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The MBoard  |  Non-MegaMan  |  Non-MegaMan Games  |  : "Un"Official Brawl Update Topic
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Author Topic: "Un"Official Brawl Update Topic  (Read 413362 times)
Vinchenz Rock
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Posts: 3642



« Reply #1250 on: 12 February 2008, 02:39:06 »

It's the UNmixed Meta-Knight's Revenge music, which oddly isn't in the soundtrack rip.

'cuz teh song was thar put untp of vid with teh editings

That's what I meant when I posted "It's obviously, and easily, fake."
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ChaosVortex
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Posts: 5638



« Reply #1251 on: 12 February 2008, 03:13:08 »

The rules I set up for Melee are:

Stock Match: 4 Lives
Match Clock: 8 Minutes
ALL Items on (With minimum appearance).
Loser selects the stage.

My setup in Brawl will probably be pretty similar to that.
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Vinchenz Rock
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Posts: 3642



« Reply #1252 on: 12 February 2008, 03:19:11 »

For me;

3 Stock Match unless we have a 2.0 battle. Then it's 5 stock.
NO TIME TIEM SUKZ
Loser selects stage.
Explosive items set to high.

Unfortunately, as much as I love playing on stages like Brinstar, Onett and Pokemon Floats, my friends always, ALL THE TIME, pick Temple, Great Bay, Yoshi's Island, and Final Destination. UGH.

And when we do play on the stages I like, they stop playing seriously.
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Mikero
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« Reply #1253 on: 12 February 2008, 03:30:32 »

Brinstar is meh, Onett is good, PokéMon Floats is kind of fun once in awhile but ultimately is just stupid.

For tournament or not; We play on stock, 3 lives. Time is crap. We don't play with items though. Winner selects the stage.

I actually ran a test, Roy is a little slower than Marth, not barely slower, but actually slower. It shouldn't matter unless you're a tournyfag though.

He is slower enough to notice it, yes, but it's really marginal if you're a good player. The timing of his attacks is barely offset if your skills are good enough. That's not me saying yours aren't, that's just in general.
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Vinchenz Rock
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Posts: 3642



« Reply #1254 on: 12 February 2008, 03:59:49 »

A Marth player VS a Roy player. Both of them have EXACT equal skills.

The Marth player will win becuase of tiers.

*Tomatoe stick'd by Rez, Mauled by Nibbles, B7'd by Xero, nunchucked to death by Mikero, WINDUHHH'd by Wind, badly drawn'd by Sano*
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ASR
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Posts: 10911



« Reply #1255 on: 12 February 2008, 04:01:30 »

I still have yet to see any proof of tiers.
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Vinchenz Rock
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Posts: 3642



« Reply #1256 on: 12 February 2008, 04:05:18 »

I wasn't being serious about that tiers thing.

Tiers are more or less a list of fighters (for any fighting game) that have the slight advantage over another character pased on speed, power, and how often an attack can be spammed. Usually made by the fighting game's nerd fanboys and not official sources.
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ASR
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Posts: 10911



« Reply #1257 on: 12 February 2008, 04:06:23 »

Yeah, I know what tiers are.
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Vinchenz Rock
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Posts: 3642



« Reply #1258 on: 12 February 2008, 04:07:47 »

NO U DDN"T WHY ELSE WULD I EXPLANE DEM!??!?!?
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ASR
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Posts: 10911



« Reply #1259 on: 12 February 2008, 04:08:49 »

EXPLANE WUT
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Vinchenz Rock
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« Reply #1260 on: 12 February 2008, 04:09:39 »

YOUR FACE.
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ASR
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Posts: 10911



« Reply #1261 on: 12 February 2008, 04:11:07 »

k
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Majikn
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« Reply #1262 on: 12 February 2008, 05:11:22 »

The main advantage I know Marth has over Roy is the fact that he hits harder with the tip of his sword and Roy hits harder with the middle of his sword. I'm pretty sure Roy has a slightly better recover or something though. Plus fire.

That's about the full extent of my melee knowledge because I never researched anything and just messed around noobert style and I happened upon that information by random chance.

Also I managed to get into my head the idea that Jigglypuff is a male somehow, yet you're calling it a she. Now I'm gender confused and it's all your fault.
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The Exorcist has taught me that when I'm losing an argument I may save face by vomiting on the opposition.
Lunchebox
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Posts: 1235



« Reply #1263 on: 12 February 2008, 06:48:40 »

I didn't say any different.

I didn't say you did. This was just something I felt needed to be said.

Also, Roy was actually stronger.
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ASR
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« Reply #1264 on: 12 February 2008, 16:15:00 »

Gigally Puff!

That is CRAZY. Watch it to the very end.
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Xero
Matrix Marine
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Posts: 2297



« Reply #1265 on: 12 February 2008, 21:15:45 »

My set up

99 stock
no time limit
items on very high
any stage.
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ASR
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Posts: 10911



« Reply #1266 on: 12 February 2008, 21:23:57 »

A full 99-stock game with 4-players is fun no matter what if you manage to sit through it all. At first it's all fun and games and everyone is just messing around but by the end it's serious and competitive.
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Abominator
Creator of MMM
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Posts: 1513



« Reply #1267 on: 12 February 2008, 21:26:43 »

See, that's what I call ruining a game, right there.
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I might be ugly... At least I ain't got no money!
ASR
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Posts: 10911



« Reply #1268 on: 12 February 2008, 21:38:55 »

I always feel like replying to your comments in angry all-caps, lately.
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Vinchenz Rock
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Posts: 3642



« Reply #1269 on: 12 February 2008, 21:46:32 »

Gigally Puff!

Oh wow, small Melee stages are small.

One day, before Brawl comes out, my friends and I plan on having the longest smash bros Melee battle ever. No time, no stock, 1.0, all items set to HIGH on Final Destination.

We'll attempt to fight as long as we possibly can. Long after our eyes burn off.
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ASR
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Posts: 10911



« Reply #1270 on: 12 February 2008, 21:58:13 »

How do you set no time, no stock?

Anyway, I hope you realize that Gigallypuff video was done in Giant Mode, too.
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Vinchenz Rock
Super Robot
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Posts: 3642



« Reply #1271 on: 12 February 2008, 21:58:58 »

OH.

Anyway, when you set the game to "Time" you can set the amount of time to "None."
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ASR
Super Robot
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Posts: 10911



« Reply #1272 on: 12 February 2008, 22:04:44 »

OH.

Anyway, sometime last week I decided to play through Classic Mode on Very Hard with every character (SSBM). It's a LOT harder than I thought, and I've used a ton of continues. Right now, I'm finishing up with my last one: Mewtwo. I don't know why I saved him for last.
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Vinchenz Rock
Super Robot
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Posts: 3642



« Reply #1273 on: 12 February 2008, 22:07:45 »

Heh, I only beat classic mode on very hard once with Peach. >_>

I unlocked EVERYTHING in Melee so I didn't really care anymore at that point. However, multiplayer is STILL fun, and I've owned the game for seven years now.

And that's why I have huge expectations for Brawl.
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Abominator
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Posts: 1513



« Reply #1274 on: 12 February 2008, 22:12:21 »

I always feel like replying to your comments in angry all-caps, lately.

Feel free.

I just don't see how that's fun.

It's like people who play "Cat & Mouse" in racing games (namely PGR2&3 in my experience), or snake when they play MKDS, or do anything idiotic to a perfectly fun game just because they can.

I remember being in a Street Fighter II tournament where in the last round they set the controllers up to only have weak punch and weak kick, and infinite time...

I won, but it was a stupid way to win that gave me little pleasure.

And then the guy I beat got jaundice a few years later.
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I might be ugly... At least I ain't got no money!
ASR
Super Robot
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Posts: 10911



« Reply #1275 on: 12 February 2008, 22:32:54 »

I guess now I see what you mean, but it's not something I do very often. In fact, I don't think I've ever done it more than twice.
Snaking and the SFII rules described, among the other stuff you mentioned, is an entirely different subject. I do understand how you're relating them, but 99-stock in SSBM is more like letting kids loose in a playground.
Rather than doing it for misguided competitions, like snaking and weak punch/kicks, just mess around and literally do whatever you want. When the lives reach around 10, it becomes a regular match again once it evens out to about 5 each. Regardless, it's still not something I care nearly enough about to argue beyond this point.
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Abominator
Creator of MMM
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Posts: 1513



« Reply #1276 on: 12 February 2008, 22:44:01 »

*thumbs*

In other news, I'm so glad Wii has no voice-communication when playing online, because it means I'll actually play you lot at something :D
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I might be ugly... At least I ain't got no money!
Captain Sanoguchi
Super Robot
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Posts: 3211



« Reply #1277 on: 12 February 2008, 22:58:50 »

...I'm going to miss Roy and his giant fire slash thing.
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ASR
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Posts: 10911



« Reply #1278 on: 12 February 2008, 22:59:59 »

*thumbs*

In other news, I'm so glad Wii has no voice-communication when playing online, because it means I'll actually play you lot at something :D

Believe me, I can't wait.
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Fatso
Super Robot
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Posts: 1579



« Reply #1279 on: 13 February 2008, 03:54:27 »

I remember there was a vid in Brawl where Luigi did an insane recovery.

It was Side B, Down B, Up B. >_> It looked sweet.

That would be Side B, Down BBBBBBBBBBBBBBBB (in one second) and Up B :D I can get almost-full distance with the Down-B trick too.


EDIT: Oh, nevermind, what the hell am I thinking? That was Melee.
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ASR
Super Robot
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Posts: 10911



« Reply #1280 on: 13 February 2008, 04:34:16 »

http://www.gamespot.com/news/6185932.html

Very, very good sales.

Posted on: 13 February 2008, 04:04:05

http://youtube.com/watch?v=dKVAuioroNc&feature=related

AHAHA THIS IS CONFIRMED TO ACTUALLY HAPPEN WHEN DELETING DATA

Translations of pop-up windows:
"This is by far the most dangerous of the option modes." "Yeaaah... Don't fiddle around with these options." "I mean it now. Don't mess around on this screen.'
Seriously now. I'm not playing here."

[spoiler]Aw, maaaaan.[/spoiler]
« Last Edit: 13 February 2008, 04:46:53 by ASR » Logged

Vinchenz Rock
Super Robot
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Posts: 3642



« Reply #1281 on: 13 February 2008, 13:12:00 »

I rofl'd and hoped it was real.

[spoiler]thx alot asr[/spoiler]
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Majikn
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Posts: 2357



« Reply #1282 on: 13 February 2008, 19:00:09 »

Yeah, I don't really know why that made me laugh.
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The Exorcist has taught me that when I'm losing an argument I may save face by vomiting on the opposition.
ChaosVortex
Super Robot
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Posts: 5638



« Reply #1283 on: 13 February 2008, 19:52:12 »

I thought these were interesting. Ignore the excessive "B" in the title.

http://www.youtube.com/watch?v=nMTmbXlEaYo

http://www.youtube.com/watch?v=GRATNm9sdBo

http://www.youtube.com/watch?v=japV0e_CAHo

http://www.youtube.com/watch?v=lVA-5UeVR6U

That last one reminded me of a certain MMPU glitch.
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Mega Man and Yu-Gi-Oh! fanatic!
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ASR
Super Robot
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Posts: 10911



« Reply #1284 on: 14 February 2008, 02:41:51 »

Ahaha yep! How do you know about the MMPU glitch? That one was discovered long after the general population of stage-makers died down. It does look just like it, though.
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Vinchenz Rock
Super Robot
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Posts: 3642



« Reply #1285 on: 14 February 2008, 02:47:34 »

Wow, that's a strange glitch. I guess THATs why the game was delayed, to fix that glitch.

Also, I just realized that the pictures and percentage thing gets more opaque when someone is behind it.
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ASR
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Posts: 10911



« Reply #1286 on: 14 February 2008, 02:50:44 »

Stage Builder glitches are minute and unimportant. They aren't going to fix those because there are infinite possibilities and thus endless windows for glitches.
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Vinchenz Rock
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Posts: 3642



« Reply #1287 on: 14 February 2008, 02:52:14 »

I was kidding.
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ASR
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Posts: 10911



« Reply #1288 on: 14 February 2008, 03:10:58 »

No, I wasn't taking that comment about the delay seriously, I was just throwing in some information.
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Vinchenz Rock
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Posts: 3642



« Reply #1289 on: 14 February 2008, 03:15:09 »

I meant I was kidding about the post where I posted about I was kidding.

^ Lame attempt at lying.
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ChaosVortex
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Posts: 5638



« Reply #1290 on: 14 February 2008, 03:23:29 »

Ahaha yep! How do you know about the MMPU glitch? That one was discovered long after the general population of stage-makers died down. It does look just like it, though.

I downloaded a stage and was all like "AAAAAAHH ##### THIS IS AWESOME".

I can implement it, but there's a custom boss room in the stage that I can't copy. I went to Plutolighthouse for help, but of course, there's more silence there than there is in a silent fart.
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Mega Man and Yu-Gi-Oh! fanatic!
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ASR
Super Robot
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Posts: 10911



« Reply #1291 on: 14 February 2008, 03:27:20 »

I forgot how to do the custom boss-room glitch, personally. It was the very last glitch we discovered, and by far the best. There were a TON of problems with it, though. It involved the through-walls glitch and some other little things, but essentially you fall THROUGH the boss room and into the grid below. You get to fight in whatever arena you set up down there. Very hard to pull of without tons of glaring glitches, which is why I never uploaded any stages with it.
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ChaosVortex
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Posts: 5638



« Reply #1292 on: 14 February 2008, 03:28:54 »

Yeah, everytime I "got it to work", I either fought in the regular boss room or just fell down into the room below... sitting there... frozen.
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ASR
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Posts: 10911



« Reply #1293 on: 14 February 2008, 03:32:37 »

It needs to be very precise. We had it written out before all the ##### went down.
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ChaosVortex
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« Reply #1294 on: 14 February 2008, 03:35:34 »

I'd be very grateful to have those directions again.
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ASR
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Posts: 10911



« Reply #1295 on: 14 February 2008, 03:36:42 »

I might try and dig them up for you sometime. I'm pretty sure I made a backup of the Glitch Thread and the Robot Master Compendiums, which were basically full and extremely detailed master-guides on every tip and trick possible with each character. I don't think we got around to ProtoMan and Roll, though.
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Vinchenz Rock
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Posts: 3642



« Reply #1296 on: 14 February 2008, 03:37:00 »

MM:PU!?

This is Blasphamy! This is Madness!

THIS IS SMASH BROS. BRAWL!

*Jumps into a spike-filled pit*
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ASR
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« Reply #1297 on: 14 February 2008, 03:37:59 »

Ironically, SSBB is probably the only other game that will outlast my total playtime of MMPU, aside from SSBM.
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Vinchenz Rock
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Posts: 3642



« Reply #1298 on: 14 February 2008, 03:39:01 »

500+ hours.

Bitches.
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ChaosVortex
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Posts: 5638



« Reply #1299 on: 14 February 2008, 03:40:41 »

MM:PU!?

This is Blasphamy! This is Madness!

THIS IS SMASH BROS. BRAWL!

*Jumps into a spike-filled pit*

I'm ignoring that just because I fail to see the trademark kick to the gut.

YOU LOSE.
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Mega Man and Yu-Gi-Oh! fanatic!
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The MBoard  |  Non-MegaMan  |  Non-MegaMan Games  |  : "Un"Official Brawl Update Topic
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