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The MBoard  |  MegaMan Matrix  |  The Creation Station  |  : Chaos Creations
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Author Topic: Chaos Creations  (Read 227759 times)
KPL
Sniper Joe
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Posts: 259



« Reply #500 on: 28 September 2009, 21:11:39 »

Looking pretty fly, and nicely worked out. So when is this coming to WiiWare?
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kaPOW
ChaosVortex
Super Robot
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Posts: 5638



« Reply #501 on: 28 September 2009, 21:45:20 »

When WIND decides to draw me a darn ship.
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Fatso
Super Robot
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Posts: 1579



« Reply #502 on: 28 September 2009, 22:15:24 »

They all seem horribly broken to me, but then again I haven't played the game for about seven years so I'm sure those kind of outrageous effects are par for the course by now. But a deck with a few of those cards would have raped EVERYTHING back in the first four or so card series.

Anyways, cool stuff and seems to be well thought out.
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ASR
Super Robot
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Posts: 10911



« Reply #503 on: 28 September 2009, 22:23:00 »

Where am I?
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KPL
Sniper Joe
***
Posts: 259



« Reply #504 on: 28 September 2009, 22:40:01 »

Where am I?

I don't know man, you tell me.
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kaPOW
ChaosVortex
Super Robot
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Posts: 5638



« Reply #505 on: 28 September 2009, 22:41:30 »

You're number 20.

Ayesar
EARTH | Lv. 1 | MMM-EN020
[Spellcaster/Matrician]
Once per turn, during your Main Phase, you can gain 500 Life Points for each Matrician monster on the field. Until your next turn, this card cannot be destroyed by battle when this card battles with a monster with an ATK equal to or less than the amount of Life Points gained by this effect.
ATK/0 DEF/0
COMMON

ATK and DEF stats are 0 because you're Preventer Nothing, just so you know. It's not because I think you're a weak pushover.
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KPL
Sniper Joe
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Posts: 259



« Reply #506 on: 28 September 2009, 22:45:16 »

How can someone have 0 defense, isn't that supposed to be hitpoints or something?
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kaPOW
NovaMan XP
Super Robot
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Posts: 3953



« Reply #507 on: 28 September 2009, 23:33:57 »

Not in Yu-Gi-Oh, it's just a number that represents its defense, if your attack is higher than the defense when you attack... the defender dies.
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ASR
Super Robot
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Posts: 10911



« Reply #508 on: 28 September 2009, 23:35:05 »

Oh, okay, I was Ctrl+F'ing the list for "ASR", not "Ayesar."

I think my card is funny.
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KPL
Sniper Joe
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Posts: 259



« Reply #509 on: 29 September 2009, 00:03:06 »

Ah, I see. I've played a few TCG/CCG's back in the day, so I think I'd be able to learn this pretty quick.
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kaPOW
ChaosVortex
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Posts: 5638



« Reply #510 on: 29 September 2009, 00:37:20 »

It's easier to understand now, since they managed to organize the rule book and make it a bit more understandable.

Let me get the easy stuff out of the way. Here's Kamon.

TCG Support cards for Kamon - Matrix Pet Tachikoma: Jade Knight, Falchionβ, and Weapon Change
« Last Edit: 2 October 2009, 20:45:01 by ChaosVortex » Logged

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NovaMan XP
Super Robot
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« Reply #511 on: 29 September 2009, 00:41:53 »

That actually came out pretty good.
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ChaosVortex
Super Robot
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Posts: 5638



« Reply #512 on: 29 September 2009, 00:47:40 »

Yeah, and that's the easiest one of them all. I'm sure the rest will ACTUALLY require drawing.

With that said, if you have a nice image of yourself you'd like me to use, preferably already colored and professionally done, send it this way.
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Mikero
Super Robot
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« Reply #513 on: 29 September 2009, 01:19:13 »

This would be cooler if it was Marvel Overpower or just not a card game..
Hell, it'd be cooler if it was Pokemon cards! (A LOT cooler!)
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KPL
Sniper Joe
***
Posts: 259



« Reply #514 on: 29 September 2009, 01:49:39 »

Nah man, Star Wars. The Decipher one. That'd be epic.
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kaPOW
NovaMan XP
Super Robot
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Posts: 3953



« Reply #515 on: 29 September 2009, 01:50:19 »

I'd evolve into #####ing Charizard, man.
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Mikero
Super Robot
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Posts: 11986



« Reply #516 on: 29 September 2009, 01:51:20 »

Nah man, Star Wars. The Decipher one. That'd be epic.

Yuck no.
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KPL
Sniper Joe
***
Posts: 259



« Reply #517 on: 29 September 2009, 01:55:56 »

Nah man, Star Wars. The Decipher one. That'd be epic.

Yuck no.

Yuck Fah!

No, wait. What?
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kaPOW
ChaosVortex
Super Robot
*****
Posts: 5638



« Reply #518 on: 1 October 2009, 06:09:07 »

Amateur Comic Alert!
Internet Fad Alert!
WIND Being a Jerk Alert!

EDIT: I'd like to note, that I should never mix MSPaint and my drawings ever again. Stick to one or the other...

EDIT: I deleted it because I didn't like it.
« Last Edit: 20 January 2010, 19:59:05 by ChaosVortex » Logged

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Vinchenz Rock
Super Robot
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Posts: 3642



« Reply #519 on: 1 October 2009, 07:20:02 »

For a second I was a little disappointed because I realize that everyone has probably forgot MMMRPG.

But now I am a little happy.
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ChaosVortex
Super Robot
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Posts: 5638



« Reply #520 on: 1 October 2009, 11:42:56 »

For a second I was a little disappointed because I realize that everyone has probably forgot MMMRPG.

Um, yeah. Not gonna happen. You put a lot of work into it man.
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Mega Man and Yu-Gi-Oh! fanatic!
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ASR
Super Robot
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Posts: 10911



« Reply #521 on: 1 October 2009, 16:51:57 »

what is this abot a mmorpg
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ChaosVortex
Super Robot
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Posts: 5638



« Reply #522 on: 2 October 2009, 03:59:42 »

Using Cyron's art of Edgecrusher, here's his card.

Repeating: Any usable art, birthdates/passwords are still helpful.

TCG Support cards for Edgecrusher: Evil Hero Infernal Gainer, Witch's Apprentice, Mystic Plasma Zone, and Darkness Neosphere
« Last Edit: 3 October 2009, 05:56:09 by ChaosVortex » Logged

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Mega Man and Yu-Gi-Oh! fanatic!
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Majikn
Super Robot
*****
Posts: 2357



« Reply #523 on: 2 October 2009, 04:04:25 »

That card is STRONG.
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The Exorcist has taught me that when I'm losing an argument I may save face by vomiting on the opposition.
Mikero
Super Robot
*****
Posts: 11986



« Reply #524 on: 2 October 2009, 05:57:55 »

You know where to find my #####, I just hope you don't use anything too old!
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ChaosVortex
Super Robot
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Posts: 5638



« Reply #525 on: 2 October 2009, 17:20:29 »

I can't just use yours unfortunately. There's specific Matricians that I'll be picky on. You're one of them, since you're a Preventer (your effect even prevents you from dying against WATER based attacks). If I picked one of your arts, I still need to photoshop your preventer symbol in the background or something.
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Mega Man and Yu-Gi-Oh! fanatic!
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Mikero
Super Robot
*****
Posts: 11986



« Reply #526 on: 3 October 2009, 02:28:00 »

You could'a just used my Preventer arts, no?

And don't we all use the same Preventer symbol anyway?
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preventerWIND
Super Robot
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Posts: 6423



« Reply #527 on: 3 October 2009, 03:50:31 »

These are pretty cool, I'll get around to making a good WIND soon. Since there really aren't any good ones by me.

And don't we all use the same Preventer symbol anyway?

Mmmmmmmmmhm
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LOL BANDWAGON
ChaosVortex
Super Robot
*****
Posts: 5638



« Reply #528 on: 3 October 2009, 05:46:10 »

I don't know. All I know is, I need to photoshop the background, and my computer is dumb with it, and Annie has photoshop.

I didn't know if you wanted to use those ol' Preventer avatars (based from TTGL) you had or something else in mind.
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Mega Man and Yu-Gi-Oh! fanatic!
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preventerWIND
Super Robot
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Posts: 6423



« Reply #529 on: 3 October 2009, 18:07:06 »

Yeah that's probably a good idea, we/you can find a way to fit that in somewhere.
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LOL BANDWAGON
Edgecrusher
Super Robot
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Posts: 1371



« Reply #530 on: 5 October 2009, 07:24:02 »

Badass.
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No more pencils, No more books
I built a city out' one brick, it had a Mayor and a Crook
I made the Crook stab the Mayor, then slay himself in the guilt
I stole the brick back and migrated east, now let's build.
White Shadow
Matrix Marine
*****
Posts: 412



« Reply #531 on: 6 October 2009, 07:29:44 »

There's some old art of Kian by Cyron.  And Type Fairy sounds fruity. Also found this one by, I think, Morgan Guyer. Bet some of you don't recognize half of these guys.
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White Shadow
KPL
Sniper Joe
***
Posts: 259



« Reply #532 on: 6 October 2009, 12:27:49 »

Well, I do recognise the art. Pretty sweet stuff. Kinda reminds me of Zelda, in a good, epic way of course.
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kaPOW
Edgecrusher
Super Robot
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Posts: 1371



« Reply #533 on: 6 October 2009, 15:40:15 »

Wow dude. THAT'S old school.

It even has Replay!
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No more pencils, No more books
I built a city out' one brick, it had a Mayor and a Crook
I made the Crook stab the Mayor, then slay himself in the guilt
I stole the brick back and migrated east, now let's build.
White Shadow
Matrix Marine
*****
Posts: 412



« Reply #534 on: 6 October 2009, 16:39:31 »

And here's one of my old favourites:

Also found cards from Fez' ol' MMM TCG which I might post later.
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White Shadow
Abominator
Creator of MMM
*****
Posts: 1513



« Reply #535 on: 6 October 2009, 20:24:27 »

Awesome ban-finger by me, there.
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I might be ugly... At least I ain't got no money!
ChaosVortex
Super Robot
*****
Posts: 5638



« Reply #536 on: 7 October 2009, 02:37:37 »

There's some old art of Kian by Cyron.  And Type Fairy sounds fruity. Also found this one by, I think, Morgan Guyer. Bet some of you don't recognize half of these guys.

Yeah, I didn't know if you'd agree with it, but there's a lot of support cards for fairies that do NOT make them that. A fairy-type deck usually goes around cards around the theme of "Judgement" or "Divinity" and that's the thing I was going for.

It's either that or make you a Warrior, but most Matricians are Warriors.

If you'd rather be a warrior, that's fine by me.
« Last Edit: 7 October 2009, 02:46:44 by ChaosVortex » Logged

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White Shadow
Matrix Marine
*****
Posts: 412



« Reply #537 on: 7 October 2009, 10:14:54 »

Fairy is fine. Hell, Agent White's powered up form sprouts wings!
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White Shadow
Mikero
Super Robot
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Posts: 11986



« Reply #538 on: 7 October 2009, 15:07:48 »

Metty!
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ChaosVortex
Super Robot
*****
Posts: 5638



« Reply #539 on: 10 October 2009, 04:40:53 »

I'm still getting ideas for cards even though the set is already done, so I don't know if I'm going to redo the rarities. In the meantime, here's Sluggo.

TCG Support cards for Slugking: A Legendary Ocean, Ojama Trio, and Ground Collapse,

Posted on:  9 October 2009, 21:43:56

Sketches:
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Mega Man and Yu-Gi-Oh! fanatic!
https://www.lulladin.weebly.com
preventerWIND
Super Robot
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Posts: 6423



« Reply #540 on: 10 October 2009, 05:00:16 »

I don't think blob monsters have veins.
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LOL BANDWAGON
ChaosVortex
Super Robot
*****
Posts: 5638



« Reply #541 on: 19 January 2010, 07:06:16 »

That's just an experimental piece of work. I'm using Paint.Net to work on the final production. It's part of the background and I'm just gonna outline everything I want, and color it.

Hopefully it comes out well, because I really don't have an idea what I'm doing when it comes to coloring.

Posted on: 10 October 2009, 05:15:21

Flip flopping between projects. Here is an enemy for Snare's Stage.

It's a carefree cactus enemy who's only joy in life is to stay in the sun and fire shots in the air at random. However, he has a temper. Should you shoot at him, thorns will emerge and fire in every direction.

I intend to make his angry sprite red and have him animate by bobbing his head left in right very quickly.

EDIT: Instead of bobbing, I'll just make him angry. Easier to sprite and implement.

Posted on: 17 January 2010, 03:58:03

Here's da sprite.
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Mega Man and Yu-Gi-Oh! fanatic!
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Winged Warrior
Super Robot
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Posts: 1305


« Reply #542 on: 19 January 2010, 08:32:02 »

I imagine that thing saying "I'M NOT A KID MOM, YOU CAN'T TELL ME WHAT TO DO!"
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Slugkid
Robot Master
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Posts: 796



« Reply #543 on: 22 January 2010, 16:49:11 »

On the spritesheet, there's a spike going downwards...But why? The enemy is planted...
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ChaosVortex
Super Robot
*****
Posts: 5638



« Reply #544 on: 20 June 2010, 23:44:18 »

Yeah, I realized that and might take it out.

Posted on: 22 January 2010, 17:06:06

An enemy for John's stage. It's a Drill Joe. Drill Joes will dig through dirt and ground in one direction until they either hit an object they can't destroy or fall off screen. If a Joe can't dig any further, it'll self-destruct on contact with the object. Not only are these machines faster than you, the drills act as a shield that deflect any Mega Buster shots. If that's not bad enough, the drills also act as death spikes. If you can run but can't hide, chances are you're probably screwed.

Posted on: 28 January 2010, 05:58:00

After considering several stages, I started to do one that really popped out at me when it came to stage ideas.

For those who are curious to know what kind of layout John's stage looks like, here is a very VERY sloppy pattern of it. There are barely any graphics in it though, so be prepared to be looking at a bunch of blocks.

John Stage Preview

Non-visible stage objects/enemies include the Drill Joes, Battons, Mets, Transporting Mine Carts, and ladders.
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Mega Man and Yu-Gi-Oh! fanatic!
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Johncarllos
Super Robot
*****
Posts: 6811



« Reply #545 on: 21 June 2010, 02:03:22 »

Looks fun!
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I can skin anything smaller than a bobcat in 30 seconds.
Majikn
Super Robot
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Posts: 2357



« Reply #546 on: 21 June 2010, 04:35:51 »

The name DrillJoe makes me laugh.
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The Exorcist has taught me that when I'm losing an argument I may save face by vomiting on the opposition.
Mikero
Super Robot
*****
Posts: 11986



« Reply #547 on: 25 May 2013, 03:52:52 »

Alright dude.

I know it was 3 years ago since the last post in here, but I just looked through the project again (via your sig) and I've decided to have GOT to get this going once more.

For a self-centered example: Look at the amazing work you did making a stage for me, it holds up really well! In fact, I know a bit more about level design now than I did when you first posted it, and I love it even more.

You really hit exactly what the classic series' gameplay was ABOUT. You're introducing the gimmick early and letting the player figure the ##### out (RE: Sequelitis, y'all know), but double-##### that 'cause the even cooler part is you took special care for theming. The ninja Robot Master has a nice flowey jumpy level with traps and climbs and to top it off--my new favourite part--A boss fight on the top of a building making me col liek Strom Eggol!!!!11

Plus you took special care to learn everyone's character and appropriate their moves to go with it.

Really we all kind of threw these characters together half-hazardly and they don't all work but you made it work.

I don't know man, I don't know what you lost, or you're just not into the idea anymore (and that's fine) but I think it's totally still worth doing and if MMM had it's own little game on the front page or something?
SHOOOOOM.
#####ing shoom, dude.
That's what this place needs, and I think most people would agree and/or still want to be involved. I'm obviously still in love wit-it.

And Sano should be a recurring mini-boss/hard enemy.
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TheRedPriest
Matrix Marine
*****
Posts: 3413



« Reply #548 on: 28 May 2013, 17:04:17 »

Can't hurt if SFxMM can do it...
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Doctor Mario is not a real doctor.  Do NOT let him touch your genitals.
Vinchenz Rock
Super Robot
*****
Posts: 3642



« Reply #549 on: 3 June 2013, 16:09:42 »

Eh I could probably get something started in XNA if anyone's interested but I've had no motivation for programming (or anything) lately.

I only offer the programming aspect because last I checked CV doesn't have any programming experience.
« Last Edit: 3 June 2013, 16:15:59 by Vinchenz Rock » Logged

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