|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mikero
Super Robot
Posts: 11986
|
|
« Reply #34 on: 13 July 2008, 22:22:19 » |
|
Drawn sprites allow for a slighter higher resolution and fluidity of movement that allows a high-end graphical system to make the most out of a 2D system. Imagine Mega Man X on the SNES.
Now imagine what could be done if the sprites were at HD resolution. Obviously, just spriting them by MSPaint isn't going to work out so well. Drawing them does.
I also think it lends more to the style of the game.
It makes the animation more fluid and everything flows nicer, from what I've seen in the trailers.
That might be true except that what I said about how if it's done well in either medium, it's done well. You can say that HD MMX would be better, but that's just obvious since they didn't even have to possibility to make sprites that way back then. I think in this day and age they could probably sprite something much more complicated than back then that would have great resolution. And the fluidity of the animation is based more on how well they animate, and not the medium. I've seen incredible animations with paint. I've seen great animations with MS Paint. The fact I've seen better animations more often in the traditional pencil medium isn't important, that craft is just older and more refined. So again what I mean is, if it's done well in either medium, it will be great. An apple is an apple, red or green or yellow.
|
|
|
Logged
|
|
|
|
|
|
|
|
|
|
|
|
|
Chron
Super Robot
Posts: 2790
|
|
« Reply #44 on: 14 July 2008, 04:35:08 » |
|
Drawn sprites allow for a slighter higher resolution and fluidity of movement that allows a high-end graphical system to make the most out of a 2D system. Imagine Mega Man X on the SNES.
Now imagine what could be done if the sprites were at HD resolution. Obviously, just spriting them by MSPaint isn't going to work out so well. Drawing them does.
I also think it lends more to the style of the game.
It makes the animation more fluid and everything flows nicer, from what I've seen in the trailers.
That might be true except that what I said about how if it's done well in either medium, it's done well. You can say that HD MMX would be better, but that's just obvious since they didn't even have to possibility to make sprites that way back then. I think in this day and age they could probably sprite something much more complicated than back then that would have great resolution.
And the fluidity of the animation is based more on how well they animate, and not the medium. I've seen incredible animations with paint. I've seen great animations with MS Paint. The fact I've seen better animations more often in the traditional pencil medium isn't important, that craft is just older and more refined.
So again what I mean is, if it's done well in either medium, it will be great. An apple is an apple, red or green or yellow.
You can't make many fluid animations when you only have so much space for sprite data. Technical limitations force the artists hand. But you're the animator, so I'll let you have this one. I concede. This game looks amazing. It's exactly what I think is needed to revive 2D gaming.
|
|
|
Logged
|
|
|
|