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NovaMan XP
Super Robot
Posts: 3953
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« Reply #1267 on: 25 September 2008, 01:07:09 » |
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Vinchenz Rock
Super Robot
Posts: 3642
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« Reply #1276 on: 25 September 2008, 02:29:59 » |
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Also, HOW THE ##### DO YOU BEAT THIS GAME IN 28 MINUTES AND 51 SECONDS
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Chron
Super Robot
Posts: 2790
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« Reply #1291 on: 25 September 2008, 04:07:47 » |
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While we're on the subject, I may as well rate the weapons as I see them.
[spoiler] Jewel Shield: Broken. Most of the annoying bits in many levels can just be bypassed with this up. Use it for collecting bolts in Plug Man's stage, too.
Plug Ball: Is there a use for this besides killing Tornado Man? I couldn't think of any wall climbing enemies to use it on (maybe spiders?).
Tornado Blow: Only useful where it's required and in the Magma Man fight. Not sure if it increase jump height or not, but you have the Rush Coil and Jet anyway.
Magma Bazooka: This would be way cooler if there were more shots. Still, nice for hitting at an angle.
Hornet Chaser: It's a BEE GUN. As much as I normally hate weapons like this, I use it all the time. It's invaluable for nabbing impossible items, kills enemies you don't feel like dodging, and has a substantial amount of shots. Absolutely rapes parts 1 and 3 of Wily Castle 2's boss.
Laser Trident: Useful for piercing armor. Doesn't do much damage to most things, but it has its place. Tons of ammo, but just not strong enough.
Concrete Block: Stepping stones, freezes magma, blocks lasers, kills enemies. As I said before, the downside is the wacky range, but man does it pack a surprising punch.
Black Hole Bomb: It looks really cool, and it can be placed on the screen pretty easily. It'll suck in shots and stuff, so it's a great defensive weapon. Doesn't work so well for attacks.
[/spoiler]
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