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Shawn
Sniper Joe
Posts: 222
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« Reply #134 on: 2 January 2009, 23:44:31 » |
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Excuse me, sir Rez, but have you played AND beat 4 or 6? Sure, 5 did indeed suck, but 4 and 6 were really great. (and MMHP agrees with me.)
4, yeah, it's hard and all, and there are some parts that are just annoying beyond limits (the story comps) But there are plenty of fun parts in the game. In fact, 89% of the time I played it, I was having a good time. The music is pretty cool, and exciting. The climax was good, and replaying it a second time was a treat.
6, much, much better than 4. Maybe not as climactic, but definitely a funner play. It has a perfectly fine battle system, and the story is great too. Maybe it was a little too easy, but I liked it. I wasn't constantly on my toes hoping not to die.
Now, I have been playing BN3 Blue version for a couple days now (don't ask me how, I'll be breaking the rules.) and I agree with it being really great. But, no, I'm not having as much fun. Sorry.
I know I'll be hated for this, but I'm not going to lie about my opinion just because a majority of the members here will disagree. Again, sorry.
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Mikero
Super Robot
Posts: 11986
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« Reply #138 on: 3 January 2009, 03:09:20 » |
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Excuse me, sir Rez, but have you played AND beat 4 or 6? Sure, 5 did indeed suck, but 4 and 6 were really great. (and MMHP agrees with me.)
4, yeah, it's hard and all, and there are some parts that are just annoying beyond limits (the story comps) But there are plenty of fun parts in the game. In fact, 89% of the time I played it, I was having a good time. The music is pretty cool, and exciting. The climax was good, and replaying it a second time was a treat.
UHM. How is 4 great at all? How is 4 hard at all? Duo was a challenge, sure, but it was the ONLY real challenge I can remember in the game. And even then, he wasn't much (if at all) harder as Alpha from BN3 and Alpha wasn't really all that hard if you had decent piercing chips. Replaying was NOT a treat, it was a C H O R E. I replayed the second time for the sole reason of getting a soul I wanted from a tournament. Got as far as that tournament, but then the #####ing game made it so I couldn't fight who I needed to again! There was no way I was going to finish my second run (it would accomplish nothing, too) and play a THIRD time for the chance do get the soul. Forget it. Especially when I didn't have a good time for "89%" of the game. More like I had a crappy time through 100% of the game, all of which was less than half as long as the games before it. And what "climax" was there? A story always follows this; Setting, Conflict, Rising Action, Climax, Denouement. I think BN4 managed to drag itself through the first two, barely getting the notion of decent conflict across, but the rest? No way. Not in any well made way, at least. Rising Action? Nope, just going from tournament to tournament without really knowing why. Climax? Repeat this paragraph. Denouement? No. It just ends and no one cares. BN4 completely turned me off the series, and I loved the other ones. I didn't play 5 or 6 because of 4, and I can't really comment on those other than to say that I've never heard anything good about them from anyone who's opinion is usually good (whether I agree or not). I'm sorry (kinda), but MMHP must be full of MMZ and Axl fans too. And people that like horses or something. ... Horses. I know it's your opinion, I'm just letting you know how I see it. That is; Correctly.
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Mikero
Super Robot
Posts: 11986
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« Reply #142 on: 3 January 2009, 03:35:53 » |
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Against my better judgment I clicked that. I should have taken your word for it.
In a minute I knew I didn't like that site. It looks good, which makes it seem like it's smart, but poking around a bit I realized it's not really made well. It's cluttered, which is an amateur mistake in site design.
I can't really find where it says BN4 is any good on there, and I don't really want to stay longer. I just went to see if the BN4 praise on the site is just ripped off from the back of the game's box.
The listing of MM Forums doesn't seem to have MMM or RPM, which is... Well that's just weird to me.
I didn't really read anything of unique value there except for a bit on the Buyer's Guide, which I only really assume is thorough because the page is long with lots of links and sections (but I don't know, the rest of the site looks cluttered).
Edit: I found the BN4 page, by having to go through other pages (bad site design). Not really an unfair review, but it scored high because of how things change when you break down things and rate it. I definitely don't agree with the 85% thing, the game isn't even fun in the first place so that should be an automatic middle finger.
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« Last Edit: 3 January 2009, 03:45:16 by Mikero »
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NovaMan XP
Super Robot
Posts: 3953
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« Reply #144 on: 3 January 2009, 05:17:49 » |
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This is BN4 summed up:
Go to game's first original area comp, getting those #####ing bats, "fight" Shade Man. Go do stupid preliminary for first Tourney that involves an annoying fetch quest or two. Go to first Tourney, do alot of fetch quests involving you to to go to Town 3 alot and back. Have to do a ripoff of BN3's FlameMan scenario and have to go ALL THE WAY TO PARK AREA 2 DOING THIS. Go to game's second original area comp, going back and forth getting the stupid story pieces having to GUESS the story unless you read them beforehand like 5 times. "Fight" Shade Man again. Second preliminary involving searching EVERY #####ING PLACE to get points. Go to second tourney involving going to Park Area 3 about 46984 times. Fight a Dark version of GutsMan or AquaMan. Get kidnapped in Netopia and be forced to go all around Netopia area to escape. Play through final tourney in which you are either forced to do a #####ING MAZE, or GO TO THE DAMN UNDERNET AND GET THE GOD DAMN C-SLIDER #####, OR BE CURSED, OR FREEZE TO DEATH, OR GET SNIPED, OR BE FORCED TO FIND #####ING KEYS IN THE UNDERNET. ... Go to NAXA (ugh). Be forced to go to EVERY AREA AROUND THE WORLD and destroy some gate to allow access to the Net (the Officials couldn't do this #####, so they send a KID?) Find out Regal is the bad guy all along (WHO SAW THAT COMING?!) Have to do a retarded puzzle in the game's last area involving planets and mashing buttons. Fight Nebula's 2nd and last member, LaserMan. Fight your Dark Soul, who seems to be harder than Duo with his chip spamming. Fight Duo. Save the world with friendship power. Ugh.
Okay. That was longer than I thought... but whatever.
And that's why I hate BN4. So full of ##### NO ONE wants to do.
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TheRedPriest
Matrix Marine
Posts: 3413
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« Reply #148 on: 9 January 2009, 23:21:04 » |
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Oyi...
Battle Network 4 was a series killer. The gameplay was changed for the WORSE in every possible way. I'll break down how the game was utterly destroyed from a gameplay standpoint first.
1) Soul Unisons replace Styles. Yes, SUs are a lot more in theme with Mega Man than Styles were, but guess what, unlike Classic and X SUs stymied gameplay and were a SIGNIFICANT step back from Styles in the way they were used and worked. Styles were based on how you PLAY the game. They were permanent and enhanced the way you preferred to play. SUs on the other hand, did the exact opposite. They are rather arbitrary to how you play. In addition, you don't start the battle using them, but instead have to activate them using a certain chip which you have to wait to randomly show up in your folder. You can't set it as your regular chip. As it requires a chip to activate, that means you had to forgo an actual USEFULL chip to add it. And to increase the chance you GET the type of chip you had to add more, resulting in a good chunk of your folder being JUNK used to activate the SU. And don't even TRY to say the needed chips were any good for anything other than activating the SU, because they weren't. Oh, and that SU you had to go though so much ##### to activate? It lasts 3 turns. Then you're stuck with a gimped folder full of crap chips whose only use is to activate said now unusable SU. I undersand they tweaked the system a bit in 6, but it was still largely the same, making just as useless compared to Styles.
2) Multi Version Gimping. Yes, 3 had 2 versions, but the "extras" between them were largely cosmetic. 4 began cutting the game material in half between 2 versions. 1 2 and 3 had EVERYTHING in one version and the experience was all the stronger and satisfying. The overall feel and enjoyment of the series was severely damaged by artificially splitting the game content between 2 versions.
3) Chip selection/Program Advances were neutered. 3 is somewhat guilty of this as well, as what was expanded upon to the nth degree in 4-6 started in 3. Program Advances were almost as worthless in 4-6 as they were in 1, but in 1 they were really a lot more downplayed and "secret". 2 has the best chip selection and PAs in the series hands down. The broken PAs were fairly hard to get and I think that balanced it out well enough. Chips themselves were also toned down far too much and the folder limits were just ridiculous in the last 3 games. Even though 3 took a noticeable hit in this department, again, it wasn't as exacerbated as in 4-6.
4) LOL NET FETCH QUESTS. 4-6 abuse random backtracking and pointless fetch quests in the general net areas to the point at worst BN4 has something like all of 3 unique areas. 5 and 6 are really no better. 1 and 2 consisted of mostly unique computer areas with just about the right amount of using the general net areas. 3 was noticeable heavy on net areas, but not nearly so bad as 4-6.
5) Forced replay value. 4 made you play the game over and over to get everything you really should have just got in one playthough. Add to that the fact the game was vomit to begin with and between the game content being split between 2 versions AND replays you pretty much miss 70% of the game in the first playthrough with no real pay off. I don't recall if 5 and 6 pulled this ##### too.
6) Add button? What's that? Yes, the add button was removed from your chip select screen. It was often incredably helpful to skip a turn to increase your selection of chips. It offered some good depth for some strategy. 4-6 felt noticably slower and harder to get the chips you need when you needed them. There was NO reason to remove this gameplay element.
In many ways 3 was a hybrid between the first and second set of games. 3 really previewed the awful direction the series would take while still utilizing a lot of the great stuff the first two had. I quit playing 4 at the end of the 2nd tournament. It was all just tournament, net quests, tournament, net quest, rinse wash repeat. The game didn't get better. I kept a close eye on 5 and was absolutely appalled by it. It (not surprisingly) kept most all the foundation of 4, and added a horribly gimmicky "liberation" tactical wannabe net battle gauntlet element. Same gimped gameplay, new added suck. 6 follows the exact same formula with trivial and minimal changes to the formula of 4 and 5.
I can not respect the opinion of anyone who thinks any of those 3 games are good in any way shape or form, and there is absolutely no defence of the poor quality these titles provide.
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« Last Edit: 10 January 2009, 01:28:24 by TheRedPriest »
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Doctor Mario is not a real doctor. Do NOT let him touch your genitals.
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