivers a strong punch
Smash V + A: Buster Shockwave (Megaman aims at the ground and fires a blast around him.
Smash ^ + A: Overhead Buster Club
Air: Punch
Fair: Drop Kick
Bair: Back Kick
Uair: Bicycle Kick
Dair: Double Foot Stomp
Dash Attack: Screw Kick
Grab: Normal Grab
Grab attack: Shoots opponent at close range with weak shots
Fthrow: Aims at opponent and charges buster shooting opponent at close range.
Bthrow: Back Toss
Uthrow: Throws opponent into the air then charges and fires a blast at the opponent.
Dthrow: Throws opponent onto the ground then charges and fires at opponent.
Taunt 1: Drinks an E-Tank (Similar to Young Link's taunt)
Taunt 2: Does a fist pump and says "Let's go!"
Taunt 3: Juggles a Soccer ball
B: Charged shot: A buster attack. Similar to Samus's. Just charge and shoot. Megaman's shot looks like his MM7 charged shot. Megaman can also shoot normal shots too. However unlike Samus, this attack can change via the Copy Grab which I'll explain later. Fully charged shot is slightly weaker than Samus's B attack but can do rapid fire by rapidly pressing B. But only the standard buster can rapid fire unless stated otherwise.
B + Up: Mega Upper: Megaman does a Dragon Punch attack with decent damage and gives Mega a boost of air.
B + Down: Slide Kick: Megaman will do a slide attack hitting opponents. This attack can also be done in the air. This gives Megaman a 2nd "You Must Recover" Move.
B + Foward: Copy Grab: Like Kirby, Megaman has the ability to copy powers from his opponents. By using the Copy Grab, Megaman will lunge foward and grab an opponent. (Similar to Bowser's Koopa Klaw) Here you can either pummel your opponent with punches. (By pressing A) Or you can scan your opponent for a new power (By holding B). This attack now becomes Megaman's B move. HOWEVER unlike Kirby, you don't get the opponents exact attack. Instead you get a robot master weapon based on the character themselves. So it makes this move much different from Kirby.
Next Post: Copy Grabz.
Posted on: 3 December 2007, 00:12:56
Mario: Fire Storm: Megaman shoots a fire blast foward. At the same time a mini fire shield circles Megaman protecting him from opponents who try to attack him while he uses this. Lasts for a split second.
Donkey Kong: Super Arm: Megaman will grab a huge block and throw it at his opponents. The block can be random. It may either be a huge brick block, and stone block, a ? block, a Smash Crate with items, a Thwomp, a Junk Block, a Temple of Time Block, or a Star Block. Other enemies can pick this up as well. Attack can be interupted. Also if the attack is interuppted then opponents can use the giant blocks as well but cannot move. (Well they can but only move as if carrying a heavy object.)
Link: Tornado Hold: Mega Man shoots a probe which creates a Tornado. If opponents are caught in it they take damage and get thrown up into the air. (Think like the Tornado in SSB64 Hyrule Castle)
Samus: Crash Bomb: Megaman will fire a bomb that can stick to walls or the floor. They go off after 5 seconds. Megaman can also take damage from this attack as well. You can pick up Crash Bombs and throw them again as well.
Yoshi: Bubble Lead: Mega Man fires a bubble which moves left and right. Hold B and press < or > to change it's direction. Based on Yoshi's Eggroll.
Kirby: Air Shooter: Megaman will fire 3 small tornados that don't do damage but will push the opponent back. It works sort of like FLUDD.
Fox: Gemini Laser: Megaman fires a laser beam that bounces off walls and obsticals. Not only that but it will bounce off other opponents!
Pikachu: Thunder Beam: Shoots 3 beams going up, down, and straight foward. It can pass through enemies but not obsticals.
Ness: Magnet Missle: Megaman fires a magnet which has some homing capibilites. This attack can be easily dodged. I got this from his PSI Magnet move.
Jigglypuff: Hard Knuckle: Megaman fires a fist forward. Hold B and press ^ or v to change the height of the fist.
Luigi: Atomic Fire: Megaman can fire a powerful fire blast. Charge it up for more damage. Charge it up for too long however and Megaman will self destruct.
C.Falcon: Scorch Wheel: Megaman fires a flaming wheel that goes foward.
Zelda: Leaf Shield: Summons a shield that can nullify attacks. It only lasts for a split second. Use it when you are about to be hit with a projectile.
Peach: Mirror Buster: I got this from Peach's Toad move. Megaman will create a mirror in front of him and send attacks back at the user.
Bowser: Top Spin: Megaman will spin fast like a top. Can be used on the ground. Hold B to keep spinning but spin too long and Megaman will become dizzy.
Ice Climbers: Ice Slasher: Megaman fires an ice slash foward. 1/20 chance freezing the opponent.
Mewtwo: Gravity Hold: Megaman can use this range attack to flip close opponents upward. Good for juggling combos. Attack is close range.
Ganondorf: Black Hole: Megaman creates a small moving black hole that does damage. Can absorb attacks too. Lasts for about 3 seconds before dissapearing.
Falco: (Assuming he gets a new moveset) Flash Bomb: Megaman fires a mine foward that builds up in power, attack it or throw an opponent into it to detonate it. Only one can be created at a time.
Marth: Knight Chain: Like Marth's Shield Breaker this attack can break the opponents shield.
Ike: Flame Sword: Megaman creates a flaming sword which is now an item. It acts like the beam sword. Other opponents can use it too if he throws it. If a flame sword is created then another one cannot be made until the first one dissapears.
Pit: Super Arrow: Fires a super arrow foward. Arrows can stick to walls and be used as platforms.
Metaknight: Slash Claw: A close range slash attack.
Charizard: Wave Burner: Shoots a flamethrower foward that goes up and down. Does multi hit damage. Use the control stick/pad to move the flame's direction.
Squirtle: Water Wave: Megaman creates a guyser in front of him. Good for sending your opponent into the air and do combos.
Ivysaur: Plant Barrier: Megaman creates a barrier around him. Press B to shoot it foward.
Game and Watch: Rush Coil: This attack is one time use. Set it as a trap and anyone who touches Rush gets sprung to their death. It is possible for Megaman to fall for this trap as well. If time goes by, Rush will yawn and teleport away and Megaman will have to recopygrab Game and Watch.
Diddy Kong: Break Dash: Megaman does a dash foward damaging opponents.
Wario: Napalm Bomb: Throws a bouncing bomb which can be thrown back at Megaman.
Zero Suit Sams: Wire Adapter: Megaman fires a wire that can bring opponents to him, also uses teather recovery.
Lucas: Search Snake: Megaman fires a snake which goes along the ground when near an opponent it jumps into the air and latches onto them attacking them. Opponents need to move to shake them off.
King Dedede: Sakugarne: Megaman jumps high into the air and comes down using a powerful pogostick like weapon.
Snake: Homing Sniper: Fires a homing missle at the opponent. Charge to fire up to 3 at once! If no opponent is around the missle backfires and hits Megaman. Also missles can be guided to attack Megaman.
Sonic: Metal Blade: Fires a metal blade. Hold B to charge power and use the control pad/stick to change it's direction.
Megaman or Kirby hatted Kirby: Various.
Final Smash: Super Adapter: Megaman merges with Rush and gains the ability to hover and his double jump is higher. Also Megaman loses the use of his B moves but his B standard move is replaced by the Mega Arm attack that does 20% damage but has huge knockback. (Usually a OHKO).
I'll post and X/Zero moveset later.