|
|
|
|
|
|
|
|
|
|
|
Edgecrusher
Super Robot
Posts: 1371
|
|
« Reply #11 on: 21 October 2008, 15:48:48 » |
|
His opinion of the game was pretty much the opposite of Edge's.
Well, there are indeed differences, like the glyph system isn't at all like the soul system from Dawn of Sorrow. There are also a notable lack of weapons. In the end though, it's the same formula. Explore what portion of the castle you can, find power ups, explore the areas that power up opened up to you, repeat. It should be noted that this one is SIGNIFICANTLY harder than previous DS Castlevania titles.
|
|
|
Logged
|
No more pencils, No more books I built a city out' one brick, it had a Mayor and a Crook I made the Crook stab the Mayor, then slay himself in the guilt I stole the brick back and migrated east, now let's build.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Chron
Super Robot
Posts: 2790
|
|
« Reply #32 on: 22 October 2008, 14:51:15 » |
|
I just don't understand the whole dealio with people scolding games for being "too linear."
That's EXACTLY how I like my games. I hate games with tons of paths branching out this way and that and tons of different conditions and different endings so that I have to play the game a million times before I can enjoy it in its entirety.
I love Metroid games, but I #####ing HATE the way that I play them. I force myself to go an explore EVERY single room.
And with games like Mass Effect and Fable or whatever games are entirely open-ended, they're way too intimidating for me to play.
That's cool and all, because some people really enjoy that sort of gameplay, but it doesn't mean there's ANYTHING wrong with a good old-fashioned one-screen-at-a-time linear game.
In fact, that should be the preferred choice.
Actually, I meant that most of the rooms are straight lines. And I can do with linear games, but the gameplay has to be fine tuned for that purpose; Castleroid games beg for exploration. And you obviously don't like to explore at all. Super Metroid is one of my favorite games ever because of the insane amount of freedom you have when you figure out all of the tricks. And Shadow of the Colossus? I could walk around the world map doing nothing for hours and hours because I like looking at rocks and stuff. But then some of my favorite games are linear (Grandia is a linear RPG, Super Mario Bros. 3 is mostly linear, most Mega Man levels are linear... and so on). It's just the linear Belmont-type CV games I dislike. Because there are a million pits in every level with medusa heads JUST WAITING TO FLY INTO YOU AND KNOCK YOU INTO THE PIT. And I don't care for cheap death. ... oh, but Kid Dracula is like that and that one is pretty cool.
|
|
|
Logged
|
|
|
|
|
ASR
Super Robot
Posts: 10911
|
|
« Reply #34 on: 23 October 2008, 04:55:21 » |
|
Yeah, that's my problem. I love that, too.
So I never get ANYTHING done in those games. And that's what drives me crazy.
In any Metroid game, I literally explore EVERYTHING, every little nook and cranny, every possible area, and it's insanity-inducing because it takes me so long to actually do anything.
Anyway, I've been playing this new Castlevania game and I give it a big thumbs up. I really like the new Glyph system and the map screen is fine.
I never finished Portrait of Ruin, but it wasn't good enough to sustain my interest and this one is clearly entertaining me so this is an improvement.
Dawn of Sorrow is probably still the best of the three, though.
|
|
|
Logged
|
|
|
|
|
|
|
|
|
|
TheRedPriest
Matrix Marine
Posts: 3413
|
|
« Reply #41 on: 11 November 2008, 15:45:45 » |
|
All the DS Castlevania's have been ace all around, so I have high hopes for this. HIGH.
...aaaaand my hopes have crumbled. Game is ok. By and far it's no where near as good as the last 2 DS Castlevanias though. I think they had a lot of good ideas, but NONE of them were really implemented well, and that's what's really killed it for me. The Variety of weapons is AWFUL. Nothing does much damage. Ever. Magic, while MUCH cooler than the weapons, still suffers from lack of variety and damage just like weapons. Equipment selection is about the WORST I've ever seen. Very little variety and usefullness. Accessories might as well not even be in the game for what they give you. The Glyph system had potential to be as good or better than Dawn's soul system, but they completely missed every opportunity to do it. Most enemies don't give a glyph (weapon/spell/ability) and I've found farming the ones that DO to be more laborsome than in Dawn. Money is IMPOSSIBLE to get in this game w/o using 2 gold rings (of which acquiring is in of itself hair pulling out TEDIUS AS ##### to try to farm) and glyph combo to quick farm in Tymeo Mountains. The quests are the most vague in the DS series so far, which wouldn't be as bad if half of them weren't required to get the shop to sell ALL YOUR EQUIPMENT. Good idea in theory, bad in practice. Now I know that sounds like a LOT of negatives, and it is. But the game still shines for the most part. The level design is good. The variety is great. I love the overworld map. It really has a "Simon's Quest" vibe to it. Despite all the maps, Castlevania itself is still pretty big. Combat, for what you have, isn't bad either. Shanoa is a good character. The art style is great. I think they FINALLY found a good middle ground between SotN and Dawn of Sorrow. The music is really good. It doesn't have any real stand outs like Dawn and Portrait, but nothing really sucks. Overall the music is high level, and the Castlevania 1 remixes from the records are AWESOME. The bosses are by far the most difficult of the DS games, but not rage inducing like I've read. Level up a bit and stock potions and you'll do fine after you get the patterns down. The challenge is good. So, all in all, a good game with LOTS of small problems. But when the last two games were absolutely AMAZING in every way, that doesn't cut it. I'm having fun with it, but I doubt I'll be replaying it more than once whereas I raped Portrait in every mode it had and replayed Dawn 3 or 4 times.
|
|
|
Logged
|
Doctor Mario is not a real doctor. Do NOT let him touch your genitals.
|
|
|
|
|
|
|
Edgecrusher
Super Robot
Posts: 1371
|
|
« Reply #46 on: 11 November 2008, 18:48:07 » |
|
Death rings help. Huge stat boost, and one hit kills you.
Makes it hard to not know when you've been hit.
Took me forever to kill that damn crab without getting hit though. Then I figured out that in the first phase after he punches the ceiling twice, you run up in front of him then get back down to the lower left platform, and he'll punch toward the center, rather than hook to the left.
Also, ##### that big centaur guy.
|
|
|
Logged
|
No more pencils, No more books I built a city out' one brick, it had a Mayor and a Crook I made the Crook stab the Mayor, then slay himself in the guilt I stole the brick back and migrated east, now let's build.
|
|
|
|
|
|