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Mikero
Super Robot
Posts: 11986
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« Reply #120 on: 18 June 2008, 06:03:33 » |
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MMBN is technically turn-based. Simply by the idea that there's strategy to it that you get to decide in a turn, and pause break from the actual action of fighting. While it's true you don't HAVE to press L or R to open the chip thing, that is a PRINCIPLE point of the game and much of the game revolves around the idea of strategizing in these turns. That is turn-based.
If the actual strategic decisions had to made while the action was happening, like in Legend Of Zelda games, that would not be turn based and would be more of an action adventure.
The fact of the matter is that the main part of the fighting in game is based on strategy (Program Advances, element types, etc.) and that said strategy happens in a break from the action called a turn. It's a turn. The game is turn based. Deal with it.
Actually, I should also point out that no one can move or attack during the chip selection phase. There are other turn based RPGs that do let this happen, which each character having their own time in between turns. Like Chrono Trigger, and even one or two of the newer FF games. You wouldn't dispute that these are turn based, yet they offered MORE action during their strategic phases than Battle Network ever did.
Also, aside from the horrid amount of random battles, sloppy designs, and clunkiness, Command Mission was great.
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