Blitzkrieg
Metall
Posts: 67
|
|
« on: 5 December 2007, 05:11:12 » |
|
I finally managed to get a copy of this game while Matrix was down. I have a story to tell you, my friends. I waited for months and months for this game to come back into stock. I said to myself "Once i get this game, my entire life will turn around."
I got the game, and I must say, I was sorrily disappointed. MegaMan Powered Up was MUCH better than this game. There was just so much more in it, and I really felt like I had the game finished by the time I was done. The only problem was there really wasn't much story in it besides MegaMan's.
I get this game, and I unlock Vile and Day of Sigma. That's about it. Even at hard mode, it was barely a challenge for me. The game had a lot of potential, and it was entertaining, but I must say, it just felt like it depended too much on the nostalgia that it brought about, rather than a brand new game.
Anyways, so what do you guys think? Was the game fun? You think Inafune should continue making more of the remakes?
|
|
|
Logged
|
|
|
|
|
|
|
|
|
SB
Sniper Joe
Posts: 238
|
|
« Reply #6 on: 5 December 2007, 19:09:54 » |
|
I finally managed to get a copy of this game while Matrix was down. I have a story to tell you, my friends. I waited for months and months for this game to come back into stock. I said to myself "Once i get this game, my entire life will turn around."
I got the game, and I must say, I was sorrily disappointed. MegaMan Powered Up was MUCH better than this game. There was just so much more in it, and I really felt like I had the game finished by the time I was done. The only problem was there really wasn't much story in it besides MegaMan's.
I get this game, and I unlock Vile and Day of Sigma. That's about it. Even at hard mode, it was barely a challenge for me. The game had a lot of potential, and it was entertaining, but I must say, it just felt like it depended too much on the nostalgia that it brought about, rather than a brand new game.
Anyways, so what do you guys think? Was the game fun? You think Inafune should continue making more of the remakes?
Sounds to me that you overhyped it for yourself, and expected a remake to be a completely brand new game. Though, from my experience, this was the better of the PSP ports, and gave me the most satisfaction. When it came to MHX, though... They didn't bother to change the proportions of the characters, making it where we have to relearn the hit detections from enemies and obstacles, and we wouldn't feel cramped due to all the on screen objects with no way to navigate them properly, and Capcom also tried to start fleshing out the X series in a way that we previously have never seen before. Capcom realized that with X1, they got it right the first time, and didn't want to stray from the factors that made it a quality game, so X's campaign was left completely as it once was, with a bit of changes to mix things up, like the Armor Locations. Vile's inclusion as a playable character was actually a great suprise to vets, given most of us figured we'd get a bland Zero unlock, but instead we got to try out a completely different game style in a sense. As far as the Day of Sigma feature went, it did a great job of providing some core backstory that the regular game would not have told otherwise. SURE, they could have tossed in bits here and there about why Sigma was at war during the regular game, or even during Vile's mode, but it honestly would have made too much dialog for people to sit through nowadays, and people would have complained or lost interest like they usually do. Plus, it was a nice throwback to X4, before the overly zealous parents that mindlessly bought the game for their children went nutso over the content of some of the scenes, not to mention the fans lost their mind over the voice quality of the game. As far as the deal with Inafune making more of these games go, I've got mixed feelings on that one. What initially began as a war against humanity based on a machine's decision was twisted into a decision to go to war to bring out another machine's true potential, and for the evolution of their kind. Toss in the fact that not long after this game was made, it was determined that Light was the creator of the Maverick Virus, due to the chip that constantly made X question his thoughts and actions being used in Reploids, and it makes it a bit hard as a fan to say yes for more of this kind of stuff. It'd be INTERESTING to see where he was going with it all, but after his MASTERFUL storytelling in the Source Books that followed this game, given he deduced he'd never make the rest of the series, I think I'll pass and enjoy the original games like they were intended to be interepted. But hey, if he pumps the rest of them out on the PSP, I'll buy them without question, since I can always benefit from quality platformer games on the go
|
|
|
Logged
|
Shape the world you live in, instead of letting others define it for you. Stop being reactive and become proactive, and leave a legacy worth remembering, since only you personally decide the limits of your greatness.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Aeon
Noob
Posts: 11
|
|
« Reply #48 on: 13 December 2007, 06:37:47 » |
|
Speaking of Vile, I think his ending was my favorite part in the whole game. I liked to play as Vile, but to be honest I hated the ending, it makes no sense how Megaman is able to defeat you with a charge shot after that battle, in which you ended with no damage at all. The game's really easy and gets boring after you beat it with everyone, and I really didn't expect much from the movie, considering how I already watched it on YouTube.
|
|
|
Logged
|
|
|
|
|