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The MBoard  |  MegaMan Matrix  |  The Creation Station  |  : MegaMan Matrix: VIRUS Attack!! (Development Topic)
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Author Topic: MegaMan Matrix: VIRUS Attack!! (Development Topic)  (Read 73757 times)
Vinchenz Rock
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« on: 3 December 2007, 05:34:52 »

MegaMan Matrix: VIRUS Attack!! is an RPG made on RPG Maker XP using a few custom scripts and sprites that look nothing like the RTP (which most RPG Maker XP games look like). The game will involve eight members of the community as they strive to save the Internet World from the chaos and destruction of the anti-virus corporation: VIRUS (Virii Institute of Research and UnderStanding).

There is a current release date which I hope to release the game by... but by any indication, it'll probably be pushed... none-of-the-less, the release date will (hopefully) be June 15h, 2008.

Story
It's June 15th, 2008. It's a normal day on MegaMan Matrix... kind of. Today, a great WiFi DS Tournament is being hosted by none other than Abominator to be taken place in Club Mega. Sixteen contestants will enter, only one will come out victorious. Unfortunately, that contestant will have a short victory... for viruses will attack the 'Matrix! These viruses seem to be controlled by three strange users named Sandman, DarkPhoenix1337 and Oblivious. The three of them came looking for something... but what?

Characters
Vinchenz - Psionic Persons: The magically skilled user of the team, Vinchenz can use a wide variety of elemental abilities and has a few healing abilities as well.
Digital Element: Earth, Self Element: Psy

Snare - Natural Naturalist: Average in stats but strong in skills, Snare can use all of nature's finest to damage his foes.
Digital Element: Earth, Self Element: Nature

Mikero - Nostalgic Ninja: The fastest user alive, Mikero can quickly attack the enemy while also using some useful stat boosting abilities for the team.
Digital Element: Wind, Self Element: Ninja

NovaMan - Burning Brigade: Although he may seem useless at first, NovaMan's usefulness comes once he starts learning the abilities of his enemies.
Digital Element: Fire, Self Element: Flare

Opal - Seductive Summoner: This cute summoner has great attack for a magic user. Although she's a little slow, Opal can summon a few Matricians and some strange programs to aid the battle.
Digital Element: Water, Self Element: Icicle

Majikn - Sniper Supreme: Has great accuracy and great evade as well. Although a little lame with his sniper alone, Majikn has many great status effecting abilities as well.
Digital Element: Wind, Self Element: Sniping

Lunchebox - Strangling Specialist: The strongest user in the game, Lunchebox has very few skills but with enough power to lift a mountain I'm sure he'll be fine without them.
Digital Element: Fire, Self Element: Strangle

Cherry - Charismatic Cleric: Although weak and has low health, as the best healer in the game Cherry is very useful and vital to the team.
Digital Element: Water, Self Element: Healing

Features
-Pokemon overworld sprites! Come on, who can hate these?
-Characters are MegaMan edits, viruses are from a wide variety of RPGs
-Almost all of the music is from MegaMan games
-Using the classic Conditional Timer Battle Systems of ye olde RPGs (Such as Dragon Warrior and Final Fantasy for the NES)
-A text battled system similar to EarthBound
-Fourteen different battle songs randomly chosen before each battle! Three different boss songs as well
-Massive Caterpillar system where ALL eight of the characters are with you all the time
-Two overworlds: The Stream and one spoilerish to the plot to mention
-Around twenty hours of a normal playthrough and thirty hours with sidequests
-Over 100 skills (enemies and characters), 50 normal items, 50 weapons, 80 armors (auras and extras), and 100 battle animations
-...Pokemon overworld sprites!

Screenshots
More Matricians! This time in Club Mega.:


What is this? What's going on!? You'll find out soon enough...


I'll show two images at a time, new images whenever I feel like it.

Videos
MegaMan Matrix: Gameplay Video
MMM:VA New Script
MMM:VA Presents... Catapillar System!
Storytime for MMM

Every video I make for this game will end up here.

MMMRPG DEMO 2
Demo 2
Needed DLL file
DOWNLOAD THE DLL FILE TO PLAY THE GAME!

Tips:
-Use the floating "H" for health when you need it
-Level up to level 7 on the home page before continueing on
-Stock up on items; you start off with 1000 Dollars
-BeastMan Recolour drops Iron Fist at 5%, a weapon for Vinchenz
-Un-"X"able Pop-Up drops Bootlegged Shield at 1%, better armour for both
-Be at least level 12 before exiting GFAQs with Snare

What's needed:
-More sprites for more Matricians on MMM
I want as many Matricians possible in the RPG. I want you all to be included.
-Sprites for the villains
-Better battle sprites for Vinchenz and Dizzy
-Better Title screen
-Decolourizations for everyone except NovaMan
-Custom battle sprites for some monsters (especially the final boss)

Statistics
Here are the current stats on how far the game is going:

Animation Graphics: 100%
Character Graphics: 85%
Tileset Graphics: 45%
Other Graphics: 90%
Music: 80%
Data Base: 50%
Scripting: 99.50%

Please note, this does not include maps, in-game development or game completion. This is merely side stuff for preparations for that stuff.


And that's that. I hope you enjoyed this. I just want everyone to know that I'll NEVER quit making this game. This game has already taken up a lot of my life and I want this to be released to the masses, epic or not. As long as it gets out and at least one person truly likes it, I'll be fine. Till then, I'll be using this topic for new updates that I think are worth mentioning. You all can also discuss things with me in this topic, discuss things about the game, or just do whatever, as long as it has something to do with the game.

For those who want something specific, such as a request or want to make me sprites or something, please send me a private message.

That'll be all. Enjoy.
« Last Edit: 6 March 2008, 23:24:34 by Vinchenz Rock » Logged

Orange Devil
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« Reply #1 on: 3 December 2007, 05:36:35 »

Did you ever decide to put me in it? I know there was talk of an Orange Devil boss or an Orange Devil humanoid character.
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SB
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« Reply #2 on: 3 December 2007, 05:55:12 »

So does it look better and ORIGINAL compared to what you had uploaded on Youtube?
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Orange Devil
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« Reply #3 on: 3 December 2007, 06:04:42 »

Harsh, SB!
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Vinchenz Rock
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« Reply #4 on: 3 December 2007, 06:05:22 »

Did you ever decide to put me in it? I know there was talk of an Orange Devil boss or an Orange Devil humanoid character.

There were talks between people who weren't even in the game. And I want you in there as a normal Matrician. When I make my new write up, I'll include this (Along with wanted sprites for all of the Matricians here).

So does it look better and ORIGINAL compared to what you had uploaded on Youtube?

Nope and if you don't like it, too bad.
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SB
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« Reply #5 on: 3 December 2007, 06:11:59 »

Not harsh when it's just Pokemon Overworld sprites mixed with a side battle deal using fan altered MM bases, when I figure Hunter could whip up something better for it.

Besides, that video on Youtube was a bit old by this point in time, so I figured there was some developements since now and then as well as a bit of polish added to it, so no harm in asking, y'know?
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Shape the world you live in, instead of letting others define it for you. Stop being reactive and become proactive, and leave a legacy worth remembering, since only you personally decide the limits of your greatness.
Chron
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« Reply #6 on: 3 December 2007, 13:52:41 »

I'm going to guess he's using something like RPG Maker 2000.
Is there a link to this YouTube vid?
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Vinchenz Rock
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« Reply #7 on: 3 December 2007, 16:13:23 »

RPG Maker XP... it's going to have some custom features not seen in normal RPGMaker games.

I'd give you the YouTube link, but my school doesn't like YouTube (website is blocked). I'll give you a link later today.
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Chron
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« Reply #8 on: 3 December 2007, 16:32:45 »

Right, right. YouTube should be blocked in schools.
It helps tide the stupid.
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Orange Devil
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« Reply #9 on: 3 December 2007, 19:11:08 »

Come on, don't be n00bs. There are such easy ways around school blocks.
You know, Megaman Matrix was banned at my school last year. Probably my fault.
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Vinchenz Rock
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« Reply #10 on: 3 December 2007, 20:52:11 »

Ok, well, I'm home. I'll begin writing up a new write up for the game. The post will also contain all of the videos I made for the game too so... stay tuned!
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Edgecrusher
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« Reply #11 on: 3 December 2007, 21:03:56 »

I can't believe this is still going...

I am thoroughly impressed.

Cheers and Godspeed.
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I made the Crook stab the Mayor, then slay himself in the guilt
I stole the brick back and migrated east, now let's build.
Vinchenz Rock
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« Reply #12 on: 3 December 2007, 21:54:23 »

Write up is done... and saved this time. I actually think this is better than last time.

Please note, the first video is a little old... second video is showing off the new, no-need-for-battle-background script, third is about the caterpillar script and the last... is up to imagination.

Man, this has gone far since I first revealed I'll be making this game... was it one or two years now? X_X

...
I hope some people will read the write up. XD
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Johncarllos
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« Reply #13 on: 3 December 2007, 22:07:40 »

Holy cow, it's like a college essay!
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Mikero
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« Reply #14 on: 3 December 2007, 22:08:27 »

Glad to see this is still going. You know, I'm all about water powers, but I can deal with wind.

What's the decolourization thing about?
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Vinchenz Rock
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« Reply #15 on: 3 December 2007, 22:17:51 »

Ah yeah, I remembered... NovaMan, when you read this, can you send me the names and descriptions of the of the skills you learn through PMs? You only learn like, five of them and they're all fire types... I didn't really remember them and I didn't think that MMM would suddenly go down so I didn't care at the moment.

Added this to the "What's needed" list.

Posted on:  3 December 2007, 17:09:20

Glad to see this is still going. You know, I'm all about water powers, but I can deal with wind.

What's the decolourization thing about?

I know, you complained about the Wind thing the last time. XD
If there ever is a sequel, you'll have water in that game for sure.

Also, the decolourization thing is where Abe suggested that the characters are too colourful looking compared to the background. MoX offered to decolourize them to suit the game but he only did NovaMan.

And if nobody's realized it yet the "What's needed" thing is there for Matricians to help along the game as well. If anyone wants to do any of what's under "What's needed" then PM me.
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Yubi Shines
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« Reply #16 on: 3 December 2007, 22:32:37 »

I need sheets of reference sprites if I'm going to make one for me.
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Mikero
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« Reply #17 on: 3 December 2007, 22:34:00 »

Also, the decolourization thing is where Abe suggested that the characters are too colourful looking compared to the background. MoX offered to decolourize them to suit the game but he only did NovaMan.

Cool. Remind me to do mine in 10 days.
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Vinchenz Rock
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« Reply #18 on: 3 December 2007, 22:37:45 »

I need sheets of reference sprites if I'm going to make one for me.

Here's my (although, ugly) spritesheet as reference (ignore the second set of standing on the third row):


Cool. Remind me to do mine in 10 days.

Will do, officer!
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Aresian
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« Reply #19 on: 3 December 2007, 22:46:46 »

It lacks me so far, but other than that it's definately coming along. *thumbs up* Keep up the good work, Hunter.
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I AM DJSonic!
Orange Devil
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« Reply #20 on: 3 December 2007, 23:17:53 »

So are all of the "Matricians" playable characters? Or just NPCs?
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preventerWIND
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« Reply #21 on: 3 December 2007, 23:50:17 »

I've completed the OD sprite sheet, of course the colors are a bit off, the program I use doesn't have an amazing selection of color.
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Vinchenz Rock
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« Reply #22 on: 4 December 2007, 00:04:37 »

So are all of the "Matricians" playable characters? Or just NPCs?

The eight I mentioned in the write up are the only playable ones. The rest will be NPCs in MMM and I want a lot of them.

I've completed the OD sprite sheet, of course the colors are a bit off, the program I use doesn't have an amazing selection of color.


Looks pretty good, though that orange is kind of eye watering... I'll make re-colour it later if you want.
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Chron
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« Reply #23 on: 4 December 2007, 00:06:10 »

... I'm frowning at every overbouns and misnomer of magic/energy systems I see.
But whatever, it's better than I expected.

Story seems a bit weak and very unrelated.
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preventerWIND
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« Reply #24 on: 4 December 2007, 00:08:21 »

Looks pretty good, though that orange is kind of eye watering... I'll make re-colour it later if you want.
Yeah, like I said, the orange is pretty nasty. I could recolor it though, save ya some trouble.
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LOL BANDWAGON
Orange Devil
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« Reply #25 on: 4 December 2007, 00:14:59 »

I actually really like it. I just think that the eye should be red. But otherwise, it looks awesome.
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Vinchenz Rock
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« Reply #26 on: 4 December 2007, 00:19:03 »

... I'm frowning at every overbouns and misnomer of magic/energy systems I see.
But whatever, it's better than I expected.

Story seems a bit weak and very unrelated.

Thanks for the comments. The story may not make sense at all until end game. EVERYTHING is revealed end game (just like every great villain revealing everything right before they fight you).
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Chron
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« Reply #27 on: 4 December 2007, 00:20:59 »

Good enough.
Battles look pretty standard, but I do like the multiclass wacky attack thing system.
May be worth a play or so.

... are there any requirements necessary to cameo in this?
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preventerWIND
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« Reply #28 on: 4 December 2007, 00:31:37 »

Edited.
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LOL BANDWAGON
Chron
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« Reply #29 on: 4 December 2007, 00:35:56 »

Just a slight change, but it still looks good.
It was mostly striking because of the blue background (complimentary colors, yo).
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Orange Devil
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« Reply #30 on: 4 December 2007, 00:48:46 »

Yeah you're right. It was the complimentary colors. Try putting the origional sprites on a white background.
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preventerWIND
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« Reply #31 on: 4 December 2007, 00:50:15 »

Durp Durp
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LOL BANDWAGON
MOX
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« Reply #32 on: 4 December 2007, 02:38:14 »

Sorry about not finishing the last boss sprite yet, next time I see you on Aim i'll IM you about it again on the details of what I should be making.
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Captain Sanoguchi
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« Reply #33 on: 4 December 2007, 02:44:39 »

'Ey Vinni, can I be in your game without putting forth any effort?
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preventerWIND
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« Reply #34 on: 4 December 2007, 02:47:11 »

Me.
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LOL BANDWAGON
Vinchenz Rock
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« Reply #35 on: 4 December 2007, 04:08:59 »

Me.


Good stuff there. And whoa, OD looks so much different on white.

Sorry about not finishing the last boss sprite yet, next time I see you on Aim i'll IM you about it again on the details of what I should be making.

Yeah, I'll be on tomorrow. It's only been, what? A year? :P

'Ey Vinni, can I be in your game without putting forth any effort?

Depends when I'm in the mood.
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Yubi Shines
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« Reply #36 on: 4 December 2007, 04:10:24 »

X-posted from the sprite thread.



Bam. Yubi in this blue suit.
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Vi Veri Veniversum Vivus Vici
"By the power of truth, I, while living, have conquered the universe."
Vinchenz Rock
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« Reply #37 on: 4 December 2007, 05:29:17 »

Seen it. Love it. Gotta convert all these sprites tomorrow though. XD

Posted on:  3 December 2007, 23:13:34

... are there any requirements necessary to cameo in this?

Eek! I missed this! XD

No requirements... I want as many Matricians as possible in the game. I better bold this in the write up.
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Winged Warrior
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« Reply #38 on: 4 December 2007, 06:40:46 »

I have 8-bit walk arounds.

and some possible battle sprites.


If you'ld like it, IM me sometime.
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Vinchenz Rock
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« Reply #39 on: 4 December 2007, 22:21:42 »

I uploaded the screenshots with a screenshot of all the Matricians that are currently in the game. Please note, only the eight "heroes" pictured there are actually playable.

Remember guys! I want you ALL in the game! All of you! I'll accept as many as you guys want!

And Wingy, PM me those sprites, please.
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ASR
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« Reply #40 on: 4 December 2007, 22:23:06 »

I WANNA FACE FORWARD
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preventerWIND
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« Reply #41 on: 4 December 2007, 22:23:51 »

AS DO I!
RABBLE RABBLE RABBLE!
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LOL BANDWAGON
Machine Man
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« Reply #42 on: 4 December 2007, 22:44:45 »

Heres my sprite sheet. I know, it's noobish.>_>

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preventerWIND
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« Reply #43 on: 4 December 2007, 23:20:01 »

It's alright, I've never seen your actual alias, is that a robot?
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LOL BANDWAGON
Vinchenz Rock
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« Reply #44 on: 4 December 2007, 23:21:19 »

Heres my sprite sheet. I know, it's noobish.>_>



...I'd put that in if the game wasn't Pokemon styled. Sorry, though you can use the same look if you make it Pokemon styled.
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Machine Man
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« Reply #45 on: 4 December 2007, 23:36:52 »

It's alright, I've never seen your actual alias, is that a robot?
Yeah, under the armor shows his robot body.

...I'd put that in if the game wasn't Pokemon styled. Sorry, though you can use the same look if you make it Pokemon styled.
But my name is "Machine Man". If I look like a normal human being, it would be odd.
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Orange Devil
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« Reply #46 on: 4 December 2007, 23:59:54 »

He wants you to make it a robot, but base it off of a pokemon sprite. Look at mine. It's far from a human- it's an orange blob.
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Yubi Shines
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« Reply #47 on: 5 December 2007, 00:40:43 »

Simply put, it's the wrong style. It might be different if it were a comic, but it has to be consistent in a game.
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Vi Veri Veniversum Vivus Vici
"By the power of truth, I, while living, have conquered the universe."
Chron
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« Reply #48 on: 5 December 2007, 00:52:36 »

Hey, is there a Pokemon sprite base out there that someone has?
I'm having a terrible time trying to find one.
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NovaMan XP
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« Reply #49 on: 5 December 2007, 00:53:57 »

http://www.spriters-resource.com/nintendo/pokemon/
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