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Vinchenz Rock
Super Robot
Posts: 3642
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« Reply #61 on: 7 December 2007, 21:31:25 » |
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...What's the difference? I really don't want to insert it again. >_> If it's because it's a pixel bigger than it should be, I fixed that problem myself without editing your sprite. Posted on: 7 December 2007, 16:01:28
Mmm, small update... I spent three hours on the text script JUST so it can say "1 point of damage" or "9999 points of damage." I REALLY didn't want it to be "300 point(s) of damage" because that would REALLY bother me. So yep, expect good grammar there. I did the same for when you get healed, when you lose energy and when your energy gets healed. However, no battle text will pop up if the damage is 0... That's where that last hour came in. I finally gave up because I just couldn't figure it out. But anyway, I'm really happy to get the "point" and "points" thing figured out.
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Vinchenz Rock
Super Robot
Posts: 3642
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« Reply #71 on: 18 December 2007, 04:33:24 » |
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Bit of an update, I just finished another tileset, one of that world that I'm not going to talk about until someone plays the game and gets there. Only problem is, It's not from Pokemon Ruby/Saphire/Etc. In fact, it's a lot more detailed than those sprites, making the Sprite decolourization stupid to do, so scrap that. Why did I chose to do this? Because Pokemon sprites don't have what I want for this world... and this world is supposed to be the longest, most gruesome part of the game. I need it to be perfect or everyone will be like, "Ugh, that sucked. I'm tired of this game now." I want at least one person to beat this game. Anyway, I have a good excuse (used in game) on why it looks different. Anyway, I counted, and I'm done half of the tilesets... there's going to be eight in total (MMM gets two XD). I guess Tilesets bump up to 50%, but they still may be glitchy so I have to work out the bugs when I get the chance. I also counted the animations I need to do... there's 128 in total, and I barely got 30 of them done... Animations is the part I dread the most. ._. However, once I get animations out of the way, I'm sure the game will start to pick up. Erm, yeah, if no one minds, I'm going to be using this topic as a blog. Make sure to see the original post to see for updates!
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Vinchenz Rock
Super Robot
Posts: 3642
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« Reply #74 on: 21 December 2007, 18:44:22 » |
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Wait... you are scrapping pokemon sprites?
No, scrap the decolourization thing. Posted on: 18 December 2007, 15:36:26
Update: I've decided to release a new MMMRPG demo... for Christmas. It'll be my Christmas present to all Matricians here. :) I'll make it so you don't have to download many extras to play it either. I won't list the features now, but I'll tell you right now that Vinchenz (That's me!) will be the only playable character. Why just Vinchenz? Because he's the main character of that chapter. >_> This demo will take place after the chapter presented in the last demo (Though there's more to that chapter than shown in the last demo). I know I promised that I'd only release one demo, but this project is taking much longer than I anticipated so I'm going ahead and releasing this next one. I hope everyone will enjoy it, but not until Christmas. :) Also, unlike the last demo, this demo has many of the features in the finished version.
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Vinchenz Rock
Super Robot
Posts: 3642
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« Reply #76 on: 25 December 2007, 05:50:47 » |
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Merry Christmas, fellow Matricians! MMMRPG DEMO TOOOOO!!!111Enjoy. Tips: -Use the floating "H" for health when you need it -Level up to level 7 on the home page before continueing on -Stock up on items; you start off with 1000 Dollars -BeastMan Recolour drops Iron Fist at 5%, a weapon for Vinchenz -Un-"X"able Pop-Up drops Bootlegged Shield at 1%, better armour for both -Be at least level 12 before exiting GFAQs with Snare
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Vinchenz Rock
Super Robot
Posts: 3642
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« Reply #79 on: 25 December 2007, 08:04:55 » |
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Do I have to play the first demo to... Understand?
Posted on: 25-12-2007, 02:58:03 I open Game.exe and a black screen appears. Next second it dissapears...I didn't have to unzip it?
Nope. It won't make much sense until the whole thing is finished anyway, Posted on: 25 December 2007, 03:01:58
Oops, didn't see the second part of the demo. Yes, it's best to un-zip it. Also, forgot to mention, but instal the two fonts the demo comes with. Also, game won't work on Mac, it's an EXE file. Sorry.
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