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Vinchenz Rock
Super Robot
    
Posts: 3642

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« Reply #31 on: 6 January 2008, 09:43:23 » |
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It's faults are that it's horrible. It's hard because it's made wrong, not because they made it difficult.
No, no, and no. The faults didn't make the game difficult in the least. Here, let me resolve these faults. The three days thing? Pretty moot once you play the song of time backwards. You then got five hours to beat one dungeon. It doesn't even take that long to do so! Each dungeon is an hour, maybe two for the last two dungeons to beats, long. The things you do before each dungeon? Besides for the first dungeon (which takes an half an hour at the least), each questings before the actual dungeons take an hour to do. Seriously, if it takes more than five hours to get the dungeon and then beat it then you should seriously stop playing video games. I myself only took six days to beat Majora's Mask (dungeon a day, side-quests for two, and the final battle was mixed with the sixth day for side-quests... about three hours a day, really). And guess what? I was eleven years old back then, and I wasn't very good at video games at the time, either (however I don't have the patience to play video games for more than an hour now-a-days...). The side-quests? Why complain about them? The game was short enough in the first place, the side-quests are just there to make the game longer. Don't like it, don't do them. It's NOT necessary to have every mask in the game to beat it. The amount of times I went back in time is countable. If I had to guess I would say around twelve times for the side-quests and once when I screwed up for the third dungeon (which I memorized and got back to in about five minutes). When I was eleven, I COMPLAINED that the game was too short and it was a waste of my father's money. That was I thought playing three hours a day was nothing. If you don't want to play for more than an hour then you got those owl statues to save for you. You DID NOT have to go back in time to save. Not to mention, those owls act as teleporting spots to get back there if you wanted and those spots stayed when you went back in time. Today, when I think back to it, Majora's Mask was a damn fine good game and not a bad Zelda game either. The game had new gameplay options thanks to the Deku Kid mask, the Goron mask, and the Zora mask. The game also had great back stories for characters that don't even matter. And also, Majora's Mask had the most unique and challenging dungeons of any Zelda game, EVER. The fact that it has a weak story, was short (even today, though it still takes me more days to beat it now), the exact same battle system for Link as Ocarina of Time and didn't have many new items is a reason why I didn't rank this in my top three, but it would still be up there.
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Majikn
Super Robot
    
Posts: 2357

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« Reply #35 on: 6 January 2008, 19:25:18 » |
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I like the game because I haven't come across anything quite like it, atmosphere-wise. I mean, it's still Zelda, but it's different from Zelda games all the same. That may not redeem it for its supposed horrible gameplay in your eyes, but it certainly does in mine. I'd go back and play it just to re-enter that atmosphere, if nothing else.
Anyway I wouldn't put them in order, but Link's Awakening, Twilight Princess, and A Link to the Past would be my top three.
The Oracle games are way up there, though. I should go back and play those again sometime.
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The Exorcist has taught me that when I'm losing an argument I may save face by vomiting on the opposition.
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Mikero
Super Robot
    
Posts: 11986

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« Reply #37 on: 6 January 2008, 19:36:00 » |
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Neither is yours. I just more than skimmed the wall of text and fully read the stuff about the dungeons but I really never said anything about dungeons, or the song of time, or side quests myself so it didn't really pertain to why I don't like the game.
I didn't get very far since I rented it and hated it quickly. I just generally disliked most of what I played. If the three days thing becomes totally moot after a while then why even bother having it? It's a great idea, you have a limited amount of time to save this place because the man in the moon can't control his lust for the planet Earth (Or whatever the planet is called in the Zeldaverse) enough to stay away so like you have to go back in time and do things all over the place. That's actually a really #####ing cool concept that I personally think was implemented horribly. There should be actual consequences to time travel, I'm not aware of the actual world changing that much in the game; I didn't play it long enough to find out. And I can forgive it not having drastic changes because it's time travel over three days so that's fine but maybe 3 days was a stupid amount of time.
Ocarina Of Time's time stuff was good because it was essentially the same world separated by 7 years. That makes for something interesting. Imagine skipping 7 years in which, essentially, the embodiment of evil rains havoc and ruin to your world.
And as cool as MM's time travel concept was and as cool as the idea of having to use that time travelling to stop the moon from crashing into the planet, it was introduced so plainly and poorly that it failed at any attempt to suck me into the plot. I was VERY aware that I was playing a video game and not enjoying a story in a way that Zelda games really don't do so often (Zelda II omitted).
I found the atmosphere lacking, actually. First off, like I said, it didn't grip me at all. I was definitely sitting in my room playing N64 drinking Lime Crush and not running around some world swordeding moblins for the sake of getting Princess cooch. Other than that, it kind of seemed like no one in the town even gave a ##### that they were near death. Like some people said stuff that you'd expect in that situation (I guess) but some said it with a smile, or it was just weird. But it's not even that. I just wasn't feeling it.
You want a Zelda game that brings you to a new world, with no Ganon, nothing about Hyrule, and no Zelda? But it's still awesome as hell even though it's different? You play Link's Awakening.
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