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Edgecrusher
Super Robot
Posts: 1371
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« Reply #115 on: 29 November 2008, 05:22:02 » |
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So... they changed the translation. It's a lot of small things, but some of them are really bugging me.
Example: It's not Magus' army anymore. He is still Magus, but when humans refer to him, he's the Fiendlord. Lame.
On the plus side, once you get used to the new menu navigation, it's pretty streamlined.
I haven't gotten to the new content yet, but I'll report back on it once I have.
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Logged
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No more pencils, No more books I built a city out' one brick, it had a Mayor and a Crook I made the Crook stab the Mayor, then slay himself in the guilt I stole the brick back and migrated east, now let's build.
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Edgecrusher
Super Robot
Posts: 1371
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« Reply #121 on: 4 December 2008, 23:34:43 » |
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Having now played through both new dungeons, I can say they were... well...
The one thing that I thought the original Chrono Trigger did really well was it's side quests. They weren't necessary, but they bagged you some neat stuff, and it was always stuff that had been set up previously. The items felt like they had history, like some sort of ancient and powerful relic only spoken of in legend. That and the characters the side quests involved had already been established, so you had at least some reason to care. In short, the game did a really good job of creating a cohesive universe.
The new side quests don't possess those qualities. The first one that becomes available is a village of little interchangeable reptites (who are going to become extinct shortly anyway, so who cares?) that send you on various fetch quests across five different areas. You can get some decent items from it, but it ends up feeling like a total chore, and it smacks of lazy design.
The second area is unlocked once you beat the game, and is slightly better, but not by terribly much. It has better items (though once you've beaten the game, who really cares about those?), but the dungeon itself is just a rehash of areas you've already been, with the same enemies in the same locations. Every now and then you'll come across a new room, but that happens so infrequently that it hardly masks the "copy/paste" nature of the area. Once you get to the end, you're treated to a new final boss and a new ending.
The new boss and ending are the sole saving graces of the bonus dungeons, but the whole thing feels so tacked on that the game almost fares better without them.
Oh. And there's an arena where you can train monsters. That's about all the mention that feature warrants.
Nutshell: Chrono Trigger is a classic, and to this day remains on my list of "Best Games Ever". The new features barely justify the purchase if you already own a copy on the SNES or PSX, but if you don't own it or haven't played it, this is a fantastic way to do so without spending stupid amounts of money or resorting to illegal measures...
...just keep in mind that some elements where added in later. The original was golden; this remake is the same amount of gold, but with some ugly brass ornamentation.
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No more pencils, No more books I built a city out' one brick, it had a Mayor and a Crook I made the Crook stab the Mayor, then slay himself in the guilt I stole the brick back and migrated east, now let's build.
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Mikero
Super Robot
Posts: 11986
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« Reply #123 on: 7 December 2008, 01:41:54 » |
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Edgecrusher
Super Robot
Posts: 1371
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« Reply #129 on: 13 December 2008, 22:55:40 » |
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Yeah, it's very much not the same experience as playing Chrono Trigger.
That's not to say that it isn't a good game. They both did a fantastic job of crafting their worlds, and they both have tons of replay value.
Combat just feels much different, and the plot is pretty convoluted, but if you can sort it all out, it's actually fairly brilliant.
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Logged
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No more pencils, No more books I built a city out' one brick, it had a Mayor and a Crook I made the Crook stab the Mayor, then slay himself in the guilt I stole the brick back and migrated east, now let's build.
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