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ChaosVortex
Super Robot
Posts: 5638
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« Reply #155 on: 12 January 2009, 02:32:51 » |
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3) Chip selection/Program Advances were neutered. 3 is somewhat guilty of this as well, as what was expanded upon to the nth degree in 4-6 started in 3. Program Advances were almost as worthless in 4-6 as they were in 1, but in 1 they were really a lot more downplayed and "secret". 2 has the best chip selection and PAs in the series hands down. The broken PAs were fairly hard to get and I think that balanced it out well enough. Chips themselves were also toned down far too much and the folder limits were just ridiculous in the last 3 games. Even though 3 took a noticeable hit in this department, again, it wasn't as exacerbated as in 4-6.
This will be an extra mini rant from me in addition to this: Only thing I can really comment, since I agree with everything else, is that I liked the chips and chip system in BN3. Maybe I'm missing something, but it was right to me. I also enjoyed limiting chips to Standard, Mega, and Giga. Even limiting the chips like so, the game still was balanced. Standard chips kept a battle going, Mega pumped it up a little, and Giga chips could be devastating. When I played BN4, that felt lost. Some of my favorite chips that were Standard and SHOULD'VE REMAINED standard were now Mega. Also, Mega chips felt as weak as Standard chips. It's like the lowered the bar so much on them, they completely unbalanced everything. In my first playthrough, I got my FIRST Mega chip when I was HALFWAY through the game. ONLY ONE. Let me explain how that feels. Try playing Mega Man 2 and only after beating 4 of the Robot Masters do you get a weapon. ABOUT FREAKING TIME. The chips felt hardly of any use or of an improvement to your folder no matter what, and getting any GOOD ones involved replaying the game. You have to run with crap, and choose the BEST crap out of whatever crap you have to choose from, and beat the final boss with that. OH THATS SO ENJOYABLE LETS PLAY THIS GAME.
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NovaMan XP
Super Robot
Posts: 3953
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« Reply #156 on: 13 January 2009, 22:20:51 » |
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BN3 started the crap too, Chaos. The classes limited the Navi chips and other chips you could have, and multiples too.
For example, you can't have Muramasa, a Mega chip, and 5 Navi Chips. Only 4, since they now classified all as Mega...
What they should have done, if anything, is keep the Standard class, add a new class for those slightly powerful standard chips from BN2 that AREN'T Navi Chips, (Maybe call THAT the Mega class and call the Navi Chips the Navi Class), have the Navi chips in another class, and finally, the Giga class.
That's how I think it should have been done. And of course the new class would have the same restrictions as the Mega class did, except it didn't limit the Navi chips you could have too...
BUT I DIGRESS...
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