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The MBoard  |  MegaMan Matrix  |  The Creation Station  |  : Fat man got a hobby.
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Author Topic: Fat man got a hobby.  (Read 46259 times)
Fatso
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« on: 16 May 2008, 21:09:08 »

Called a music.

When I'm not at school or playing video games or writing, this is what I'm up to. I dabble in video game music reproduction via MSGS and my trusty Anvil Studio.

None of these are particularly awesome at the moment, and in fact all four of them are in progress, but what the hell, I need something to show.

Mega Man X2 - Crystal Snail
Mega Man X - Launch Octopus
Mega Man X - Fortress Stage 1
Mega Man 7 - Fortress Stage 1 - my personal favourite of the bunch, and probably the most faithful recreation of them. Also the only one not totally butchered by iTunes/QuickTime.

I'm still going to recommend programs that use GS for all of them (in fact iTunes and QuickTime will totally ruin the top three ones).



APPARENTLY I WASN'T BEING CLEAR ENOUGH, SO HERE'S MY WARNING:

DON'T BLOODY WELL USE ITUNES OR QUICKTIME
« Last Edit: 16 May 2008, 21:39:26 by Fatso » Logged
TheRedPriest
Matrix Marine
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« Reply #1 on: 16 May 2008, 21:13:01 »

Cdex and Nero Wav editor are your friends for audio...  ##### itunes and quicktime.
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Fatso
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« Reply #2 on: 16 May 2008, 21:20:28 »

Thanks, that's why I said don't use them.
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ChaosVortex
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« Reply #3 on: 16 May 2008, 21:23:01 »

Technically no, you said they'd ruin them.

They're pretty good. I'll give them a listen again later.
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TheRedPriest
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« Reply #4 on: 16 May 2008, 21:29:25 »

Thanks, that's why I said don't use them.

Obviously you weren't clear enough.
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Fatso
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« Reply #5 on: 16 May 2008, 21:38:37 »

Fine then. *edit*
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Johncarllos
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« Reply #6 on: 16 May 2008, 22:27:35 »

Launch Octopus is pretty good.
Sigma 1 is also pretty good. Very close.

Quite close to the original sounds.
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TheRedPriest
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« Reply #7 on: 16 May 2008, 22:51:59 »

APPARENTLY I WASN'T BEING CLEAR ENOUGH, SO HERE'S MY WARNING:

DON'T BLOODY WELL USE ITUNES OR QUICKTIME

That's good advice for anything.
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Dizzi
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« Reply #8 on: 17 May 2008, 03:06:06 »

true
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Orange Devil
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« Reply #9 on: 17 May 2008, 03:16:34 »

^Dizzi's ONE post
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ChaosVortex
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« Reply #10 on: 24 May 2008, 14:26:39 »

Am I supposed to marvel at it and take pictures?
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Fatso
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« Reply #11 on: 15 June 2008, 21:33:01 »

One more for your perusal, not from an MM game this time.

Gundam Wing: Endless Duel - Epyon

This is a redo of a sequence I did of the same piece almost a year ago, which sucked hard.

The fewer questions asked of how I obtained the source material the better :S

Posted on: 10 June 2008, 02:33:28

LAPTOP SETUP ANNOYANCES MAN DEFEATED!

YOU GET FL STUDIO 8.

First upgrade: Launch Octopus touched up with modulation, pitch-bend and volume control effects I couldn't use in Anvil Studio.

EDIT: Now seriously, this one will be 100% butchered by any Apple ##### you try to run it on.
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Johncarllos
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« Reply #12 on: 17 June 2008, 23:23:01 »

I enjoy listening to this.
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Chron
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« Reply #13 on: 18 June 2008, 03:01:02 »

Nice MIDIs. I'm not sure if I'm getting the right effect, though, since I'm using the standard Microsoft MIDI device in Winamp.
Any suggestions for an output device to listen to them?

Regardless, it all sounds good. Never heard the Epyon theme before, but it sounds great to me.
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Fatso
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« Reply #14 on: 18 June 2008, 03:52:58 »

I sequence in GS (Microsoft midi format) so anything that uses that can work (WMP, Winamp etc) Apple software has its own synth that doesn't go well with my files.
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Chron
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« Reply #15 on: 18 June 2008, 04:18:11 »

Well, it doesn't do bad in SB X-Fi Audio, either.
I only wish I could find some more synthesizers...
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Fatso
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« Reply #16 on: 18 June 2008, 04:21:48 »

Well, it doesn't do bad in SB X-Fi Audio, either.
I only wish I could find some more synthesizers...

The sound card doesn`t matter, an SB X-Fi sound card without a special fancy synth installed will still play it in MSGS etc.
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Chron
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« Reply #17 on: 18 June 2008, 04:24:24 »

I mean the SB X-Fi synth.
But right.
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Fatso
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« Reply #18 on: 4 July 2008, 03:37:43 »

Just finished a brutishly-hard sequence. The tune is basically impossible to reproduce in its original form via any program I can get my hands on, so I settled for the next-best thing: a little something I like to call 'ridiculously absurd time signatures'.

This is a 4/4 song sequenced in 21/16.

This is X2 - Sigma 2

It's not perfect, but it's the best I could do.

Ignore the little sound artifact at the end, please, I haven't been able to figure that out.
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Johncarllos
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« Reply #19 on: 4 July 2008, 04:27:19 »

I hope that the original isn't very good.....
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Fatso
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« Reply #20 on: 4 July 2008, 04:49:46 »

Notation-wise it's as close to identical as could be accomplished by the programs I use. Sound-wise it's limited by the GS synth's voices, which can't approach the soundfont-driven SPC format. Music-wise... eh, definitely not my favourite from the game. Doing this sequence was more about the accomplishment than the tune itself.

And I may have to kill you if you listened to it in quicktime.
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Johncarllos
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« Reply #21 on: 4 July 2008, 05:12:25 »

...
I read the warning earlier.
I did not.
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I can skin anything smaller than a bobcat in 30 seconds.
Chron
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« Reply #22 on: 4 July 2008, 12:59:37 »

Actually, this is a pretty good try. I'm not sure how different it is from the actual, but the guitar is almost spot-on.
At least with my MIDI devices.
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Fatso
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« Reply #23 on: 7 July 2008, 04:34:14 »

Found a YouTube of the tune for you to scrutinize.

http://www.youtube.com/watch?v=jMCYU5FiDZ0&feature=related

Also have another tune, somewhat more recognizable:

X3 - Gravity Beetle

May or may not be balance issues with this, but the notation is 100% perfect.
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Johncarllos
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« Reply #24 on: 7 July 2008, 14:37:12 »

!!!!!!!!
In that video, the MMX2 Box Art, HE IS FIRING HIS BUSTER WHILE HIS HAND IS HOLDING THE HANDLEBARS!

And you did you a damn good replication. On both.
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Fatso
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« Reply #25 on: 7 July 2008, 18:10:21 »

He's firing the left buster while the right hand is on the handlebar, that's nothing special. It's stranger that he's not using the Ride Chaser's main gun itself.
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Johncarllos
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« Reply #26 on: 7 July 2008, 18:22:40 »

BUT HIS HAND PULLS IN TO MAKE THE BUSTER!
This changes X completely.
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Chron
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« Reply #27 on: 7 July 2008, 19:18:49 »

... what changes it?
What ARE you talking about?
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Mikero
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« Reply #28 on: 7 July 2008, 21:06:56 »

He's only holding the handlebar with one hand...
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ASR
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« Reply #29 on: 8 July 2008, 01:25:09 »

John, stop your babbling.
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Chron
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« Reply #30 on: 8 July 2008, 02:40:22 »

He's only holding the handlebar with one hand...

He's a super fightan android man.
One handed steering is well within reasonable limits.
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Mikero
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« Reply #31 on: 8 July 2008, 02:42:21 »

No #####. I was telling that to John, who seems to think X is holding on the handlebars with both hands while still firing.
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Chron
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« Reply #32 on: 8 July 2008, 02:43:18 »

Sorry, had a memory lapse.
ASR's post made me think you were John for some reason.
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Mikero
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« Reply #33 on: 8 July 2008, 02:50:00 »

In John's wet dreams maybe!
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Johncarllos
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« Reply #34 on: 8 July 2008, 04:20:25 »

Why is the bottom of his Buster not round?
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Fatso
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« Reply #35 on: 8 July 2008, 04:23:02 »

That's a perception issue on your part. Not only IS it round, but look here and you'll see that the bottom of the buster is red.

Apologies for the size of the sprites, but the bigger weapon-GET sprites don't show the bottom of the buster.

EDIT: Not only that, but look at this higher-resolution picture.
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Jakey
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« Reply #36 on: 8 July 2008, 04:31:50 »

Face it, John- you were simply born to fail.
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Johncarllos
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« Reply #37 on: 8 July 2008, 04:32:37 »

I am incorrect.
High res wins.
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Vinchenz Rock
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« Reply #38 on: 8 July 2008, 06:19:01 »

MegaMan is LEFT handed!?
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Johncarllos
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« Reply #39 on: 8 July 2008, 12:04:33 »

ONLY WHEN HE'S DRIVING!

It's also possible that he had JUST fired with his right buster for a charge shot and switched hands to follow it up with that combo shot.
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Fatso
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Posts: 1579



« Reply #40 on: 8 July 2008, 21:18:29 »

MegaMan is LEFT handed!?
Durr, he's facing right can't you see? If he's facing left he's right handed.
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Mikero
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« Reply #41 on: 9 July 2008, 03:33:44 »

MegaMan is LEFT handed!?

He's ambidextrous, as he's used both arms as busters since they just flip the sprites. But he is dominantly south paw, since that's the arm you use when moving forward (AKA most often).

Same thing for X.
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Fatso
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« Reply #42 on: 24 July 2008, 00:05:33 »

Two more done.

Spark Mandrill - took about an hour and a half to do the bends on that one, and it still doesn't sound quite right. But going back and fixing it would take another hour and a half so I'll hold off on it for now.

X1 Final Battle - probably some balance issues here which will vary by soundcard.
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Chron
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« Reply #43 on: 24 July 2008, 00:16:35 »

The Spark Mandrill MIDI is awesome.
Only complaint is that one instrument seems to lose an echo effect at some point, but it still sounds great (I realize this is because the channel that was used for the echo was then used for another instrument).
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Fatso
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« Reply #44 on: 24 July 2008, 00:20:54 »

Since this isn't actually a remix, every deviation from total replication feels wrong to me. If I were remixing (and for a tune like that I wouldn't have a clue where to even start) I might keep the echo even when that channel goes to synth.
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Chron
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« Reply #45 on: 24 July 2008, 00:48:53 »

Well, you've done an excellent job reproducing this with MIDI in that case.
It's spot-on.
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ChaosVortex
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« Reply #46 on: 24 July 2008, 01:32:22 »

Spark Mandrill.

Good times. Good times. For a MIDI, it's pretty good.
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[ N ][ M ][ C ]
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[ J ][ V ][ W ]

Mega Man and Yu-Gi-Oh! fanatic!
https://www.lulladin.weebly.com
Fatso
Super Robot
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Posts: 1579



« Reply #47 on: 16 October 2008, 21:56:51 »

Out of sheer whimsy.

Captain America & the Avengers - Scene Four: The Giant Laser Cannon

The game suffers from serious play control issues, but the music is adequate.

At this point, however, I'd like to talk for a few minutes about 'dynamic voice allocation,' and how it made this an absolute nightmare.

Basically, the sound programmer, through laziness, ineptitude, or pure evil, decided not to give each line in the song its own channel. Instead, in his infinite wisdom, he concluded that it would be a great idea to have each note come in on a seemingly-random channel. Since channel-muting is one of my biggest tools in terms of making this easier, it screws me over.

Fortunately it was a very simple tune anyway.

Posted on: 26 July 2008, 20:20:46

Recently I found a very cool application called GXSCC that lets me run any of my MIDIs through an NES synthesizer (without any regard for channel restrictions either) and author a WAV from it. I've encoded MP3s of a few of them for your listening pleasure.

Mega Man X - Spark Mandrill (middle of the range in terms of size)
Gundam Wing: Endless Duel - Epyon (HUUUUUUUUGE file, upwards of nine megs)
Mega Man 3 - Wily Stage 2 (this is basically a demo of how awesomely close to an actual NSF the program can get, small file too)

EDIT: Crap, it seems not to have uploaded them correctly. I'll try again tomorrow.

EDIT2: Actually, it did. Copy these into your address bar instead of clicking the links:

http://www.freewebs.com/colonelfatso/X1_SparkMandrill.mp3
http://www.freewebs.com/colonelfatso/GWED_Epyon.mp3
http://www.freewebs.com/colonelfatso/MM3_Fortress2.mp3

Posted on: August 22, 2008, 03:16:43 PM

MOAR!

Things have been slow, partly due to lack of interest and partly due to the sheer difficulty of one of these two sequences.

Front Mission: Gun Hazard - Map Screen - "Tension"

This wasn't the difficult one. In fact, this one was dead easy. The notation took me less than a half-hour.

Donkey Kong Country 2 - Castle - "Krook's March" (the second-best song in that entire game)

Nightmare. Absolute nightmare. I regret trying to do it channel-by-channel like I did; rest assured I won't be trying that for overly-complicated tunes anymore.



I'm working on the best song from that game right now, as well as a Splash Blue arrangement.
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Mikero
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« Reply #48 on: 16 October 2008, 22:17:01 »

The game suffers from serious play control issues, but the music is adequate.

DEFINITELY CORRECT THERE, SIR.
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Fatso
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« Reply #49 on: 17 October 2008, 02:26:23 »

Oh, have you also been a party to the near-travesty that was that game?
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